Hålan

Hålan — CS2 Stats

NO76561199047191773[U:1:1086926045]Steam profile ↗✓ No bans

75Tracked matches65%Win rate2021Tracked since
CSDB Rating6.3 SolidOpening Duellist
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,492 +2,653 30 Sept – 17 Jan · 16 days played
8,72611,828peak 11,82830 Sept17 Jan
11,828Peak Premier in tracked matches
45Days played since 2021-09-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim71
Positioning70
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY43–28–4Last 7557%Win rateWLWLWWWTWL

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +0.9pp headshot accuracy · −32ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 22%
  • Avg reaction 538ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 22%
  • Avg reaction 549ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 22%
  • Avg reaction 565ms

Newest first, from the last 75 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.9 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim7.1
Utility1.6
Positioning7.0
Opening Duels7.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 68% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning7.0
Utility1.6
Mechanics6.4
Opening Duels5.8
Win Impact10.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.03
first ⅓ avg 0.06 → last ⅓ avg 0.03
Reaction time573ms−2ms
first ⅓ avg 575ms → last ⅓ avg 573ms
Headshot accuracy21.6%+1.0%
first ⅓ avg 20.6% → last ⅓ avg 21.6%

Rolling 5-match average across the last 75 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–4 · mirage, 15 Sept →
56%Best headshot accuracy · 13–4 · ancient, 22 Sept →
430msFastest reaction time · 13–11 · inferno, 16 May →
13–1Biggest win · dust2, 16 Sept →

Across the last 75 tracked matches.

Highlights

6Longest win streak
5–10In matches decided by ≤2 rounds
14Overtime games

Map breakdown

ancientBest map · 68% over 19dust2Weakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB2111–1052%0.04
ancientS1913–668%0.02
infernoA106–460%0.03
mirageB84–450%0.04
dust2C73–443%0.03
overpass—31–233%-0.01
train—22–0100%0.08
anubis—20–20%-0.02
vertigo—22–0100%0.07
alpine—11–0100%0.09

Across the last 75 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.4%Headshot accuracy
32.8%Accuracy (enemy spotted)
38.8%Spray accuracy
78.7%Counter-strafing
10.8°Preaim
578msReaction time
47.2%T opening success
59.2%CT opening success
0.32Enemies flashed / flash
0.8%Flash assists
7.33HE damage / grenade
1.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3157 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–30.0525%9 Jul →
inferno11–130.0718%27 Jun →
mirage13–10-0.0224%23 Jun →
mirage11–130.0519%30 May →
nuke13–110.0323%30 May →
ancient13–100.0624%17 May →
inferno13–110.0022%16 May →
nuke15–150.0226%16 May →
inferno13–60.1029%27 Apr →
dust26–130.0215%24 Mar →
alpine13–60.0924%22 Jan →
nuke15–150.0521%17 Jan →
nuke4–130.010%13 Jan →
nuke13–40.0923%13 Jan →
dust29–130.0116%8 Dec →
nuke13–90.0628%13 Nov →
inferno13–90.0339%9 Nov →
ancient13–100.0316%9 Nov →
ancient13–10-0.0113%8 Nov →
nuke7–130.0236%7 Nov →
overpass13–10-0.009%7 Nov →
ancient13–90.0312%4 Nov →
dust210–130.0321%4 Nov →
mirage15–15-0.0538%3 Nov →
ancient13–100.0321%30 Oct →
inferno15–150.0120%30 Oct →
nuke14–160.0122%29 Oct →
inferno13–80.0033%29 Oct →
train13–70.0538%29 Oct →
overpass11–13-0.0115%20 Oct →
ancient16–130.0519%20 Oct →
ancient0–8-0.110%20 Oct →
nuke13–70.0315%19 Oct →
ancient13–60.0626%19 Oct →
dust29–130.0020%19 Oct →
ancient13–110.0417%17 Oct →
train16–130.1017%17 Oct →
nuke11–130.0638%14 Oct →
mirage13–10-0.0123%14 Oct →
ancient14–16-0.0312%1 Oct →
ancient10–13-0.0518%30 Sept →
nuke13–40.0340%30 Sept →
dust213–110.0718%30 Sept →
inferno13–4-0.0214%30 Sept →
nuke5–13-0.0131%30 Sept →
ancient7–13-0.0439%29 Sept →
nuke12–160.0121%28 Sept →
overpass11–13-0.0115%27 Sept →
nuke6–13-0.1428%24 Sept →
ancient16–130.0021%23 Sept →
inferno8–130.0415%23 Sept →
nuke13–90.0124%23 Sept →
dust213–100.0719%22 Sept →
ancient13–40.0956%22 Sept →
ancient13–8-0.0315%16 Sept →
ancient13–30.1329%16 Sept →
dust213–10.0414%16 Sept →
ancient10–130.1022%6 Sept →
inferno8–30.039%16 Aug →
ancient3–130.019%16 Feb →
nuke13–90.0921%16 Feb →
anubis14–16-0.056%16 Feb →
anubis11–130.0132%17 Jan →
nuke6–13-0.0014%5 Jun →
mirage8–13-0.0045%2 Jun →
vertigo13–70.1225%2 Jun →
inferno5–130.0611%1 Jun →
nuke13–100.1323%1 Jun →
nuke13–30.1521%29 May →
nuke13–90.0514%24 Mar →
mirage9–40.2223%15 Sept →
vertigo9–70.0217%15 Sept →
mirage14–160.0615%16 Nov →
nuke16–130.1021%16 Nov →
mirage16–90.0416%21 Sept →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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