siisselinixu

siisselinixu — CS2 Stats

FI76561199012502092[U:1:1052236364]Steam profile ↗✓ No bans

1,145Tracked matches34%Win rate2020Tracked since
4,693Hours in CS0Hrs last 2 wks
CSDB Rating2.3 LearningSupport
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 1,145
−1.2ppWin rate · 35.7% → 34.5%

Rating over time

Premier CS Rating: 1,147 -1,841 6 Jan – 21 Sept · 27 days played
1,1474,423peak 4,4236 Jan21 Sept
4,524Peak Premier in tracked matches
1,153Highest Faceit ELO seen on CSDB
30Days played since 2026-01-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches5——
Win rate20%——
K/D0.91——
Headshot %61%——

Measured 13 Sep 2026 → 12 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,649), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate50.3%43.7%44.8%above
Shot accuracy11.2%12.0%12.4%1.2% short
Kill/death ratio0.741.021.030.30 short
Match win rate39.8%44.7%45.2%5.4% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsiisselinixuFACEITLevel 5STANDINGTop 67.6% of rankedPEAK ELO1,153csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim8
Positioning31
Utility46

0–100 skill scores via Leetify.

Recent form

COLD44–53–3Last 10044%Win rateWLLLLLLTLW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +4.7pp headshot accuracy · −22ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 769ms

Last 10

  • 2–7–1 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 752ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 763ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim0.8
Utility4.6
Positioning3.1
Opening Duels2.5
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 52% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 45% on CT to 28% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 784ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim0.8
Positioning3.1
Utility4.6
Mechanics3.6
Opening Duels1.9
Win Impact0.0

Composite 2.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time768ms−9ms
first ⅓ avg 777ms → last ⅓ avg 768ms
Headshot accuracy15.8%−3.1%
first ⅓ avg 18.9% → last ⅓ avg 15.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–7 · dust2, 6 Jan →
36%Best headshot accuracy · 5–13 · mirage, 29 Jan →
469msFastest reaction time · 9–3 · inferno, 26 Jan →
13–2Biggest win · dust2, 22 Feb →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 62% over 13ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C4419–2543%-0.03
infernoB178–947%-0.01
nukeC146–843%-0.02
mirageA138–562%-0.01
ancientD72–529%-0.06
anubis—31–233%-0.05
overpass—10–10%-0.09
train—10–10%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

90,923Lifetime kills
0.74K/D
5,501Matches
39.8%Match win rate
50.3%Headshot % · Top 25% of Level 5 players
11.2%Shot accuracy
10,387MVPs
2,352Hours (in match)
6,021Bombs planted
705Bombs defused

Most-used weapons

Lifetime map wins

26,063dust2
15,129inferno
2,739nuke
1,836train
391vertigo
53office
35cbble
26lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

121Matches
50%Win rate
0.89Avg K/D
76.9ADR
46%Headshot %

Clutches & streaks

33%1v1 clutch win
20%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust23367%0.9414.0
Anubis2741%0.9013.5
Inferno2548%1.0113.9
Ancient1747%0.8912.9
Mirage617%0.6311.8
Train560%0.9116.2
Overpass367%0.528.0
Nuke10%0.7915.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.0%Headshot accuracy
22.6%Accuracy (enemy spotted)
24.2%Spray accuracy
66.2%Counter-strafing
13.5°Preaim
784msReaction time
27.6%T opening success
45.3%CT opening success
0.55Enemies flashed / flash
6.8%Flash assists
11.87HE damage / grenade
3.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.5393° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 783.9707ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.6816 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–50.0715%21 Sept →
dust25–130.0127%21 Sept →
dust29–13-0.0427%21 Sept →
nuke7–13-0.0421%11 Mar →
nuke7–13-0.0332%9 Mar →
inferno6–13-0.127%8 Mar →
dust27–13-0.1313%8 Mar →
dust212–120.0017%5 Mar →
dust24–13-0.107%1 Mar →
dust213–20.0210%22 Feb →
nuke10–13-0.077%22 Feb →
inferno13–80.0615%22 Feb →
inferno8–13-0.026%19 Feb →
dust22–11-0.0522%19 Feb →
inferno13–11-0.079%19 Feb →
dust26–13-0.0612%19 Feb →
dust210–13-0.0317%16 Feb →
inferno7–13-0.1012%16 Feb →
dust213–70.0113%16 Feb →
nuke7–13-0.0315%15 Feb →
dust213–8-0.0115%15 Feb →
inferno6–13-0.0118%15 Feb →
mirage13–50.0423%15 Feb →
dust213–7-0.0514%15 Feb →
dust23–13-0.0930%14 Feb →
dust211–13-0.085%14 Feb →
inferno2–130.0114%12 Feb →
anubis13–8-0.049%12 Feb →
dust216–14-0.0114%11 Feb →
dust24–13-0.059%11 Feb →
dust211–13-0.0618%9 Feb →
inferno7–90.0926%9 Feb →
dust213–40.0025%9 Feb →
nuke15–15-0.0020%8 Feb →
dust213–110.0121%8 Feb →
nuke16–120.0030%8 Feb →
ancient13–3-0.0410%8 Feb →
dust27–13-0.0419%8 Feb →
dust29–13-0.0816%8 Feb →
dust24–13-0.0622%5 Feb →
mirage13–90.0212%5 Feb →
dust213–8-0.0024%4 Feb →
mirage5–13-0.0131%4 Feb →
inferno13–11-0.0319%4 Feb →
nuke13–50.0023%4 Feb →
mirage13–9-0.0119%4 Feb →
inferno13–100.0422%4 Feb →
dust213–80.0826%4 Feb →
dust27–130.0117%4 Feb →
dust216–13-0.0620%3 Feb →
nuke2–13-0.0323%29 Jan →
dust28–13-0.0116%29 Jan →
mirage5–13-0.0436%29 Jan →
inferno13–80.0614%29 Jan →
inferno16–14-0.0811%28 Jan →
overpass8–13-0.0916%28 Jan →
nuke13–10-0.0521%28 Jan →
nuke13–50.0412%28 Jan →
dust213–10-0.0319%26 Jan →
mirage16–140.0118%26 Jan →
mirage13–50.0217%26 Jan →
inferno9–30.1111%26 Jan →
mirage1–13-0.084%26 Jan →
inferno12–12-0.0126%25 Jan →
dust213–8-0.0123%25 Jan →
ancient11–13-0.0815%23 Jan →
dust213–11-0.0218%22 Jan →
anubis9–13-0.0910%22 Jan →
ancient12–16-0.057%19 Jan →
dust27–13-0.0319%15 Jan →
anubis1–13-0.0421%15 Jan →
mirage13–40.029%15 Jan →
inferno11–13-0.0129%15 Jan →
mirage13–10-0.059%15 Jan →
dust213–5-0.0013%15 Jan →
dust26–13-0.0524%14 Jan →
dust26–13-0.0820%14 Jan →
dust213–70.0323%14 Jan →
mirage13–10-0.0129%14 Jan →
dust212–160.0221%14 Jan →
dust213–8-0.067%12 Jan →
dust26–13-0.0110%12 Jan →
ancient3–13-0.0629%12 Jan →
mirage9–13-0.0418%12 Jan →
dust27–130.0122%12 Jan →
inferno13–8-0.069%12 Jan →
ancient10–13-0.048%12 Jan →
inferno2–13-0.0915%12 Jan →
dust26–13-0.0417%11 Jan →
ancient3–13-0.0825%11 Jan →
nuke11–13-0.087%11 Jan →
dust213–10-0.0422%11 Jan →
dust26–13-0.0729%11 Jan →
nuke13–6-0.0825%11 Jan →
ancient13–8-0.0623%11 Jan →
nuke9–130.0220%6 Jan →
nuke13–60.0426%6 Jan →
train10–130.0032%6 Jan →
mirage10–130.0321%6 Jan →
dust213–70.1125%6 Jan →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.