Williamhaa

Williamhaa — CS2 Stats

FI76561199034452116[U:1:1074186388]Steam profile ↗✓ No bans

381Tracked matches52%Win rate2020Tracked since
604Hours in CS3Hrs last 2 wks
CSDB Rating5.2 DevelopingAll-Rounder
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

+5Tracked matches · now 381
−5.8ppWin rate · 57.7% → 51.8%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 19 May 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

37Days played since 2025-05-19

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=12,847), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate43.6%42.7%43.8%meets
Shot accuracy15.1%11.3%12.0%above
Kill/death ratio1.040.991.02meets
Match win rate46.2%43.9%44.7%above

Across every metric we can compare, this profile already matches the typical Level 5 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGWilliamhaaFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim47
Positioning59
Utility57

0–100 skill scores via Leetify.

Recent form

COLD51436Last 10051%Win rateWWLWLTLLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −0.0pp headshot accuracy · −67ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 594ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 574ms

Last 20

  • 8102 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 607ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim4.7
Utility5.7
Positioning5.9
Opening Duels4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.7
Positioning5.9
Utility5.7
Mechanics5.5
Opening Duels3.7
Win Impact5.6

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time622ms−31ms
first ⅓ avg 652ms → last ⅓ avg 622ms
Headshot accuracy16.1%−0.1%
first ⅓ avg 16.2% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–9 · inferno, 16 Aug
27%Best headshot accuracy · 13–6 · dust2, 12 Jun
461msFastest reaction time · 13–9 · overpass, 20 May
13–1Biggest win · dust2, 30 Aug

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
67In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 83% over 6trainWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
nukeB1910953%0.01
mirageB178947%-0.00
dust2B126650%0.01
infernoA127558%0.02
cacheC94544%-0.00
trainC83538%0.01
ancientS65183%0.01
overpassB63350%0.01
anubisB63350%-0.01
poseidon110100%-0.02
alpine1010%0.04
stronghold110100%-0.04
grail1010%-0.05
agency1010%-0.01

Across the last 100 tracked matches.

Lifetime stats

16,699Lifetime kills
1.04K/D · Top 50% of Level 4 players
811Matches
46.2%Match win rate · Top 50% of Level 4 players
43.6%Headshot % · Top 50% of Level 4 players
15.1%Shot accuracy · Top 50% of Level 4 players
1,612MVPs
395Hours (in match)
1,124Bombs planted
218Bombs defused

Most-used weapons

Lifetime map wins

1,163inferno
865nuke
375train
277dust2
199vertigo
55cbble
27lake
15safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
31.7%Accuracy (enemy spotted)
36.1%Spray accuracy
74.6%Counter-strafing
12.1°Preaim
623msReaction time
39.9%T opening success
49.8%CT opening success
0.56Enemies flashed / flash
4.9%Flash assists
6.36HE damage / grenade
15.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1172° — above the 12° mark we flag

    Aim Training
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
dust213–100.0315%19 Sept
inferno13–4-0.0118%19 Sept
cache8–13-0.0313%19 Sept
mirage13–20.0321%19 Sept
nuke5–13-0.0413%19 Sept
mirage15–150.0219%5 Sept
nuke14–160.0224%5 Sept
inferno8–13-0.0710%5 Sept
cache7–13-0.0118%5 Sept
mirage3–13-0.0516%2 Sept
dust25–13-0.0425%31 Aug
mirage4–13-0.0017%30 Aug
dust213–10.1015%30 Aug
ancient13–50.0517%26 Aug
mirage13–90.0313%26 Aug
inferno13–90.1420%16 Aug
dust23–130.0022%11 Aug
train12–12-0.0313%4 Jun
cache11–13-0.1013%30 May
cache13–6-0.0313%30 May
nuke13–80.0916%21 May
cache13–9-0.0311%21 May
mirage11–13-0.039%20 May
mirage4–40.0613%20 May
cache13–90.0525%20 May
cache12–120.038%19 May
cache13–70.0715%18 May
cache11–130.0324%16 May
nuke3–13-0.0613%13 Apr
mirage13–3-0.0015%13 Apr
overpass13–70.0722%13 Apr
inferno13–110.0010%13 Apr
mirage13–9-0.0216%13 Apr
anubis13–40.0414%10 Apr
dust215–15-0.0010%10 Apr
inferno13–100.069%10 Apr
nuke9–6-0.016%10 Apr
overpass13–20.1216%9 Apr
mirage5–130.0122%8 Apr
dust213–50.0211%8 Apr
dust213–20.0122%5 Apr
inferno11–130.0113%5 Apr
nuke10–13-0.0621%5 Apr
nuke13–20.1014%1 Apr
ancient13–8-0.0419%1 Apr
overpass7–13-0.0613%1 Apr
dust213–70.0013%25 Mar
mirage13–5-0.0119%25 Mar
nuke13–7-0.0418%25 Mar
train13–11-0.0220%23 Mar
poseidon9–7-0.0222%23 Mar
train13–90.0017%19 Mar
nuke13–70.0724%19 Mar
mirage13–7-0.074%18 Mar
nuke8–130.0614%18 Mar
inferno8–13-0.0217%18 Mar
dust211–13-0.0413%17 Mar
anubis13–1-0.0320%17 Mar
ancient13–60.0621%17 Mar
mirage8–13-0.0121%17 Mar
nuke9–13-0.0915%16 Mar
inferno13–80.0315%16 Mar
overpass10–13-0.0618%16 Mar
nuke13–10.0920%14 Mar
train9–9-0.0525%14 Mar
anubis6–13-0.0411%14 Mar
mirage8–13-0.0223%14 Mar
alpine10–130.0410%31 Jan
stronghold13–10-0.049%31 Jan
nuke13–60.0616%31 Jan
inferno6–13-0.067%31 Jan
mirage13–30.0813%31 Jan
anubis12–12-0.0513%18 Oct
ancient13–6-0.0416%18 Oct
inferno13–50.1322%18 Oct
nuke10–130.0013%18 Oct
dust25–8-0.0119%30 Aug
overpass1–13-0.0717%29 Aug
train6–130.0013%29 Aug
nuke9–130.0224%29 Aug
ancient12–12-0.0117%29 Aug
inferno9–13-0.0525%29 Aug
anubis13–110.0111%29 Aug
mirage3–13-0.0519%29 Aug
anubis7–130.0116%29 Aug
train13–90.0621%29 Aug
nuke13–8-0.0419%29 Aug
nuke3–13-0.0312%29 Aug
inferno13–110.0820%29 Aug
dust210–130.0311%19 Aug
mirage8–13-0.0423%19 Aug
train2–110.0316%12 Jun
dust213–6-0.0227%12 Jun
ancient13–70.0318%11 Jun
overpass13–90.0317%20 May
grail8–13-0.0513%19 May
agency3–13-0.0114%19 May
nuke13–30.079%19 May
train9–130.0920%19 May
nuke13–70.0415%19 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →