Yororo

Yororo — CS2 Stats

76561199110539217[U:1:1150273489]Steam profile ↗✓ No bans

478Tracked matches57%Win rate2023Tracked since
CSDB Rating5.5 SolidPositional Player
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (52 days ago). Ranks are recorded once per day this page is viewed.

+13Tracked matches · now 478
−9.5ppWin rate · 66.7% → 57.1%

Rating over time

Premier CS Rating: 8,311 +813 21 Apr – 14 May · 12 days played
7,4989,086peak 9,08621 Apr14 May
9,086Peak Premier in tracked matches
31Days played since 2026-04-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGYororoFACEITLevel 5STANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim50
Positioning57
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY56–38–6Last 10056%Win rateLWWWWLLLLT

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.3pp headshot accuracy · +44ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 753ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 756ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 734ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim5.0
Utility3.9
Positioning5.7
Opening Duels3.0
Clutch0.8

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 726ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning5.7
Utility3.9
Mechanics7.5
Opening Duels4.1
Win Impact7.4

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.02
Reaction time735ms−46ms
first ⅓ avg 781ms → last ⅓ avg 735ms
Headshot accuracy16.9%+0.5%
first ⅓ avg 16.5% → last ⅓ avg 16.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–4 · inferno, 22 Apr →
67%Best headshot accuracy · 2–9 · overpass, 4 Jun →
469msFastest reaction time · 5–9 · inferno, 9 May →
13–0Biggest win · mirage, 25 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
13–2In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 100% over 6nukeWeakest map · 0% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA3522–1363%-0.00
dust2A148–657%-0.01
anubisB136–746%-0.02
cacheA116–555%-0.04
infernoS86–275%0.01
nukeD60–60%-0.08
ancientS66–0100%0.03
vertigo—31–233%0.01
train—21–150%-0.02
overpass—20–20%-0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

44Matches
61%Win rate
0.67Avg K/D
51.1ADR
46%Headshot %

Clutches & streaks

24%1v1 clutch win
6%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1560%0.6010.3
Anubis1070%0.8111.9
Cache956%0.669.8
Inferno3100%0.7110.3
Nuke20%0.7411.5
Ancient2100%0.5410.5
Dust2250%0.6210.5
Vertigo10%0.356.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.5%Headshot accuracy
32.9%Accuracy (enemy spotted)
32.5%Spray accuracy
83.8%Counter-strafing
9.9°Preaim
726msReaction time
43.2%T opening success
49.9%CT opening success
0.47Enemies flashed / flash
11.0%Flash assists
6.96HE damage / grenade
2.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 725.8423ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4729 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
train7–13-0.0317%26 Oct →
mirage13–8-0.0613%26 Oct →
mirage13–50.0217%22 Oct →
train13–2-0.019%22 Oct →
mirage13–20.1326%22 Oct →
mirage8–13-0.0718%22 Oct →
mirage4–13-0.0311%19 Oct →
mirage8–130.0313%17 Oct →
dust25–13-0.0210%17 Oct →
mirage15–150.0314%17 Oct →
nuke12–12-0.1020%10 Oct →
cache8–13-0.0415%10 Oct →
mirage13–6-0.0833%10 Oct →
anubis13–100.0619%1 Sept →
dust213–11-0.018%1 Sept →
anubis8–13-0.035%1 Sept →
mirage9–13-0.0517%1 Sept →
ancient13–50.0916%1 Sept →
anubis8–20.0310%1 Sept →
overpass5–13-0.0116%1 Sept →
anubis13–11-0.0511%1 Sept →
anubis13–7-0.1115%1 Sept →
nuke3–13-0.0324%31 Aug →
anubis4–13-0.0621%31 Aug →
mirage13–100.0315%31 Aug →
cache12–16-0.0922%25 Aug →
ancient13–8-0.0410%25 Aug →
mirage13–1-0.0013%25 Aug →
mirage13–00.0230%25 Aug →
cache13–11-0.047%17 Aug →
cache13–7-0.0241%17 Aug →
anubis6–13-0.1025%16 Aug →
anubis13–60.0420%15 Aug →
mirage6–13-0.0413%14 Aug →
dust28–13-0.0115%17 Jun →
mirage2–13-0.0612%17 Jun →
vertigo7–90.0150%6 Jun →
mirage13–9-0.0723%4 Jun →
cache13–10.0333%4 Jun →
overpass2–9-0.1967%4 Jun →
vertigo8–8-0.0210%4 Jun →
anubis19–16-0.0315%25 May →
cache13–9-0.0611%14 May →
mirage13–8-0.0717%14 May →
dust213–6-0.0119%14 May →
dust213–60.0624%14 May →
inferno13–4-0.0618%13 May →
vertigo9–70.0324%13 May →
nuke2–9-0.3010%13 May →
dust213–160.0127%12 May →
dust213–8-0.0629%11 May →
mirage13–11-0.0318%11 May →
cache13–7-0.0216%11 May →
ancient16–14-0.0215%11 May →
mirage13–8-0.0412%11 May →
mirage13–80.0312%11 May →
mirage13–50.0823%9 May →
inferno5–9-0.139%9 May →
dust26–13-0.0524%9 May →
mirage15–150.059%3 May →
anubis6–130.0130%3 May →
nuke8–13-0.0616%3 May →
mirage13–11-0.089%1 May →
cache11–130.0136%1 May →
inferno13–50.0116%1 May →
cache10–13-0.1021%30 Apr →
anubis10–13-0.056%29 Apr →
inferno13–10-0.0118%29 Apr →
mirage13–30.1110%29 Apr →
mirage12–12-0.0112%26 Apr →
mirage13–11-0.0222%26 Apr →
mirage13–70.1319%26 Apr →
dust26–13-0.1330%26 Apr →
mirage13–16-0.0123%25 Apr →
mirage13–40.0416%25 Apr →
ancient13–60.0118%25 Apr →
inferno13–110.0519%25 Apr →
anubis8–13-0.0217%25 Apr →
nuke4–130.0120%25 Apr →
mirage9–13-0.0118%25 Apr →
ancient13–110.1121%24 Apr →
dust213–9-0.0722%24 Apr →
anubis0–40.020%24 Apr →
nuke15–15-0.0016%24 Apr →
mirage8–130.0126%24 Apr →
mirage5–13-0.0812%24 Apr →
cache9–13-0.080%23 Apr →
mirage13–11-0.049%23 Apr →
cache13–10-0.0316%23 Apr →
mirage13–40.0118%23 Apr →
inferno5–130.0121%23 Apr →
dust213–4-0.013%23 Apr →
mirage13–110.0220%22 Apr →
inferno13–40.2012%22 Apr →
inferno13–30.0314%22 Apr →
dust25–130.0423%22 Apr →
ancient16–140.0319%22 Apr →
dust213–20.1226%21 Apr →
dust213–70.0310%21 Apr →
mirage13–50.0415%21 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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