foottsniffer

foottsniffer — CS2 Stats

DO76561199020960562[U:1:1060694834]Steam profile ↗✓ No bans

468Tracked matches66%Win rate2020Tracked since
432Hours in CS
CSDB Rating5.3 DevelopingClutch Specialist
Premier CS Rating10,617Blue band · top ~51.6% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 468 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 21 days played since 29 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 10,617 +2,249 30 Apr11 Sept · 10 days played
8,36810,617peak 10,61730 Apr11 Sept
10,617Peak Premier in tracked matches
21Days played since 2026-04-29

Premier CS Rating

  • At peak — 10,617
  • Next: Purple band at 15,000 4,383 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-11
  • Light Blue band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 11 Sep 2026 and 17 Sep 2026.

Measured 11 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=18,772), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate37.0%41.9%44.3%7.3% short
Shot accuracy10.0%9.6%11.8%1.9% short
Kill/death ratio0.760.981.030.28 short
Match win rate50.1%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGfoottsnifferPREMIER10,617 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim63
Positioning54
Utility19

0–100 skill scores via Leetify.

Recent form

HOT583111Last 10058%Win rateLWWWLWWWLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · −3.4pp headshot accuracy · +52ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 547ms

Last 10

  • 73 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 11%
  • Avg reaction 594ms

Last 20

  • 146 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 568ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+4.5 against its own average).

Aim6.3
Utility1.9
Positioning5.4
Opening Duels2.9
Clutch9.4

Strong CT-side openerLimited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.4
Utility1.9
Mechanics6.8
Opening Duels2.6
Win Impact10.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time556ms+15ms
first ⅓ avg 541ms → last ⅓ avg 556ms
Headshot accuracy12.6%−0.9%
first ⅓ avg 13.5% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 7–2 · office, 2 May
33%Best headshot accuracy · 3–13 · cache, 3 May
359msFastest reaction time · 7–2 · office, 2 May
13–1Biggest win · office, 7 May

Across the last 100 tracked matches.

Highlights

8Longest win streak
45In matches decided by ≤2 rounds
3Overtime games

Map breakdown

ancientBest map · 80% over 5cacheWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
officeA43251858%0.03
nukeA138562%0.04
cacheD134931%0.01
mirageA117464%-0.00
dust2A53260%0.02
ancientS54180%0.06
overpass42250%0.05
anubis330100%0.06
vertigo21150%0.05
train110100%0.11

Across the last 100 tracked matches.

Lifetime stats

16,693Lifetime kills
0.76K/D
1,076Matches
50.1%Match win rate · Top 10% of Blue band
37.0%Headshot %
10.0%Shot accuracy · Top 50% of Blue band
1,894MVPs
432Hours (in match)
524Bombs planted
144Bombs defused

Most-used weapons

Lifetime map wins

1,472nuke
1,431office
1,097dust2
862inferno
462vertigo
96train
46militia
31italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

9Matches
33%Win rate
1.10Avg K/D
88.7ADR
34%Headshot %

Clutches & streaks

67%1v1 clutch win
29%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2250%0.9115.0
Mirage20%0.9716.5
Cache250%1.1015.0
Nuke1100%2.2022.0
Ancient10%1.0618.0
Anubis10%0.7112.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
35.1%Accuracy (enemy spotted)
36.0%Spray accuracy
80.4%Counter-strafing
11.0°Preaim
555msReaction time
26.9%T opening success
51.1%CT opening success
0.28Enemies flashed / flash
4.7%Flash assists
3.07HE damage / grenade
1.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.834% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2782 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.9361% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.039%3 Sept
nuke13–60.0014%3 Sept
nuke13–90.017%20 Aug
office13–7-0.045%22 May
office7–13-0.059%16 May
nuke13–60.1016%16 May
cache13–80.0312%16 May
nuke13–90.0214%16 May
nuke11–13-0.0711%15 May
nuke13–70.0513%15 May
office11–130.0313%14 May
anubis13–50.0515%13 May
mirage16–14-0.0219%13 May
train13–90.1114%13 May
dust27–40.1015%13 May
nuke13–50.0313%13 May
office13–60.0414%13 May
office13–10-0.0814%13 May
mirage9–13-0.0316%12 May
mirage11–13-0.0312%12 May
nuke1–13-0.026%12 May
anubis13–20.129%11 May
dust24–12-0.014%10 May
mirage13–50.0311%10 May
office12–12-0.0219%10 May
mirage13–70.0916%10 May
office7–130.1016%10 May
ancient13–7-0.0111%10 May
ancient13–50.0917%10 May
mirage8–13-0.0210%10 May
cache4–130.0613%10 May
office12–120.0210%10 May
office7–130.0215%10 May
cache9–13-0.0226%9 May
office13–80.0115%9 May
office13–30.0919%9 May
office8–130.0316%9 May
mirage13–9-0.0312%9 May
office13–6-0.0321%9 May
cache12–120.0020%9 May
nuke10–130.0611%9 May
mirage12–120.0415%8 May
office5–130.0121%8 May
cache13–7-0.0111%7 May
office13–10.1430%7 May
office13–40.1822%7 May
office13–50.0114%7 May
cache9–130.048%7 May
office6–130.0119%6 May
office13–8-0.045%6 May
nuke13–40.1710%6 May
office13–80.0825%6 May
ancient3–13-0.029%6 May
anubis13–60.019%6 May
dust213–70.0511%6 May
cache13–70.1312%6 May
mirage13–110.016%6 May
office13–80.0116%6 May
vertigo13–40.1410%5 May
office13–30.0216%5 May
office11–60.0227%5 May
dust27–13-0.074%5 May
overpass13–30.0919%5 May
office8–130.0412%5 May
overpass15–150.0411%4 May
ancient13–40.176%4 May
mirage13–4-0.033%4 May
overpass13–80.116%4 May
office12–12-0.0515%4 May
cache8–13-0.065%4 May
overpass15–15-0.0515%4 May
vertigo11–13-0.048%3 May
office13–100.0314%3 May
office13–6-0.0118%3 May
office12–12-0.0212%3 May
office12–12-0.037%3 May
cache12–12-0.0513%3 May
office10–13-0.0419%3 May
cache3–13-0.0933%3 May
office13–30.0615%3 May
dust213–30.0314%2 May
nuke13–40.0812%2 May
office5–13-0.049%2 May
office8–10.0214%2 May
office13–110.1317%2 May
office12–120.0213%2 May
office13–90.0219%2 May
office7–20.1910%2 May
cache13–80.0216%2 May
office13–80.066%2 May
mirage13–9-0.0410%1 May
office11–130.0611%1 May
office13–110.0010%1 May
ancient13–90.0610%30 Apr
office13–80.0721%30 Apr
nuke11–70.1211%29 Apr
cache4–130.0115%29 Apr
cache2–130.0411%29 Apr
office9–13-0.0021%29 Apr
office13–70.0718%29 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →