xocoKrispi

xocoKrispi — CS2 Stats

SZ76561199123725428[U:1:1163459700]Steam profile ↗✓ No bans

75Tracked matches60%Win rate2025Tracked since
97Hours in CS
CSDB Rating6.5 SolidOpening Duellist
Premier CS Rating6,923Light Blue band · top ~69.6% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 75 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 22 days played since 26 Apr 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 6,923 +2,352 20 Jun8 Sept · 10 days played
4,5716,923peak 6,92320 Jun8 Sept
6,923Peak Premier in tracked matches
22Days played since 2025-04-26

Premier CS Rating

  • At peak — 6,923
  • +2,352 over 90 days
  • Next: Blue band at 10,000 3,077 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 8 Sep 2026 and 17 Sep 2026.

Measured 8 Sep 202617 Sep 2026; previous 4 Sep 2026 → 8 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=7,736), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate47.7%39.9%41.9%above
Shot accuracy11.6%6.8%9.6%above
Kill/death ratio1.280.920.98above
Match win rate44.8%42.2%43.8%above

Across every metric we can compare, this profile already matches the typical Blue band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGxocoKrispiPREMIER6,923 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning66
Utility26

0–100 skill scores via Leetify.

Recent form

HOT35191Last 5564%Win rateWWWLWTWWLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +3.1pp headshot accuracy · −84ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 605ms

Last 10

  • 721 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 574ms

Last 20

  • 1451 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 19%
  • Avg reaction 617ms

Newest first, from the last 55 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+1.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.6
Utility2.6
Positioning6.6
Opening Duels7.4

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 77% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Counter-strafing. 94% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.6
Utility2.6
Mechanics9.7
Opening Duels6.8
Win Impact8.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time629ms−115ms
first ⅓ avg 744ms → last ⅓ avg 629ms
Headshot accuracy19.1%−6.2%
first ⅓ avg 25.4% → last ⅓ avg 19.1%

Rolling 5-match average across the last 55 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–3 · nuke, 18 Jun
52%Best headshot accuracy · 5–9 · inferno, 19 Jun
453msFastest reaction time · 9–5 · inferno, 22 Jun
12–0Biggest win · overpass, 2 Jun

Across the last 55 tracked matches.

Highlights

9Longest win streak
W3Current streak
62In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 75% over 8nukeWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
infernoS1510567%0.04
mirageS1410471%0.04
dust2S86275%0.02
nukeB63350%0.04
ancientA53260%0.06
overpass32167%0.07
anubis110100%0.05
cache1010%0.12
train1010%-0.09
grail1010%0.04

Across the last 55 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,320Lifetime kills
1.28K/D · Top 5% of Light Blue band
455Matches
44.8%Match win rate · Top 50% of Light Blue band
47.7%Headshot % · Top 25% of Light Blue band
11.6%Shot accuracy · Top 50% of Light Blue band
1,587MVPs
97Hours (in match)
136Bombs planted
68Bombs defused

Most-used weapons

Lifetime map wins

684inferno
581dust2
320nuke
74lake
46vertigo
45train
7safehouse
6ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.9%Headshot accuracy
41.4%Accuracy (enemy spotted)
35.0%Spray accuracy
93.8%Counter-strafing
8.4°Preaim
654msReaction time
54.9%T opening success
59.5%CT opening success
0.44Enemies flashed / flash
5.0%Flash assists
8.42HE damage / grenade
2.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.444 — below the 0.5 mark we flag

    Grenade Lineups

Recent matches

MapScoreRatingHS%Date
nuke9–60.0616%12 Jul
mirage13–110.0117%3 Jul
dust216–140.0021%3 Jul
mirage6–13-0.0124%24 Jun
inferno9–50.0524%24 Jun
inferno8–8-0.0327%24 Jun
anubis13–20.0515%24 Jun
dust213–60.1722%24 Jun
ancient1–70.0023%23 Jun
inferno13–9-0.0220%23 Jun
inferno5–90.0522%23 Jun
inferno9–4-0.0232%23 Jun
ancient13–100.0618%23 Jun
mirage13–70.0517%23 Jun
dust213–4-0.043%23 Jun
mirage11–130.0615%22 Jun
ancient7–13-0.0214%22 Jun
inferno9–70.1113%22 Jun
inferno9–50.0520%22 Jun
ancient13–90.1826%22 Jun
mirage13–70.0231%21 Jun
mirage13–110.0519%21 Jun
inferno9–70.0819%21 Jun
dust213–6-0.0317%21 Jun
dust213–100.1114%20 Jun
mirage13–30.1521%20 Jun
mirage3–130.0115%20 Jun
mirage13–50.1619%20 Jun
nuke10–13-0.0331%19 Jun
overpass10–13-0.0130%19 Jun
inferno5–90.0952%19 Jun
mirage13–160.0026%19 Jun
dust216–130.0026%18 Jun
nuke9–30.188%18 Jun
inferno9–00.0812%18 Jun
inferno5–90.0215%17 Jun
overpass9–50.0623%17 Jun
nuke5–13-0.0214%17 Jun
dust24–13-0.0044%16 Jun
inferno12–40.0419%15 Jun
nuke4–9-0.078%15 Jun
ancient13–30.0724%15 Jun
cache3–90.1222%5 Jun
inferno9–10.0426%4 Jun
inferno9–130.0119%2 Jun
overpass12–00.1429%2 Jun
inferno9–7-0.0229%2 Jun
dust23–13-0.0326%16 Mar
train5–13-0.0950%21 Aug
mirage13–10.0521%13 Jul
nuke13–50.1227%13 Jul
mirage7–1-0.0629%7 Jul
grail11–130.0419%4 Jul
mirage13–100.0126%9 May
mirage9–00.0625%26 Apr

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →