FORGEDD

FORGEDD — CS2 Stats

BW76561199047741302[U:1:1087475574]Steam profile ↗✓ No bans

199Tracked matches61%Win rate2021Tracked since
229Hours in CS
CSDB Rating7.9 StrongPositional Player
Premier CS Rating25,394Top 10% of 180,525 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#16342 of 225460 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 199 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 13 Sep 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

25,394Peak Premier on CSDB
1Days observed since 2026-09-13

Premier CS Rating

  • At peak — 25,394
  • Next: Gold band at 30,000 4,606 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-13
  • Pink band first seen 2026-09-13

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 13 Sep 2026 and 18 Sep 2026.

Measured 13 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,691), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate57.6%49.2%50.3%above
Shot accuracy13.9%13.3%11.7%above
Kill/death ratio1.591.131.18above
Match win rate57.9%48.5%51.8%above

Across every metric we can compare, this profile already matches the typical Gold band player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGFORGEDDPREMIER25,394 · Red bandcsdb.gg/stats

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Performance scores

Aim94
Positioning75
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.8 against its own average).

Aim9.4
Utility3.8
Positioning7.5
Opening Duels7.5
Clutch0.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

CT openings. 73% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 73% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning7.5
Utility3.8
Mechanics7.4
Opening Duels6.7
Win Impact8.6

Composite 7.9/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

15,688Lifetime kills
1.59K/D · Top 10% of Red band
542Matches
57.9%Match win rate · Top 10% of Red band
57.6%Headshot % · Top 25% of Red band
13.9%Shot accuracy · Top 50% of Red band
2,911MVPs
229Hours (in match)
643Bombs planted
627Bombs defused

Most-used weapons

Lifetime map wins

1,684inferno
1,423dust2
319vertigo
279nuke
135train
63cbble
1italy
1office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
0%Win rate
1.11Avg K/D
87.1ADR
51%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10%1.4423.0
Vertigo10%0.7814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.2%Headshot accuracy
36.8%Accuracy (enemy spotted)
39.7%Spray accuracy
83.5%Counter-strafing
6.9°Preaim
468msReaction time
43.7%T opening success
73.0%CT opening success
0.44Enemies flashed / flash
7.1%Flash assists
8.05HE damage / grenade
6.42Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4396 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →