biff

biff — CS2 Stats

76561199071024065[U:1:1110758337]Steam profile ↗✓ No bans

1,344Tracked matches39%Win rate2021Tracked since
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating14,195Blue band · top ~32.7% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (11 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,195 -506 18 Jun – 23 Oct · 14 days played
13,91714,967peak 14,96718 Jun23 Oct
14,999Peak Premier in tracked matches
52Days played since 2026-06-17

Premier CS Rating

  • 772 below peak (14,967)
  • -451 over 30 days · declining
  • Next: Purple band at 15,000 — 805 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-01
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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Performance scores

Aim71
Positioning52
Utility34

0–100 skill scores via Leetify.

Recent form

COLD45–50–5Last 10045%Win rateLLLLWLLWLW

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −2.6pp headshot accuracy · −5ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 605ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 560ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim7.1
Utility3.4
Positioning5.2
Opening Duels2.5
Clutch2.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.2
Utility3.4
Mechanics7.0
Opening Duels2.5
Win Impact1.4

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.03
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time566ms−95ms
first ⅓ avg 662ms → last ⅓ avg 566ms
Headshot accuracy16.0%+3.0%
first ⅓ avg 12.9% → last ⅓ avg 16.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–7 · inferno, 27 Aug →
26%Best headshot accuracy · 12–12 · dust2, 19 Aug →
398msFastest reaction time · 11–13 · inferno, 27 Jun →
13–3Biggest win · cache, 10 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L4Current streak
5–10In matches decided by ≤2 rounds
4Overtime games

Map breakdown

trainBest map · 80% over 5dust2Weakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoA1811–761%-0.01
cacheB178–947%-0.02
nukeB168–850%-0.03
mirageD144–1029%-0.03
anubisD72–529%-0.03
dust2D51–420%-0.01
trainS54–180%-0.01
ancientA53–260%-0.00
vertigoC52–340%0.01
overpassD51–420%-0.04
shelter—10–10%0.03
fachwerk—10–10%-0.08
boulder—11–0100%-0.09

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

93Matches
53%Win rate
0.79Avg K/D
64.2ADR
41%Headshot %

Clutches & streaks

30%1v1 clutch win
8%1v2 clutch win
5Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Inferno2055%0.7712.9
Cache2065%0.8811.8
Mirage1644%0.7012.7
Nuke1258%0.7211.1
Anubis1136%0.8211.9
Overpass743%0.7215.6
Ancient475%0.8712.8
Vertigo250%1.0416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.8%Headshot accuracy
35.1%Accuracy (enemy spotted)
39.0%Spray accuracy
81.6%Counter-strafing
10.3°Preaim
569msReaction time
43.5%T opening success
36.9%CT opening success
0.46Enemies flashed / flash
5.7%Flash assists
5.96HE damage / grenade
5.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4632 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.8924% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.0513%28 Oct →
dust27–13-0.0411%23 Oct →
cache1–13-0.0121%22 Oct →
cache11–130.0313%21 Oct →
mirage13–80.0415%19 Oct →
inferno1–7-0.0110%14 Oct →
cache1–7-0.0419%14 Oct →
inferno13–5-0.0314%13 Oct →
nuke11–13-0.026%13 Oct →
train13–90.0212%9 Oct →
train13–8-0.0418%9 Oct →
inferno13–90.0118%8 Oct →
ancient13–9-0.0018%8 Oct →
nuke8–13-0.0317%6 Oct →
vertigo6–130.0218%23 Sept →
vertigo13–60.0017%23 Sept →
anubis12–12-0.019%9 Sept →
nuke10–13-0.0319%3 Sept →
mirage13–70.018%3 Sept →
nuke13–10-0.0517%3 Sept →
vertigo0–130.0117%28 Aug →
cache0–6-0.0910%28 Aug →
inferno4–13-0.0424%27 Aug →
inferno13–70.1018%27 Aug →
dust212–120.0126%19 Aug →
train9–13-0.0223%19 Aug →
anubis9–130.0314%18 Aug →
dust213–80.0319%18 Aug →
mirage11–13-0.0013%18 Aug →
cache7–13-0.0319%17 Aug →
nuke10–5-0.0917%17 Aug →
cache13–80.0922%17 Aug →
nuke13–10-0.0614%16 Aug →
mirage13–10-0.0013%11 Aug →
cache13–3-0.0413%10 Aug →
vertigo13–50.0316%6 Aug →
overpass8–13-0.0716%4 Aug →
vertigo12–12-0.0210%3 Aug →
ancient11–13-0.056%3 Aug →
nuke13–10-0.0412%29 Jul →
cache8–13-0.0717%28 Jul →
anubis11–13-0.0515%28 Jul →
inferno13–90.0113%27 Jul →
ancient13–60.0620%27 Jul →
inferno16–140.0110%23 Jul →
inferno9–13-0.0426%22 Jul →
nuke13–11-0.0216%22 Jul →
nuke13–60.0313%22 Jul →
cache16–12-0.0413%21 Jul →
anubis13–7-0.0012%21 Jul →
inferno13–80.0425%21 Jul →
nuke13–90.0310%20 Jul →
inferno5–13-0.0415%20 Jul →
shelter12–120.0317%16 Jul →
overpass12–12-0.016%16 Jul →
ancient13–50.0214%15 Jul →
nuke6–130.0511%15 Jul →
mirage0–13-0.1110%15 Jul →
cache13–10-0.028%14 Jul →
nuke7–13-0.0212%12 Jul →
fachwerk9–13-0.084%12 Jul →
inferno16–14-0.0613%9 Jul →
boulder13–9-0.0923%9 Jul →
inferno7–13-0.0124%9 Jul →
inferno8–13-0.0813%9 Jul →
overpass8–13-0.0314%8 Jul →
cache13–80.0815%8 Jul →
anubis11–13-0.077%7 Jul →
mirage0–13-0.0721%7 Jul →
mirage7–13-0.0113%6 Jul →
mirage7–13-0.0324%3 Jul →
dust211–13-0.0415%3 Jul →
overpass13–11-0.044%1 Jul →
cache13–10-0.019%1 Jul →
ancient8–13-0.0311%30 Jun →
inferno13–8-0.0018%28 Jun →
inferno13–7-0.0914%28 Jun →
cache8–13-0.0813%28 Jun →
inferno11–13-0.0122%27 Jun →
cache13–110.0111%27 Jun →
mirage10–130.0217%27 Jun →
mirage4–13-0.129%26 Jun →
nuke13–6-0.087%26 Jun →
anubis13–3-0.038%26 Jun →
cache7–130.0112%24 Jun →
cache2–13-0.056%24 Jun →
mirage9–2-0.0115%23 Jun →
inferno13–5-0.0118%22 Jun →
nuke7–13-0.0321%22 Jun →
train13–80.018%21 Jun →
anubis12–16-0.0610%19 Jun →
overpass8–13-0.0416%19 Jun →
inferno13–8-0.0115%19 Jun →
dust27–13-0.0117%19 Jun →
mirage8–130.0122%19 Jun →
mirage11–13-0.044%18 Jun →
nuke7–13-0.107%18 Jun →
cache13–9-0.067%18 Jun →
train13–10-0.044%17 Jun →
mirage11–13-0.0423%17 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.