henry krinkle

henry krinkle — CS2 Stats

GE76561199088645244[U:1:1128379516]Steam profile ↗✓ No bans

806Tracked matches39%Win rate2026Tracked since
780Hours in CS41Hrs last 2 wks
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating2,817Grey band · top ~88.1% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 2,817 → 2,817
+3Tracked matches · now 806
0.0ppWin rate · 39.3% → 39.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 20 days played since 18 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 2,817 +416 26 Jul16 Sept · 12 days played
2,4014,069peak 4,06926 Jul16 Sept
4,558Peak Premier in tracked matches
20Days played since 2026-07-18

Premier CS Rating

  • 1,252 below peak (4,069)
  • Next: Light Blue band at 5,000 2,183 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches260
Win rate19%
K/D0.86
Headshot %27%

Measured 9 Sep 202618 Sep 2026; previous 4 Sep 2026 → 9 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,000), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate38.1%41.0%41.3%3.2% short
Shot accuracy0.4%14.2%12.7%12.3% short
Kill/death ratio0.720.950.960.23 short
Match win rate42.1%42.2%42.5%meets

This profile matches the typical Level 2 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGhenry krinkleFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER2,817 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning62
Utility13

0–100 skill scores via Leetify.

Recent form

COLD47485Last 10047%Win rateLLWWWLLLLL

Last 10 vs previous 10: +10pp win rate · +0.05 avg rating · +1.3pp headshot accuracy · −28ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 10%
  • Avg reaction 706ms

Last 10

  • 37 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 13%
  • Avg reaction 677ms

Last 20

  • 5132 · 25% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 691ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.4 against its own average).

Aim5.8
Utility1.3
Positioning6.2
Opening Duels5.0
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 68% on T to 43% on CT — first contacts on the defending side are being lost.

Reaction time. 693ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning6.2
Utility1.3
Mechanics3.0
Opening Duels6.4
Win Impact1.4

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time681ms−51ms
first ⅓ avg 731ms → last ⅓ avg 681ms
Headshot accuracy11.8%−1.3%
first ⅓ avg 13.0% → last ⅓ avg 11.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 9–0 · nuke, 1 Aug
29%Best headshot accuracy · 13–5 · cache, 11 Sept
484msFastest reaction time · 5–9 · inferno, 16 Sept
13–0Biggest win · dust2, 6 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
56In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 64% over 28nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
dust2C35142140%-0.01
mirageA28181064%0.00
infernoB168850%0.02
nukeD103730%0.03
ancientD62433%-0.01
cache31233%0.05
anubis21150%-0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

12,002Lifetime kills
0.72K/D
1,057Matches
42.1%Match win rate
38.1%Headshot %
0.4%Shot accuracy
1,763MVPs
394Hours (in match)
1,252Bombs planted
212Bombs defused

Most-used weapons

Lifetime map wins

4,212dust2
1,178nuke
798inferno
60vertigo
48train
11office
8militia
4bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
30%Win rate
0.92Avg K/D
71.5ADR
32%Headshot %

Clutches & streaks

33%1v1 clutch win
7%1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage714%0.8211.4
Dust2540%1.2718.8
Ancient333%0.8814.7
Anubis20%0.548.5
Cache2100%0.9417.5
Nuke10%0.6511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
43.9%Accuracy (enemy spotted)
38.6%Spray accuracy
63.5%Counter-strafing
8.9°Preaim
693msReaction time
67.9%T opening success
43.1%CT opening success
0.22Enemies flashed / flash
2.8%Flash assists
6.78HE damage / grenade
0.64Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.8455% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2199 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.018%16 Sept
dust213–160.0119%16 Sept
dust213–4-0.0611%16 Sept
inferno9–20.133%16 Sept
inferno9–20.219%16 Sept
inferno5–9-0.1419%16 Sept
dust26–130.097%15 Sept
mirage3–13-0.0210%15 Sept
dust29–130.0126%15 Sept
cache11–130.0719%15 Sept
mirage15–150.0114%13 Sept
dust213–80.0218%13 Sept
mirage5–13-0.055%12 Sept
nuke9–13-0.0813%12 Sept
mirage2–13-0.1017%12 Sept
dust212–12-0.0613%12 Sept
ancient14–16-0.0710%11 Sept
cache7–130.050%11 Sept
nuke7–130.050%11 Sept
cache13–50.0429%11 Sept
dust25–13-0.0314%11 Sept
ancient13–20.0213%11 Sept
dust213–100.024%11 Sept
inferno3–13-0.0018%10 Sept
ancient13–5-0.038%10 Sept
mirage13–4-0.014%10 Sept
dust213–100.0513%10 Sept
dust211–13-0.0511%10 Sept
mirage13–90.0612%10 Sept
mirage13–60.014%10 Sept
inferno13–60.0413%10 Sept
dust22–13-0.1011%9 Sept
anubis6–130.0313%9 Sept
dust27–13-0.036%9 Sept
nuke13–110.0614%8 Aug
inferno9–13-0.018%8 Aug
dust25–130.005%8 Aug
mirage13–8-0.0322%8 Aug
mirage13–110.047%8 Aug
inferno13–90.0711%8 Aug
nuke13–160.0412%8 Aug
mirage13–20.0613%8 Aug
mirage13–110.0511%7 Aug
dust26–130.0011%7 Aug
dust27–13-0.0213%7 Aug
mirage7–130.0014%7 Aug
mirage13–8-0.0212%6 Aug
inferno5–13-0.0412%6 Aug
dust213–8-0.1116%6 Aug
mirage13–20.0110%6 Aug
dust28–10.008%6 Aug
mirage8–00.070%6 Aug
dust28–130.0115%6 Aug
dust210–130.0610%6 Aug
dust213–00.025%6 Aug
inferno13–80.0715%6 Aug
nuke8–130.1113%6 Aug
dust212–120.0117%4 Aug
inferno8–80.0417%1 Aug
nuke9–00.2613%1 Aug
mirage13–100.0216%1 Aug
dust24–13-0.0313%1 Aug
dust27–13-0.078%28 Jul
nuke12–16-0.0820%28 Jul
mirage2–13-0.0317%28 Jul
dust213–5-0.0114%28 Jul
mirage13–90.065%28 Jul
dust213–40.0713%28 Jul
mirage13–7-0.0411%27 Jul
inferno6–9-0.0723%27 Jul
inferno7–9-0.1011%26 Jul
mirage2–13-0.0812%26 Jul
mirage13–5-0.0410%26 Jul
anubis13–7-0.036%26 Jul
nuke13–16-0.0211%24 Jul
mirage13–90.0111%24 Jul
nuke13–9-0.0215%24 Jul
dust213–6-0.0013%24 Jul
mirage16–12-0.0210%24 Jul
inferno13–110.0317%24 Jul
inferno13–70.066%24 Jul
ancient11–130.0014%24 Jul
mirage13–8-0.0018%23 Jul
dust26–13-0.0313%23 Jul
nuke6–130.023%23 Jul
mirage14–160.0814%23 Jul
ancient8–130.0212%23 Jul
dust23–13-0.0612%20 Jul
mirage12–120.0020%20 Jul
dust213–70.0517%19 Jul
dust28–13-0.0421%19 Jul
inferno13–50.0013%19 Jul
dust213–110.0110%19 Jul
mirage8–13-0.0516%19 Jul
inferno5–13-0.0219%19 Jul
dust27–13-0.019%19 Jul
mirage13–40.0422%18 Jul
dust26–13-0.056%18 Jul
dust213–1-0.028%18 Jul
dust213–70.0514%18 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →