Gopnik-Boss (GER)

Gopnik-Boss (GER) — CS2 Stats

DE76561199013959815[U:1:1053694087]Steam profile ↗✓ No bans

2,138Tracked matches64%Win rate2020Tracked since
3,741Hours in CS2Hrs last 2 wks
CSDB Rating6.6 SolidPositional Player
Premier CS Rating20,702Top 50% of 200,982 CSDB-tracked playersPink band · top ~7.7% of ranked players (population est.)
CSDB Leaderboard#69887 of 247848 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,702 -1,193 23 Jul – 27 Sept · 23 days played
19,76623,176peak 23,17623 Jul27 Sept
23,176Peak Premier in tracked matches
25Days played since 2026-07-23

Premier CS Rating

  • 2,474 below peak (23,176)
  • -793 over 30 days · declining
  • Next: Red band at 25,000 — 4,298 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches4——
Win rate25%——
K/D0.85——
Headshot %46%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,868), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate42.4%44.8%45.7%3.3% short
Shot accuracy12.9%12.4%12.7%meets
Kill/death ratio0.881.031.050.18 short
Match win rate42.4%45.2%45.7%3.3% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGGopnik-Boss (GER)FACEITLevel 6STANDINGTop 54.0% of rankedPREMIER20,702 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim70
Positioning63
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY49–46–5Last 10049%Win rateWLWLLWTWLW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −4.6pp headshot accuracy · −142ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 422ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 480ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 20%
  • Avg reaction 550ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.0
Utility6.2
Positioning6.3
Opening Duels5.0
Clutch3.2

Strong CT-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.83 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 58% on CT to 40% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning6.3
Utility6.2
Mechanics4.6
Opening Duels4.7
Win Impact9.8

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time530ms−50ms
first ⅓ avg 580ms → last ⅓ avg 530ms
Headshot accuracy20.4%−1.5%
first ⅓ avg 21.9% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–1 · inferno, 19 Aug →
50%Best headshot accuracy · 6–13 · cache, 17 Aug →
359msFastest reaction time · 1–13 · dust2, 27 Sept →
13–0Biggest win · anubis, 15 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–2In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 68% over 19ancientWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B3215–1747%0.01
infernoS1913–668%0.02
cacheA159–660%0.02
nukeB115–645%0.01
mirageC83–538%0.03
anubisB84–450%-0.01
ancientD70–70%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

87,396Lifetime kills
0.88K/D
4,916Matches
42.4%Match win rate
42.4%Headshot %
12.9%Shot accuracy · Top 50% of Level 6 players
11,549MVPs
2,094Hours (in match)
4,106Bombs planted
831Bombs defused

Most-used weapons

AK-4724,786
AWP12,259
MAC-104,272
MP93,436
P2502,875
FAMAS2,017

Lifetime map wins

17,219inferno
10,988dust2
3,131nuke
1,329vertigo
726train
95office
46lake
26cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

860Matches
51%Win rate
1.01Avg K/D
92.8ADR
38%Headshot %

Clutches & streaks

36%1v1 clutch win
22%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1533%0.9515.1
Ancient1040%1.2818.8
Dust2956%1.1417.3
Inferno956%1.3416.7
Anubis450%0.8215.3
Cache3100%1.6425.0
Nuke333%1.2418.7
Overpass1100%1.7816.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
33.7%Accuracy (enemy spotted)
36.2%Spray accuracy
70.5%Counter-strafing
8.9°Preaim
543msReaction time
40.4%T opening success
57.6%CT opening success
0.83Enemies flashed / flash
16.9%Flash assists
12.13HE damage / grenade
3.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5234 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–10-0.0114%27 Sept →
dust21–13-0.110%27 Sept →
inferno13–80.1017%31 Aug →
nuke3–13-0.0619%29 Aug →
ancient0–90.000%28 Aug →
dust213–40.0430%27 Aug →
nuke15–150.0317%20 Aug →
nuke13–80.0625%20 Aug →
dust29–13-0.0127%20 Aug →
inferno13–70.0425%20 Aug →
inferno13–70.029%19 Aug →
dust213–90.0212%19 Aug →
dust29–13-0.0426%19 Aug →
ancient6–13-0.0022%19 Aug →
inferno13–100.0316%19 Aug →
dust213–90.0226%19 Aug →
mirage13–10.0335%19 Aug →
inferno13–10.1421%19 Aug →
mirage13–10.0433%19 Aug →
dust212–120.0419%19 Aug →
dust213–30.0917%19 Aug →
inferno13–60.0425%19 Aug →
anubis13–8-0.0112%18 Aug →
dust210–13-0.0216%18 Aug →
cache13–80.0422%18 Aug →
dust28–13-0.0119%18 Aug →
dust213–110.0019%18 Aug →
ancient5–13-0.0318%18 Aug →
inferno13–10-0.0227%18 Aug →
nuke6–13-0.0717%18 Aug →
cache13–160.0125%18 Aug →
inferno6–13-0.0714%17 Aug →
cache6–130.0250%17 Aug →
cache13–70.0420%17 Aug →
mirage9–13-0.0210%16 Aug →
anubis13–9-0.0621%16 Aug →
mirage9–130.0322%16 Aug →
mirage13–40.0817%16 Aug →
nuke13–70.1017%16 Aug →
inferno4–13-0.0615%16 Aug →
anubis13–00.0428%15 Aug →
dust28–13-0.0116%15 Aug →
dust212–120.0126%13 Aug →
anubis7–130.0922%13 Aug →
mirage1–130.0727%13 Aug →
ancient8–130.0614%13 Aug →
dust216–140.0121%12 Aug →
inferno16–120.0411%12 Aug →
dust213–50.0117%12 Aug →
dust213–40.0219%11 Aug →
anubis10–13-0.076%11 Aug →
dust213–90.0419%10 Aug →
dust27–130.0332%4 Aug →
cache3–13-0.0221%4 Aug →
anubis13–80.0129%3 Aug →
dust29–130.0510%3 Aug →
dust213–80.0017%3 Aug →
cache13–70.0519%3 Aug →
nuke10–13-0.058%3 Aug →
dust213–40.0432%3 Aug →
inferno12–160.0220%2 Aug →
cache13–110.0419%2 Aug →
inferno4–13-0.0319%2 Aug →
inferno3–130.0318%2 Aug →
dust26–130.0433%2 Aug →
cache13–80.0021%2 Aug →
mirage10–13-0.0027%1 Aug →
nuke13–50.0911%1 Aug →
nuke11–13-0.0215%1 Aug →
cache9–13-0.0322%1 Aug →
mirage5–13-0.0137%1 Aug →
dust210–130.0123%30 Jul →
inferno13–50.0724%30 Jul →
cache10–13-0.0029%30 Jul →
dust216–140.0825%30 Jul →
cache3–13-0.0529%29 Jul →
inferno13–11-0.0415%29 Jul →
dust27–130.0748%29 Jul →
cache13–30.1019%29 Jul →
anubis8–13-0.0720%29 Jul →
anubis9–13-0.0116%29 Jul →
dust211–13-0.0124%29 Jul →
dust28–13-0.0118%29 Jul →
nuke13–110.0116%28 Jul →
inferno13–11-0.015%28 Jul →
ancient15–150.0515%28 Jul →
dust216–120.0420%28 Jul →
dust215–15-0.0514%28 Jul →
ancient10–130.0218%27 Jul →
nuke7–13-0.0022%27 Jul →
cache16–14-0.0123%27 Jul →
nuke13–9-0.0213%26 Jul →
inferno13–80.0216%26 Jul →
cache13–10-0.0233%26 Jul →
ancient7–130.0127%26 Jul →
inferno13–70.0019%23 Jul →
dust29–13-0.0223%23 Jul →
dust213–7-0.0129%23 Jul →
inferno6–13-0.0220%23 Jul →
cache13–30.0435%23 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.