VernileFlink

VernileFlink — CS2 Stats

MA76561199134505985[U:1:1174240257]Steam profile ↗✓ No bans

337Tracked matches72%Win rate2023Tracked since
745Hours in CS2Hrs last 2 wks
CSDB Rating6.2 SolidPositional Player
CSDB Leaderboard#5796 of 261547 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 337
0.0ppWin rate · 72.4% → 72.4%

Rating over time

Premier CS Rating: 27,204 +0 17 Sept – 2 Nov · 4 observations
27,20427,204peak 27,20417 Sept2 Nov
27,204Peak Premier on CSDB
4Days observed since 2026-09-17

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches20—
Win rate100%——
K/D1.69——
Headshot %52%——

Measured 20 Oct 2026 → 14 Nov 2026; previous 17 Sep 2026 → 20 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim86
Positioning56
Utility26

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim8.6
Utility2.6
Positioning5.6
Opening Duels4.5

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 86% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.6
Utility2.6
Mechanics4.6
Opening Duels4.3
Win Impact10.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

20,998Lifetime kills
1.05K/D · Top 50% of tracked players
1,156Matches
48.4%Match win rate · Top 25% of tracked players
57.1%Headshot % · Top 10% of tracked players
7.2%Shot accuracy
2,713MVPs
403Hours (in match)
1,075Bombs planted
290Bombs defused

Most-used weapons

Lifetime map wins

2,821dust2
2,175inferno
1,013nuke
374train
214vertigo
1assault
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

32.8%Headshot accuracy
34.6%Accuracy (enemy spotted)
33.8%Spray accuracy
70.9%Counter-strafing
7.8°Preaim
526msReaction time
32.6%T opening success
62.1%CT opening success
0.41Enemies flashed / flash
7.8%Flash assists
7.65HE damage / grenade
1.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4066 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.6161% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.