Shima Enaga low tailed tit bird

Shima Enaga low tailed tit bird — CS2 Stats

AZ76561199084676786[U:1:1124411058]Steam profile ↗✓ No bans

1,376Tracked matches59%Win rate2020Tracked since
2,495Hours in CS1Hrs last 2 wks
CSDB Rating7.2 StrongPositional Player
Premier CS Rating24,248Top 25% of 215,386 CSDB-tracked playersPink band · top ~3.8% of ranked players (population est.)
CSDB Leaderboard#30850 of 261544 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Oct 2026 (38 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,248 -180 21 May – 7 Oct · 24 days played
21,60024,553peak 24,55321 May7 Oct
24,553Peak Premier in tracked matches
52Days played since 2026-05-20

Premier CS Rating

  • 305 below peak (24,553)
  • +487 over 30 days · improving
  • +1,050 over 90 days
  • Next: Red band at 25,000 — 752 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate40.0%46.8%48.2%8.2% short
Shot accuracy11.9%13.0%13.2%1.3% short
Kill/death ratio1.221.061.07above
Match win rate50.9%46.3%46.9%above

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGShima Enaga low tailed ti…FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER24,248 · Pink bandcsdb.gg/stats

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Performance scores

Aim89
Positioning57
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY48–42–10Last 10048%Win rateLWLTWWWLWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +2.6pp headshot accuracy · +2ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 617ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 611ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.9
Utility5.3
Positioning5.7
Opening Duels4.6
Clutch2.8

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 584ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.7
Utility5.3
Mechanics7.7
Opening Duels5.1
Win Impact8.1

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time588ms−7ms
first ⅓ avg 594ms → last ⅓ avg 588ms
Headshot accuracy24.8%+2.4%
first ⅓ avg 22.4% → last ⅓ avg 24.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 11–13 · mirage, 11 Jul →
55%Best headshot accuracy · 1–13 · mirage, 27 Aug →
375msFastest reaction time · 13–5 · mirage, 12 Jul →
13–2Biggest win · dust2, 1 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
3–3In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 75% over 12ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
mirageC6325–3840%0.04
dust2S129–375%0.02
ancientC83–538%-0.01
nukeS75–271%0.01
cache—41–325%-0.02
anubis—43–175%0.00
inferno—22–0100%0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

82,957Lifetime kills
1.22K/D · Top 25% of Level 8 players
3,367Matches
50.9%Match win rate · Top 25% of Level 8 players
40.0%Headshot %
11.9%Shot accuracy
13,132MVPs
1,704Hours (in match)
3,525Bombs planted
1,184Bombs defused

Most-used weapons

AWP24,342
AK-4722,158
Knife1,969
SSG 081,902
MP91,745

Lifetime map wins

2,159dust2
1,625nuke
1,291inferno
604vertigo
307office
255train
101italy
100aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

158Matches
54%Win rate
1.27Avg K/D
90.1ADR
45%Headshot %

Clutches & streaks

34%1v1 clutch win
29%1v2 clutch win
11Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage6662%1.5021.0
Dust22152%1.2219.5
Ancient1856%1.0818.3
Anubis1753%1.1719.4
Nuke956%1.3118.6
Inferno475%1.4220.3
Vertigo250%0.687.5
Train20%1.0917.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.8%Headshot accuracy
38.2%Accuracy (enemy spotted)
40.2%Spray accuracy
84.5%Counter-strafing
7.7°Preaim
584msReaction time
39.2%T opening success
61.4%CT opening success
0.49Enemies flashed / flash
3.9%Flash assists
10.34HE damage / grenade
11.72Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4948 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.2234% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0426%8 Nov →
mirage13–90.0530%31 Oct →
mirage4–13-0.0231%21 Oct →
mirage12–120.0828%20 Oct →
mirage13–3-0.0110%10 Oct →
inferno13–60.0919%7 Oct →
dust213–20.0546%1 Oct →
cache7–13-0.0935%1 Oct →
mirage13–110.1027%30 Sept →
mirage3–13-0.1220%27 Sept →
mirage2–13-0.0714%26 Sept →
cache1–5-0.0327%26 Sept →
mirage3–130.0325%25 Sept →
dust213–7-0.0318%31 Aug →
dust213–110.0721%30 Aug →
mirage12–120.0720%29 Aug →
mirage6–10.0415%29 Aug →
mirage1–130.0755%27 Aug →
dust213–8-0.0023%27 Aug →
ancient13–100.0428%27 Aug →
mirage13–80.0325%27 Aug →
mirage13–50.0820%23 Aug →
nuke13–10-0.0122%22 Aug →
nuke13–30.0926%22 Aug →
nuke16–13-0.0417%22 Aug →
mirage8–130.0317%22 Aug →
nuke13–70.0126%15 Aug →
mirage9–13-0.0124%15 Aug →
mirage9–130.0227%15 Aug →
mirage12–120.0029%12 Aug →
mirage12–120.1035%4 Aug →
mirage13–4-0.0413%30 Jul →
mirage12–120.0622%28 Jul →
mirage13–50.1224%28 Jul →
mirage13–60.0530%26 Jul →
dust213–100.0213%25 Jul →
mirage8–130.1718%24 Jul →
mirage12–20.0620%24 Jul →
mirage12–120.0530%23 Jul →
mirage10–130.0336%21 Jul →
mirage7–13-0.0732%19 Jul →
mirage5–130.1546%18 Jul →
mirage13–3-0.0223%18 Jul →
mirage6–13-0.0420%17 Jul →
mirage13–50.1730%17 Jul →
mirage12–120.1525%17 Jul →
cache13–8-0.0139%17 Jul →
mirage0–5-0.070%16 Jul →
mirage8–130.0723%16 Jul →
mirage13–90.0943%16 Jul →
mirage7–130.0839%16 Jul →
anubis10–13-0.0718%16 Jul →
mirage10–13-0.0123%14 Jul →
dust20–13-0.0122%13 Jul →
dust213–110.0230%13 Jul →
mirage13–10-0.0229%13 Jul →
ancient7–130.0418%13 Jul →
dust25–130.1430%13 Jul →
mirage13–50.0125%12 Jul →
mirage0–13-0.030%12 Jul →
ancient16–13-0.0116%12 Jul →
cache11–130.0637%12 Jul →
mirage12–60.0935%12 Jul →
mirage16–130.0926%12 Jul →
dust25–130.0137%11 Jul →
mirage11–130.1826%11 Jul →
ancient5–13-0.0033%11 Jul →
mirage13–80.0638%11 Jul →
anubis13–8-0.0130%10 Jul →
anubis13–80.0618%10 Jul →
mirage3–130.0132%10 Jul →
mirage13–70.1232%10 Jul →
dust213–90.0218%10 Jul →
mirage13–100.0015%3 Jul →
mirage13–30.1016%3 Jul →
anubis13–90.038%3 Jul →
mirage10–130.0123%23 Jun →
mirage12–120.1134%22 Jun →
mirage2–130.0736%21 Jun →
nuke0–13-0.0827%20 Jun →
mirage0–3-0.180%15 Jun →
mirage13–50.1427%15 Jun →
mirage8–130.0223%11 Jun →
nuke3–130.0026%11 Jun →
mirage13–10-0.0512%11 Jun →
mirage2–13-0.030%11 Jun →
mirage13–90.1316%9 Jun →
inferno13–90.0417%1 Jun →
nuke13–20.0933%30 May →
dust213–7-0.0331%30 May →
ancient14–16-0.0422%29 May →
ancient8–13-0.0424%29 May →
mirage15–15-0.0615%26 May →
ancient13–40.0141%25 May →
mirage6–13-0.046%25 May →
mirage13–60.0629%23 May →
mirage4–11-0.020%23 May →
dust213–90.0335%21 May →
ancient4–13-0.0628%21 May →
mirage12–12-0.0026%20 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.