Teukka12

Teukka12 — CS2 Stats

FI76561199076439531[U:1:1116173803]Steam profile ↗✓ No bans

590Tracked matches39%Win rate2025Tracked since
647Hours in CS12Hrs last 2 wks
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating3,696Grey band · top ~84.3% of ranked players (population est.)
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Oct 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,696 +459 24 Aug – 6 Oct · 16 days played
3,2374,040peak 4,04024 Aug6 Oct
4,040Peak Premier in tracked matches
27Days played since 2026-08-24

Premier CS Rating

  • 344 below peak (4,040)
  • +180 over 30 days · steady
  • Next: Light Blue band at 5,000 — 1,304 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches73——
Win rate42%——
K/D1.07——
Headshot %55%——

Measured 12 Sep 2026 → 12 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Grey band among CSDB-tracked players (n=3,645), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGrey band medianLight Blue band medianvs Light Blue band
Headshot rate52.7%38.2%39.9%above
Shot accuracy1.0%3.6%7.0%5.9% short
Kill/death ratio1.080.830.92above
Match win rate42.6%40.2%42.3%meets

This profile matches the typical Light Blue band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Light Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTeukka12PREMIER3,696 · Grey bandcsdb.gg/stats

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Performance scores

Aim56
Positioning57
Utility45

0–100 skill scores via Leetify.

Recent form

STEADY49–39–12Last 10049%Win rateWLLTLWTLWW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −5.5pp headshot accuracy · −14ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 27%
  • Avg reaction 622ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 546ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.6
Utility4.5
Positioning5.7
Opening Duels2.0
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 586ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.7
Utility4.5
Mechanics4.2
Opening Duels2.5
Win Impact1.4

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time567ms−8ms
first ⅓ avg 575ms → last ⅓ avg 567ms
Headshot accuracy24.8%+2.2%
first ⅓ avg 22.5% → last ⅓ avg 24.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–3 · inferno, 4 Sept →
48%Best headshot accuracy · 8–8 · vertigo, 6 Oct →
359msFastest reaction time · 9–5 · inferno, 1 Sept →
13–0Biggest win · cache, 6 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

mirageBest map · 67% over 6ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
infernoB3817–2145%0.02
nukeA1912–763%0.04
vertigoC114–736%0.03
ancientD71–614%-0.02
mirageS64–267%0.03
dust2S64–267%-0.00
cacheA53–260%-0.03
anubis—43–175%-0.01
train—20–20%-0.03
office—10–10%-0.00
poseidon—11–0100%0.17

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

17,905Lifetime kills
1.08K/D · Top 25% of Grey band
1,126Matches
42.6%Match win rate · Top 50% of Grey band
52.7%Headshot % · Top 10% of Grey band
1.0%Shot accuracy
3,393MVPs
297Hours (in match)
1,195Bombs planted
328Bombs defused

Most-used weapons

Lifetime map wins

2,407inferno
1,201dust2
1,043nuke
538vertigo
232train
106office
5ar_shoots
4ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

19Matches
37%Win rate
1.02Avg K/D
69.8ADR
61%Headshot %

Clutches & streaks

33%1v1 clutch win
14%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage650%1.0013.8
Anubis333%1.0317.7
Ancient30%0.7611.3
Inferno333%0.8812.0
Dust2250%0.548.5
Cache1100%4.0012.0
Overpass10%0.296.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.5%Headshot accuracy
29.0%Accuracy (enemy spotted)
31.0%Spray accuracy
69.1%Counter-strafing
8.9°Preaim
586msReaction time
39.8%T opening success
40.4%CT opening success
0.48Enemies flashed / flash
2.4%Flash assists
5.39HE damage / grenade
11.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.482 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.7769% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno9–20.0524%12 Oct →
vertigo4–90.0433%9 Oct →
train10–13-0.0421%8 Oct →
train12–12-0.0235%8 Oct →
nuke4–9-0.0923%8 Oct →
inferno9–7-0.0122%8 Oct →
inferno8–80.0720%7 Oct →
inferno4–9-0.0924%7 Oct →
inferno9–50.1528%7 Oct →
nuke9–70.0217%7 Oct →
inferno9–10.0833%7 Oct →
ancient1–13-0.0522%6 Oct →
inferno4–13-0.0829%6 Oct →
cache13–00.0321%6 Oct →
nuke9–20.2335%6 Oct →
vertigo8–8-0.0248%6 Oct →
nuke13–60.0521%5 Oct →
inferno2–9-0.1147%5 Oct →
inferno9–40.0317%5 Oct →
inferno7–9-0.0228%1 Oct →
nuke8–80.0223%1 Oct →
inferno8–80.0118%1 Oct →
inferno7–13-0.0527%30 Sept →
cache6–13-0.0510%30 Sept →
mirage13–9-0.009%30 Sept →
mirage13–50.0827%30 Sept →
inferno6–9-0.0233%30 Sept →
inferno5–9-0.1717%30 Sept →
cache11–13-0.0432%24 Sept →
dust213–10-0.0332%24 Sept →
anubis13–40.019%24 Sept →
vertigo12–120.0515%24 Sept →
vertigo9–130.0015%24 Sept →
nuke16–130.0830%17 Sept →
vertigo9–5-0.0844%17 Sept →
nuke9–20.2330%17 Sept →
nuke9–40.1029%17 Sept →
nuke5–9-0.0329%16 Sept →
inferno3–9-0.0819%16 Sept →
dust24–13-0.0436%16 Sept →
mirage11–130.018%16 Sept →
vertigo2–90.0223%16 Sept →
vertigo9–20.1941%16 Sept →
mirage13–110.1023%15 Sept →
inferno13–80.1617%15 Sept →
nuke6–130.1118%15 Sept →
ancient8–130.0710%15 Sept →
vertigo9–40.0236%14 Sept →
inferno9–20.1222%14 Sept →
inferno5–9-0.0929%14 Sept →
dust214–16-0.0713%13 Sept →
ancient6–13-0.0122%9 Sept →
inferno9–50.0825%9 Sept →
ancient5–13-0.0432%5 Sept →
dust213–40.1727%5 Sept →
inferno3–130.0630%4 Sept →
inferno9–30.2433%4 Sept →
inferno5–9-0.1024%4 Sept →
nuke4–9-0.0224%4 Sept →
vertigo9–60.0233%3 Sept →
ancient3–13-0.0921%2 Sept →
inferno5–13-0.0616%2 Sept →
inferno13–110.0723%2 Sept →
anubis13–16-0.0017%2 Sept →
office10–13-0.0029%2 Sept →
nuke9–50.0726%2 Sept →
nuke9–5-0.0517%1 Sept →
inferno9–50.0414%1 Sept →
inferno8–80.0732%1 Sept →
inferno9–50.0535%31 Aug →
inferno8–80.1015%31 Aug →
nuke9–50.1619%31 Aug →
dust213–10-0.0613%29 Aug →
dust213–70.0337%29 Aug →
ancient13–30.0233%29 Aug →
inferno9–10.2227%29 Aug →
nuke4–9-0.0320%28 Aug →
nuke9–20.1116%28 Aug →
inferno9–60.1730%28 Aug →
cache13–11-0.0925%27 Aug →
nuke6–9-0.0622%27 Aug →
nuke13–40.0528%27 Aug →
inferno9–40.078%27 Aug →
vertigo8–80.1029%27 Aug →
mirage10–13-0.0526%26 Aug →
cache13–5-0.0126%26 Aug →
inferno13–50.1025%26 Aug →
anubis13–10-0.0519%26 Aug →
vertigo8–8-0.0622%26 Aug →
inferno6–9-0.0612%26 Aug →
inferno8–8-0.0423%26 Aug →
anubis13–20.0117%25 Aug →
inferno6–9-0.0917%25 Aug →
inferno8–8-0.0421%25 Aug →
ancient14–16-0.0425%24 Aug →
inferno9–30.1415%24 Aug →
mirage16–120.0219%24 Aug →
poseidon9–20.1746%24 Aug →
nuke9–5-0.0921%24 Aug →
inferno3–9-0.218%24 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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