RLX

RLX — CS2 Stats

NL76561199123291408[U:1:1163025680]Steam profile ↗✓ No bans

339Tracked matches60%Win rate2024Tracked since
1,847Hours in CS7Hrs last 2 wks
CSDB Rating6.1 SolidPositional Player
Premier CS Rating25,553Top 10% of 175,286 CSDB-tracked playersRed band · top ~2.7% of ranked players (population est.)
CSDB Leaderboard#14831 of 220316 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 25,553 → 25,553
0Faceit ELO · 991 → 991
+1Tracked matches · now 339
+1.4ppWin rate · 58.6% → 60.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 5 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 25,553 +0 5 Sept12 Sept · 3 observations
25,55325,553peak 25,5535 Sept12 Sept
Faceit ELO: 991 +0 5 Sept12 Sept · 3 observations
991991peak 9915 Sept12 Sept
25,553Peak Premier on CSDB
991Highest Faceit ELO seen on CSDB
3Days observed since 2026-09-05

Faceit ELO

  • At peak — 991
  • Next: Level 5 at 1,051 60 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-05
  • Level 3 first seen 2026-09-05

Premier CS Rating

  • At peak — 25,553
  • Next: Gold band at 30,000 4,447 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-05
  • Pink band first seen 2026-09-05

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches82+6
Win rate63%100%−38pp
K/D1.232.42−1.19
Headshot %52%49%+2pp

Measured 10 Sep 202617 Sep 2026; previous 3 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,475), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate59.5%49.2%50.3%above
Shot accuracy4.3%13.4%11.5%7.2% short
Kill/death ratio0.811.121.180.37 short
Match win rate56.0%48.5%51.9%above

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRLXPREMIER25,553 · Red bandPEAK ELO991csdb.gg/stats

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Performance scores

Aim76
Positioning56
Utility36

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim7.6
Utility3.6
Positioning5.6
Opening Duels3.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 52% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.6
Utility3.6
Mechanics4.7
Opening Duels3.5
Win Impact8.3

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

43,832Lifetime kills
0.81K/D
1,563Matches
56.0%Match win rate · Top 25% of Red band
59.5%Headshot % · Top 25% of Red band
4.3%Shot accuracy
7,293MVPs
985Hours (in match)
1,003Bombs planted
269Bombs defused

Most-used weapons

AK-4713,651
AWP8,534
SSG 081,630
Knife844
P250404

Lifetime map wins

4,646dust2
2,375inferno
1,363nuke
395vertigo
67office
66train
29italy
17lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.9%Headshot accuracy
33.2%Accuracy (enemy spotted)
33.9%Spray accuracy
71.2%Counter-strafing
8.9°Preaim
581msReaction time
35.8%T opening success
52.4%CT opening success
0.44Enemies flashed / flash
3.7%Flash assists
10.42HE damage / grenade
6.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4429 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.776% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →