SleepParalysisDemon

SleepParalysisDemon — CS2 Stats

76561199129724021[U:1:1169458293]Steam profile ↗✓ No bans

1,406Tracked matches60%Win rate2025Tracked since
2,393Hours in CS80Hrs last 2 wks
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating7,327Light Blue band · top ~67.7% of ranked players (population est.)
FaceitLevel 4 · 887 ELOTop 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

−1460Premier CS Rating · 8,787 → 7,327
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 31 days played since 29 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 7,327 -336 2 Aug17 Sept · 20 days played
6,6348,787peak 8,7872 Aug17 Sept
9,151Peak Premier in tracked matches
887Highest Faceit ELO seen on CSDB
31Days played since 2026-07-29

Faceit ELO

  • At peak — 887
  • Next: Level 4 at 901 14 to go
  • Reached: Level 3 · Level 2

Premier CS Rating

  • 1,460 below peak (8,787)
  • -1,117 over 30 days · declining
  • Next: Blue band at 10,000 2,673 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=11,988), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate63.3%42.7%43.8%above
Shot accuracy0.1%11.2%12.0%11.9% short
Kill/death ratio1.170.991.02above
Match win rate37.2%43.9%44.7%7.6% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSleepParalysisDemonFACEITLevel 4 · 887 ELOSTANDINGTop 81.0% of rankedPREMIER7,327 · Light Blue bandPEAK ELO887csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim34
Positioning59
Utility54

0–100 skill scores via Leetify.

Recent form

STEADY50428Last 10050%Win rateLLWWWWLLLW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −1.6pp headshot accuracy · −31ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 602ms

Last 10

  • 55 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 593ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim3.4
Utility5.4
Positioning5.9
Opening Duels3.2
Clutch2.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 61% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 590ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 60% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning5.9
Utility5.4
Mechanics2.3
Opening Duels4.3
Win Impact8.3

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time599ms−32ms
first ⅓ avg 631ms → last ⅓ avg 599ms
Headshot accuracy15.8%+0.9%
first ⅓ avg 14.9% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–9 · nuke, 2 Aug
30%Best headshot accuracy · 7–13 · nuke, 12 Aug
453msFastest reaction time · 13–16 · cache, 10 Sept
13–0Biggest win · nuke, 2 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
74In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 67% over 9officeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeB29131645%0.02
cacheB168850%0.01
infernoA106460%-0.01
ancientS96367%0.00
vertigoA85363%0.01
mirageC73443%-0.02
dust2B63350%-0.01
officeD51420%-0.03
anubis42250%0.02
overpass330100%0.02
shelter1010%0.04
train1010%-0.04
boulder1010%0.03

Across the last 100 tracked matches.

Lifetime stats

98,636Lifetime kills
1.17K/D · Top 25% of Level 4 players
3,176Matches
37.2%Match win rate
63.3%Headshot % · Top 5% of Level 4 players
0.1%Shot accuracy
4,983MVPs
3,327Hours (in match)
3,114Bombs planted
1,174Bombs defused

Most-used weapons

AK-4758,356
AWP2,438
MP92,272
MAC-101,703
MP71,420

Lifetime map wins

4,033nuke
3,821inferno
2,726dust2
637train
626vertigo
536office
54ar_shoots
38ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

325Matches
51%Win rate
0.94Avg K/D
73.3ADR
43%Headshot %

Clutches & streaks

34%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage8051%0.9212.4
Ancient6658%1.0614.9
Dust25133%0.8612.7
Inferno4248%0.9314.6
Nuke4151%0.9014.5
Anubis2157%0.9214.3
Overpass1573%1.0313.7
Train560%0.7211.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
31.1%Accuracy (enemy spotted)
35.7%Spray accuracy
60.3%Counter-strafing
13.0°Preaim
590msReaction time
44.3%T opening success
50.1%CT opening success
0.44Enemies flashed / flash
5.7%Flash assists
9.49HE damage / grenade
12.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.9618° — above the 12° mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4432 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno3–10-0.0619%17 Sept
nuke11–13-0.0312%17 Sept
cache13–60.1417%15 Sept
cache13–100.0015%15 Sept
cache13–7-0.0012%12 Sept
cache13–90.0017%12 Sept
dust27–13-0.0317%11 Sept
mirage7–13-0.0413%10 Sept
cache13–160.0213%10 Sept
mirage13–90.0020%10 Sept
anubis10–130.0415%10 Sept
ancient13–30.0120%9 Sept
cache13–40.0016%9 Sept
nuke2–130.0418%9 Sept
cache8–130.0414%7 Sept
nuke13–80.0512%7 Sept
inferno13–40.0020%6 Sept
nuke13–40.0913%6 Sept
inferno13–9-0.0025%6 Sept
nuke13–9-0.0419%6 Sept
anubis10–130.0019%6 Sept
ancient13–4-0.0318%6 Sept
mirage7–13-0.047%5 Sept
cache13–70.0417%5 Sept
nuke13–100.0413%5 Sept
inferno13–70.0014%5 Sept
inferno11–130.0312%4 Sept
ancient13–110.0314%4 Sept
office8–130.0218%2 Sept
mirage13–11-0.0312%2 Sept
vertigo12–120.0418%2 Sept
nuke10–13-0.0317%2 Sept
dust213–11-0.0219%30 Aug
inferno5–13-0.0211%29 Aug
vertigo12–12-0.0315%29 Aug
cache6–13-0.059%29 Aug
nuke3–130.0516%29 Aug
cache1–13-0.045%29 Aug
vertigo13–8-0.0220%28 Aug
office9–13-0.1020%28 Aug
nuke8–13-0.0418%28 Aug
ancient9–130.0411%26 Aug
cache8–130.0022%26 Aug
nuke13–90.0417%25 Aug
vertigo12–120.0616%20 Aug
ancient13–30.0012%20 Aug
inferno13–30.0424%19 Aug
ancient7–130.0410%19 Aug
anubis13–110.0319%19 Aug
cache13–70.0421%19 Aug
inferno11–13-0.1018%19 Aug
cache12–12-0.0110%19 Aug
overpass8–20.0311%19 Aug
mirage10–13-0.0513%18 Aug
ancient9–13-0.0119%18 Aug
ancient13–6-0.0114%18 Aug
cache13–6-0.0219%18 Aug
mirage13–100.0613%17 Aug
ancient13–10-0.038%17 Aug
dust210–13-0.0723%13 Aug
overpass13–40.0819%12 Aug
vertigo13–7-0.0517%12 Aug
nuke7–13-0.0320%12 Aug
nuke13–10-0.0717%12 Aug
nuke13–4-0.0022%12 Aug
nuke7–13-0.0130%12 Aug
nuke7–30.0112%11 Aug
nuke7–13-0.0214%11 Aug
nuke8–13-0.0318%11 Aug
nuke13–90.0418%11 Aug
cache6–13-0.0322%11 Aug
shelter12–120.0411%8 Aug
nuke9–130.0114%8 Aug
inferno13–80.0214%8 Aug
nuke12–120.0510%6 Aug
inferno13–70.0214%6 Aug
office9–13-0.0417%5 Aug
overpass13–8-0.054%5 Aug
office13–8-0.0411%5 Aug
nuke9–130.1310%4 Aug
mirage3–13-0.0312%4 Aug
dust213–100.0722%4 Aug
nuke0–13-0.099%3 Aug
train10–13-0.0414%3 Aug
boulder6–130.0313%3 Aug
anubis13–110.029%3 Aug
nuke13–40.0218%2 Aug
nuke13–00.0421%2 Aug
dust213–11-0.0217%2 Aug
nuke13–70.0718%2 Aug
nuke12–12-0.0213%2 Aug
nuke13–90.158%2 Aug
nuke11–13-0.0312%31 Jul
cache0–10-0.0427%31 Jul
nuke12–120.0816%31 Jul
vertigo13–6-0.0417%31 Jul
office3–130.0315%31 Jul
dust28–13-0.0225%29 Jul
vertigo13–30.0614%29 Jul
vertigo13–110.0213%29 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →