late.ju

late.ju — CS2 Stats

76561199041266516[U:1:1081000788]Steam profile ↗✓ No bans

1,223Tracked matches38%Win rate2025Tracked since
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating3,775Grey band · top ~84% of ranked players (population est.)
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,775 +167 7 Oct – 2 Nov · 20 days played
3,3745,502peak 5,5027 Oct2 Nov
5,612Peak Premier in tracked matches
21Days played since 2026-10-07

Premier CS Rating

  • 1,727 below peak (5,502)
  • +167 over 30 days · steady
  • Next: Light Blue band at 5,000 — 1,225 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGlate.juPREMIER3,775 · Grey bandcsdb.gg/stats

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Performance scores

Aim44
Positioning58
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateTWLWLWLLWT

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · −1.0pp headshot accuracy · −35ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 600ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 10%
  • Avg reaction 590ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 607ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim4.4
Utility5.0
Positioning5.8
Opening Duels3.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 69% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 63% on T to 41% on CT — first contacts on the defending side are being lost.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.8
Utility5.0
Mechanics4.3
Opening Duels5.5
Win Impact1.2

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.04
first ⅓ avg 0.02 → last ⅓ avg -0.02
Reaction time601ms−19ms
first ⅓ avg 620ms → last ⅓ avg 601ms
Headshot accuracy9.6%+0.1%
first ⅓ avg 9.5% → last ⅓ avg 9.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–7 · inferno, 14 Oct →
27%Best headshot accuracy · 2–9 · inferno, 29 Oct →
328msFastest reaction time · 9–5 · inferno, 13 Oct →
13–2Biggest win · nuke, 2 Nov →

Across the last 100 tracked matches.

Highlights

10Longest win streak
5–15In matches decided by ≤2 rounds
16Overtime games

Map breakdown

ancientBest map · 71% over 7dust2Weakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
nukeA2515–1060%0.02
mirageB2010–1050%-0.01
infernoC208–1240%0.00
dust2C166–1038%-0.01
anubisC104–640%-0.01
ancientS75–271%0.02
overpass—10–10%-0.12
poseidon—10–10%-0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.0%Headshot accuracy
37.2%Accuracy (enemy spotted)
37.4%Spray accuracy
69.6%Counter-strafing
12.3°Preaim
601msReaction time
63.0%T opening success
41.3%CT opening success
0.45Enemies flashed / flash
4.3%Flash assists
10.05HE damage / grenade
9.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3358° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.0142% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4476 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis15–150.0610%2 Nov →
nuke13–9-0.0110%2 Nov →
dust211–13-0.066%2 Nov →
nuke13–20.1323%2 Nov →
mirage14–16-0.006%1 Nov →
inferno13–10-0.0011%1 Nov →
anubis6–13-0.0416%1 Nov →
inferno13–16-0.107%1 Nov →
ancient13–9-0.035%1 Nov →
inferno15–150.018%31 Oct →
nuke16–14-0.0111%31 Oct →
anubis13–60.0115%30 Oct →
nuke14–16-0.047%30 Oct →
mirage7–13-0.018%30 Oct →
dust211–13-0.047%29 Oct →
inferno2–9-0.1427%29 Oct →
mirage6–13-0.0110%29 Oct →
mirage8–13-0.048%29 Oct →
nuke10–130.0010%29 Oct →
anubis4–13-0.0510%28 Oct →
ancient13–100.054%28 Oct →
inferno15–15-0.0111%28 Oct →
nuke13–30.0710%28 Oct →
anubis11–13-0.055%28 Oct →
dust211–13-0.0114%28 Oct →
dust21–5-0.010%28 Oct →
dust24–13-0.073%28 Oct →
inferno11–13-0.057%27 Oct →
mirage16–12-0.0317%27 Oct →
nuke13–80.015%27 Oct →
anubis15–15-0.016%27 Oct →
dust27–13-0.0616%27 Oct →
mirage10–13-0.074%27 Oct →
mirage13–7-0.015%27 Oct →
nuke11–130.044%27 Oct →
nuke14–160.0111%27 Oct →
mirage11–13-0.037%25 Oct →
ancient10–13-0.046%25 Oct →
anubis8–13-0.073%25 Oct →
inferno13–30.0110%25 Oct →
mirage13–8-0.067%25 Oct →
nuke13–80.006%25 Oct →
mirage7–13-0.1114%25 Oct →
ancient16–130.0310%24 Oct →
nuke13–40.0611%24 Oct →
nuke16–12-0.0411%24 Oct →
inferno5–13-0.069%24 Oct →
dust23–130.007%24 Oct →
inferno11–130.0813%24 Oct →
nuke13–80.095%24 Oct →
anubis13–110.0213%24 Oct →
inferno3–13-0.1015%24 Oct →
dust216–12-0.076%24 Oct →
inferno11–13-0.0211%24 Oct →
nuke13–50.1014%23 Oct →
mirage4–13-0.055%23 Oct →
ancient13–90.109%23 Oct →
mirage13–70.0110%23 Oct →
mirage13–5-0.038%23 Oct →
dust213–2-0.044%23 Oct →
dust213–110.0810%23 Oct →
nuke16–13-0.018%22 Oct →
anubis13–80.0412%22 Oct →
anubis13–6-0.0610%22 Oct →
dust213–30.1010%22 Oct →
nuke13–7-0.0112%22 Oct →
dust28–130.028%22 Oct →
mirage13–40.038%21 Oct →
mirage13–40.0612%21 Oct →
dust213–9-0.028%21 Oct →
mirage13–90.0710%21 Oct →
mirage5–130.029%20 Oct →
mirage13–60.0111%20 Oct →
inferno9–50.0512%14 Oct →
inferno9–70.2412%14 Oct →
overpass5–9-0.123%14 Oct →
nuke10–13-0.056%13 Oct →
dust29–13-0.005%13 Oct →
inferno11–130.017%13 Oct →
mirage13–30.1920%13 Oct →
inferno9–50.015%13 Oct →
inferno9–60.1224%13 Oct →
inferno4–9-0.1014%13 Oct →
ancient13–50.0713%12 Oct →
mirage4–13-0.117%12 Oct →
dust213–7-0.066%11 Oct →
nuke13–70.016%11 Oct →
dust214–160.0411%11 Oct →
inferno13–70.0012%11 Oct →
nuke6–90.009%11 Oct →
nuke12–16-0.025%10 Oct →
nuke9–70.0511%10 Oct →
inferno7–9-0.109%10 Oct →
nuke13–30.109%9 Oct →
nuke9–130.0013%8 Oct →
nuke7–130.008%8 Oct →
poseidon6–9-0.029%8 Oct →
nuke8–80.096%8 Oct →
inferno9–40.1810%8 Oct →
ancient4–13-0.043%7 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.