Yellow Man

Yellow Man — CS2 Stats

76561199068727506[U:1:1108461778]Steam profile ↗✓ No bans

983Tracked matches40%Win rate2021Tracked since
CSDB Rating3.7 LearningPositional Player
Premier CS Rating15,432Purple band · top ~26.7% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (45 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,432 +5,144 30 Mar – 1 Oct · 29 days played
10,28816,489peak 16,48930 Mar1 Oct
16,805Peak Premier in tracked matches
38Days played since 2026-03-30

Premier CS Rating

  • 1,057 below peak (16,489)
  • -589 over 30 days · declining
  • Next: Pink band at 20,000 — 4,568 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGYellow ManPREMIER15,432 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim44
Positioning52
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY46–49–5Last 10046%Win rateLWLWLLLWWL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −3.5pp headshot accuracy · +67ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 655ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 617ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 19%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim4.4
Utility2.9
Positioning5.2
Opening Duels1.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 76% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.2
Utility2.9
Mechanics4.2
Opening Duels1.2
Win Impact1.7

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time587ms−61ms
first ⅓ avg 648ms → last ⅓ avg 587ms
Headshot accuracy17.8%−1.7%
first ⅓ avg 19.5% → last ⅓ avg 17.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 9–0 · nuke, 8 Aug →
44%Best headshot accuracy · 4–9 · nuke, 11 Apr →
461msFastest reaction time · 2–13 · ancient, 16 Aug →
9–0Biggest win · nuke, 8 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

infernoBest map · 60% over 25nukeWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
infernoA2515–1060%-0.00
nukeC197–1237%-0.03
ancientB157–847%-0.04
anubisA116–555%-0.03
mirageC94–544%-0.03
cacheC94–544%-0.02
dust2—31–233%-0.03
office—20–20%0.02
vertigo—21–150%0.03
overpass—21–150%-0.10
debris—10–10%-0.01
poseidon—10–10%-0.10
sanctum—10–10%-0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
28.5%Accuracy (enemy spotted)
34.7%Spray accuracy
68.7%Counter-strafing
11.3°Preaim
591msReaction time
30.2%T opening success
39.7%CT opening success
0.41Enemies flashed / flash
3.6%Flash assists
10.09HE damage / grenade
2.36Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4101 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.1907% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0719%1 Oct →
nuke13–9-0.048%1 Oct →
inferno7–13-0.0720%17 Sept →
ancient13–8-0.0621%17 Sept →
nuke9–13-0.0112%14 Sept →
ancient7–13-0.0312%14 Sept →
cache11–13-0.0210%8 Sept →
nuke13–100.0031%5 Sept →
ancient13–8-0.0226%5 Sept →
dust23–13-0.0412%3 Sept →
office8–13-0.0340%3 Sept →
inferno10–13-0.0115%3 Sept →
mirage13–10-0.0617%31 Aug →
ancient13–50.0418%31 Aug →
cache10–130.0223%31 Aug →
nuke13–160.0118%21 Aug →
ancient16–14-0.0010%21 Aug →
inferno8–13-0.0225%21 Aug →
mirage8–13-0.0616%16 Aug →
ancient2–13-0.0225%16 Aug →
mirage13–8-0.0137%16 Aug →
inferno13–9-0.0912%14 Aug →
anubis13–6-0.0413%14 Aug →
inferno13–80.0118%10 Aug →
anubis13–110.0110%10 Aug →
nuke10–13-0.0714%10 Aug →
cache10–13-0.0520%9 Aug →
anubis10–13-0.0111%9 Aug →
mirage9–13-0.0415%9 Aug →
anubis6–13-0.057%8 Aug →
mirage13–110.0011%8 Aug →
inferno13–11-0.0317%8 Aug →
inferno8–80.0426%8 Aug →
nuke9–00.2932%8 Aug →
inferno2–9-0.1727%7 Aug →
cache10–13-0.0516%7 Aug →
ancient13–100.0216%7 Aug →
cache13–6-0.0811%6 Aug →
inferno13–7-0.009%6 Aug →
anubis10–13-0.089%6 Aug →
debris8–8-0.017%5 Aug →
nuke5–9-0.0718%5 Aug →
inferno5–9-0.0519%5 Aug →
nuke4–13-0.107%5 Aug →
inferno9–60.0314%4 Aug →
cache13–11-0.0210%4 Aug →
inferno4–13-0.1028%4 Aug →
ancient6–13-0.0219%4 Aug →
ancient13–7-0.0811%3 Aug →
anubis13–90.0016%2 Aug →
cache16–13-0.0417%2 Aug →
anubis16–14-0.0416%1 Aug →
cache9–13-0.0420%1 Aug →
nuke9–13-0.0325%30 Jul →
inferno13–10-0.0327%30 Jul →
mirage3–13-0.0630%30 Jul →
inferno13–100.0321%27 Jul →
nuke13–60.0310%27 Jul →
cache13–60.0820%27 Jul →
inferno13–50.1215%27 Jul →
nuke10–13-0.1017%24 Jul →
vertigo7–9-0.0317%23 Jul →
inferno9–6-0.0215%23 Jul →
inferno9–50.0627%22 Jul →
ancient14–16-0.079%25 Apr →
ancient11–13-0.0817%20 Apr →
dust215–15-0.0226%20 Apr →
ancient7–13-0.0922%20 Apr →
nuke13–8-0.058%17 Apr →
office12–120.0721%14 Apr →
nuke5–13-0.0521%13 Apr →
inferno13–80.0117%13 Apr →
poseidon3–9-0.1025%12 Apr →
sanctum7–9-0.0923%12 Apr →
inferno9–70.056%12 Apr →
dust213–6-0.0232%12 Apr →
nuke10–13-0.0617%12 Apr →
inferno5–90.049%12 Apr →
nuke5–9-0.1421%12 Apr →
nuke4–9-0.1344%11 Apr →
nuke3–130.0039%11 Apr →
inferno13–9-0.0422%11 Apr →
overpass8–13-0.138%11 Apr →
inferno13–80.0415%9 Apr →
anubis7–13-0.0018%9 Apr →
nuke9–40.0043%9 Apr →
anubis11–13-0.0022%6 Apr →
inferno9–13-0.0617%6 Apr →
vertigo9–50.0820%6 Apr →
inferno9–10.2212%6 Apr →
mirage13–80.0222%5 Apr →
inferno11–130.0116%5 Apr →
anubis13–10-0.0514%5 Apr →
nuke13–6-0.0511%5 Apr →
anubis13–11-0.0422%5 Apr →
mirage9–13-0.0323%4 Apr →
ancient13–9-0.0116%3 Apr →
overpass13–10-0.0619%3 Apr →
ancient15–15-0.0713%3 Apr →
ancient6–13-0.0810%30 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.