Bottom For Life

Bottom For Life — CS2 Stats

76561199138441734[U:1:1178176006]Steam profile ↗✓ No bans

1,733Tracked matches45%Win rate2021Tracked since
CSDB Rating5.7 SolidPositional Player
Premier CS Rating14,967Blue band · top ~28.6% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

Share this profile

CSDB.GGBottom For LifeFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER14,967 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim73
Positioning73
Utility16

0–100 skill scores via Leetify.

Recent form

COLD39–55–6Last 10039%Win rateWWLLWLTLLL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −9.5pp headshot accuracy · −23ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 634ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 621ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim7.3
Utility1.6
Positioning7.3
Opening Duels5.5
Clutch5.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 74% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 70% on T to 50% on CT — first contacts on the defending side are being lost.

Reaction time. 594ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning7.3
Utility1.6
Mechanics7.0
Opening Duels7.4
Win Impact3.3

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time606ms−13ms
first ⅓ avg 619ms → last ⅓ avg 606ms
Headshot accuracy21.5%+1.7%
first ⅓ avg 19.7% → last ⅓ avg 21.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 13–4 · mirage, 7 Nov →
100%Best headshot accuracy · 1–4 · dust2, 6 Nov →
422msFastest reaction time · 12–12 · ancient, 31 Oct →
13–3Biggest win · mirage, 13 Nov →

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
4–1In matches decided by ≤2 rounds
2Overtime games

Map breakdown

anubisBest map · 60% over 10dust2Weakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
officeB2411–1346%0.05
mirageC177–1041%0.03
dust2D112–918%-0.03
ancientC114–736%0.03
anubisA106–460%0.01
nukeD82–625%-0.02
cacheB84–450%0.04
infernoD62–433%0.04
vertigo—20–20%-0.02
train—21–150%0.01
overpass—10–10%0.06

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

152Matches
53%Win rate
1.07Avg K/D
81.4ADR
50%Headshot %

Clutches & streaks

49%1v1 clutch win
25%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Nuke3067%1.1415.7
Mirage2952%1.1515.8
Dust22843%1.0014.6
Inferno1850%1.0315.1
Ancient1338%0.9015.5
Cache1250%1.2316.4
Anubis1060%0.9914.6
Vertigo4100%1.4221.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
34.1%Accuracy (enemy spotted)
31.6%Spray accuracy
81.5%Counter-strafing
8.3°Preaim
594msReaction time
69.6%T opening success
49.7%CT opening success
0.18Enemies flashed / flash
2.5%Flash assists
4.45HE damage / grenade
3.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1793 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–100.0023%13 Nov →
mirage13–30.0626%13 Nov →
dust23–13-0.0415%13 Nov →
vertigo0–13-0.038%8 Nov →
ancient13–50.0522%8 Nov →
dust29–130.0521%8 Nov →
mirage15–150.0512%8 Nov →
nuke6–13-0.0427%7 Nov →
mirage7–130.0115%7 Nov →
ancient10–130.0516%7 Nov →
mirage13–40.2410%7 Nov →
anubis13–7-0.0417%7 Nov →
nuke8–13-0.0415%7 Nov →
mirage13–100.1219%7 Nov →
dust213–50.0314%7 Nov →
cache10–13-0.0122%7 Nov →
ancient10–13-0.0423%6 Nov →
nuke5–13-0.0321%6 Nov →
dust21–4-0.08100%6 Nov →
nuke7–13-0.0440%6 Nov →
nuke3–13-0.0322%6 Nov →
dust21–13-0.1115%6 Nov →
cache13–10-0.0239%6 Nov →
inferno9–130.0721%6 Nov →
office4–130.0518%6 Nov →
inferno13–90.0916%6 Nov →
train13–4-0.0023%6 Nov →
mirage13–100.0711%6 Nov →
anubis13–10-0.0118%5 Nov →
mirage13–70.0515%5 Nov →
dust210–130.0114%5 Nov →
mirage7–13-0.0613%4 Nov →
cache4–120.0419%4 Nov →
office13–60.1420%3 Nov →
vertigo5–13-0.0110%3 Nov →
office5–13-0.0018%3 Nov →
office10–13-0.0220%3 Nov →
mirage5–130.1027%1 Nov →
ancient1–13-0.0319%1 Nov →
office4–130.0331%1 Nov →
train5–130.0213%1 Nov →
ancient6–10.1518%1 Nov →
anubis8–130.0514%1 Nov →
office10–5-0.0019%1 Nov →
office5–130.0635%1 Nov →
cache13–90.0714%1 Nov →
office13–90.1319%1 Nov →
office10–130.1320%1 Nov →
anubis2–13-0.0212%1 Nov →
office13–90.078%1 Nov →
cache13–70.0720%1 Nov →
mirage4–130.007%1 Nov →
dust22–13-0.0611%1 Nov →
ancient12–120.0810%31 Oct →
office10–130.1118%31 Oct →
dust21–13-0.0922%31 Oct →
office13–70.1218%31 Oct →
office3–13-0.0727%31 Oct →
mirage4–130.0113%31 Oct →
inferno4–130.0515%30 Oct →
anubis13–70.0420%30 Oct →
office13–70.0518%30 Oct →
mirage1–13-0.0220%30 Oct →
office13–100.1115%29 Oct →
inferno5–130.0016%27 Oct →
anubis10–130.0311%27 Oct →
office13–80.0325%27 Oct →
office8–13-0.0646%26 Oct →
office4–130.0317%26 Oct →
cache5–130.0228%26 Oct →
nuke13–50.0519%26 Oct →
office13–40.0923%26 Oct →
office13–110.0817%26 Oct →
office13–40.1519%26 Oct →
mirage7–130.0417%26 Oct →
anubis13–110.029%26 Oct →
mirage8–130.0141%26 Oct →
office0–6-0.0511%26 Oct →
nuke12–12-0.0419%26 Oct →
ancient12–120.1117%26 Oct →
ancient13–50.1217%25 Oct →
mirage12–12-0.048%25 Oct →
overpass2–130.0620%25 Oct →
inferno2–70.0213%25 Oct →
anubis13–9-0.109%25 Oct →
office7–130.0136%25 Oct →
office9–130.0526%25 Oct →
ancient3–13-0.0715%25 Oct →
cache13–30.1340%25 Oct →
dust212–120.0425%25 Oct →
cache5–13-0.0218%25 Oct →
ancient13–11-0.0612%25 Oct →
dust28–13-0.0518%25 Oct →
ancient11–13-0.035%24 Oct →
mirage13–11-0.0422%24 Oct →
nuke13–90.0319%24 Oct →
anubis13–80.0217%24 Oct →
dust216–12-0.0416%24 Oct →
anubis8–130.0725%24 Oct →
mirage13–3-0.087%23 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.