Shirks

Shirks — CS2 Stats

76561199017923986[U:1:1057658258]Steam profile ↗✓ No bans

102Tracked matches41%Win rate2020Tracked since
219Hours in CS
CSDB Rating5.1 DevelopingSupport
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches12——
Win rate33%——
K/D0.75——
Headshot %50%——

Measured 4 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,051), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate42.7%41.8%42.7%meets
Shot accuracy24.9%12.2%11.3%above
Kill/death ratio1.540.980.99above
Match win rate41.0%43.3%43.9%2.9% short

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGShirksFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim71
Positioning40
Utility47

0–100 skill scores via Leetify.

Recent form

COLD38–51–9Last 9839%Win rateLLLWTWLLLL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +0.9pp headshot accuracy · +1ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 25%
  • Avg reaction 653ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 23%
  • Avg reaction 657ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 22%
  • Avg reaction 656ms

Newest first, from the last 98 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim7.1
Utility4.7
Positioning4.0
Opening Duels1.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 89% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.0
Utility4.7
Mechanics7.4
Opening Duels1.6
Win Impact2.1

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time667ms+23ms
first ⅓ avg 644ms → last ⅓ avg 667ms
Headshot accuracy25.3%+3.3%
first ⅓ avg 22.1% → last ⅓ avg 25.3%

Rolling 5-match average across the last 98 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–5 · mirage, 7 Jun →
63%Best headshot accuracy · 13–9 · inferno, 17 Jun →
406msFastest reaction time · 0–13 · ancient, 14 Aug →
16–2Biggest win · inferno, 5 Dec →

Across the last 98 tracked matches.

Highlights

4Longest win streak
L3Current streak
4–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

vertigoBest map · 57% over 7dust2Weakest map · 26% over 23
MapGradePlayedRecordWin rateAvg rating
dust2D236–1726%-0.03
mirageC198–1142%-0.02
infernoC145–936%-0.04
trainB105–550%-0.05
vertigoA74–357%-0.03
nukeD62–433%-0.07
cacheC52–340%-0.05
overpassC52–340%-0.02
ancientC52–340%-0.06
anubis—31–233%-0.03
office—11–0100%-0.04

Across the last 98 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (26% over 23). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

26,088Lifetime kills
1.54K/D · Top 5% of Level 3 players
1,168Matches
41.0%Match win rate
42.7%Headshot % · Top 50% of Level 3 players
24.9%Shot accuracy · Top 1% of Level 3 players
2,308MVPs
219Hours (in match)
567Bombs planted
352Bombs defused

Most-used weapons

Lifetime map wins

1,301dust2
495inferno
369nuke
309vertigo
271train
100safehouse
82office
77lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
0%Win rate
0.64Avg K/D
—ADR
70%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
33.5%Accuracy (enemy spotted)
38.2%Spray accuracy
83.2%Counter-strafing
10.9°Preaim
654msReaction time
33.4%T opening success
39.8%CT opening success
0.45Enemies flashed / flash
3.2%Flash assists
8.26HE damage / grenade
10.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4467 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.3687% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

26% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust21–13-0.048%14 Sept →
dust24–13-0.0957%14 Sept →
mirage6–13-0.0428%14 Sept →
dust213–8-0.0312%14 Sept →
nuke12–12-0.0319%6 Sept →
vertigo13–50.0222%6 Sept →
mirage5–13-0.0722%6 Sept →
vertigo2–13-0.0114%5 Sept →
dust211–13-0.0831%5 Sept →
nuke8–13-0.0215%5 Sept →
mirage13–30.0925%5 Sept →
vertigo13–10-0.059%5 Sept →
inferno4–13-0.0924%24 Aug →
dust211–6-0.0812%24 Aug →
cache8–13-0.0721%19 Aug →
overpass7–13-0.0432%19 Aug →
overpass13–100.0221%17 Aug →
mirage9–130.0012%17 Aug →
dust28–13-0.0325%17 Aug →
train13–40.0639%14 Aug →
mirage13–1-0.0528%14 Aug →
ancient0–13-0.098%14 Aug →
inferno13–11-0.0328%17 Jun →
inferno9–13-0.0729%17 Jun →
train7–13-0.0630%17 Jun →
inferno13–9-0.0263%17 Jun →
cache1–13-0.0931%7 Jun →
vertigo10–13-0.0620%7 Jun →
mirage13–50.1330%7 Jun →
dust27–2-0.0518%7 Jun →
dust213–9-0.0152%7 Jun →
cache13–4-0.0327%7 Jun →
inferno10–13-0.0418%23 Mar →
vertigo9–13-0.0626%23 Mar →
dust212–120.0222%23 Mar →
ancient6–13-0.0613%26 Jan →
mirage12–12-0.0217%26 Jan →
dust25–13-0.0621%26 Jan →
inferno4–13-0.0927%26 Jan →
train5–3-0.0914%26 Jan →
inferno11–130.1027%19 Jan →
mirage8–13-0.0335%19 Jan →
office13–9-0.0430%19 Jan →
vertigo13–5-0.0421%19 Jan →
mirage13–11-0.0739%19 Jan →
anubis5–13-0.0619%19 Jan →
nuke13–3-0.0725%19 Jan →
nuke6–13-0.0720%19 Jan →
dust28–13-0.0624%19 Jan →
dust213–7-0.0520%19 Jan →
vertigo13–6-0.0330%11 Jan →
mirage13–100.0025%11 Jan →
train13–9-0.0536%11 Jan →
mirage6–13-0.0429%5 Jan →
nuke13–9-0.0936%5 Jan →
ancient13–9-0.0235%5 Jan →
dust29–13-0.0122%5 Jan →
dust212–3-0.0148%5 Jan →
overpass13–5-0.0215%30 Dec →
dust27–13-0.0233%30 Dec →
dust26–130.0019%30 Dec →
overpass12–12-0.0519%30 Dec →
train13–10-0.0220%30 Dec →
train11–13-0.0829%30 Dec →
inferno3–13-0.1124%30 Dec →
nuke3–13-0.1314%30 Dec →
dust28–13-0.0430%29 Dec →
dust212–12-0.0918%29 Dec →
ancient3–13-0.1017%29 Dec →
mirage10–13-0.0821%26 Jul →
inferno4–13-0.0526%24 Jul →
train12–12-0.0333%23 Jun →
mirage2–13-0.0717%22 Jun →
dust29–13-0.0512%22 Jun →
mirage5–13-0.0928%22 Jun →
inferno6–9-0.0835%22 Jun →
train8–13-0.0719%21 Jun →
ancient13–9-0.0531%21 Jun →
anubis13–6-0.0341%17 Jun →
dust20–13-0.0821%17 Jun →
train12–12-0.0531%17 Jun →
dust211–130.0134%17 Jun →
inferno13–4-0.0314%17 Jun →
anubis8–80.0116%8 Jun →
train9–7-0.0635%21 May →
dust28–80.1024%8 May →
inferno9–16-0.0222%21 Feb →
mirage9–50.0618%27 Jan →
cache1–9-0.1133%27 Jan →
inferno16–20.0318%5 Dec →
mirage14–16-0.1019%5 Dec →
inferno16–13-0.0435%10 Nov →
cache7–10.037%5 Sept →
mirage16–100.009%10 Jan →
mirage16–50.0013%10 Jan →
mirage4–160.007%16 Dec →
overpass2–160.0010%8 Dec →
dust211–160.0013%28 Oct →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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