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TC76561199003847577[U:1:1043581849]Steam profile ↗✓ No bans

1,190Tracked matches54%Win rate2021Tracked since
1,196Hours in CS
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating12,217Blue band · top ~43.1% of ranked players (population est.)
FaceitLevel 4 · 1,012 ELOTop 81.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 1,190 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,217 +2,674 21 Nov – 13 Nov · 31 days played
9,54312,832peak 12,83221 Nov13 Nov
Faceit ELO: 1,012 +0 29 Aug – 13 Nov · 8 observations
1,0121,012peak 1,01229 Aug13 Nov
12,955Peak Premier in tracked matches
1,012Highest Faceit ELO seen on CSDB
42Days played since 2025-11-21

Faceit ELO

  • At peak — 1,012
  • 0 over 30 days · steady
  • 0 over 90 days
  • Next: Level 5 at 1,051 — 39 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-29
  • Level 3 first seen 2026-08-29

Premier CS Rating

  • 615 below peak (12,832)
  • 0 over 30 days · steady
  • Next: Purple band at 15,000 — 2,783 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-21
  • Light Blue band first seen 2026-09-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 13 Oct 2026 and 14 Nov 2026.

Measured 13 Oct 2026 → 14 Nov 2026; previous 12 Sep 2026 → 13 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate46.0%42.7%43.8%above
Shot accuracy5.2%11.2%12.0%6.8% short
Kill/death ratio0.880.991.020.14 short
Match win rate37.0%43.9%44.7%7.7% short

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGArchiveFACEITLevel 4 · 1,012 ELOSTANDINGTop 81.0% of rankedPREMIER12,217 · Blue band30 DAYS0 ELOPEAK ELO1,012csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim57
Positioning60
Utility25

0–100 skill scores via Leetify.

Recent form

HOT47–48–5Last 10047%Win rateWLWWWWTWLW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · +2.5pp headshot accuracy · −3ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 642ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 654ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 655ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.7
Utility2.5
Positioning6.0
Opening Duels3.7
Clutch4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 65% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 65% on T to 44% on CT — first contacts on the defending side are being lost.

Reaction time. 648ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning6.0
Utility2.5
Mechanics7.1
Opening Duels6.1
Win Impact6.2

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time657ms−42ms
first ⅓ avg 699ms → last ⅓ avg 657ms
Headshot accuracy14.1%−3.8%
first ⅓ avg 17.9% → last ⅓ avg 14.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–1 · office, 8 Jan →
36%Best headshot accuracy · 13–8 · inferno, 2 Dec →
469msFastest reaction time · 6–13 · inferno, 5 Dec →
13–1Biggest win · office, 8 Jan →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

overpassBest map · 60% over 5ancientWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA2916–1355%0.00
dust2C249–1538%-0.01
ancientC114–736%0.01
infernoB105–550%-0.02
nukeB105–550%0.00
officeC52–340%-0.01
overpassA53–260%0.00
anubis—31–233%-0.00
cache—21–150%-0.01
train—11–0100%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,585Lifetime kills
0.88K/D
2,785Matches
37.0%Match win rate
46.0%Headshot % · Top 50% of Level 4 players
5.2%Shot accuracy
5,881MVPs
1,196Hours (in match)
1,071Bombs planted
471Bombs defused

Most-used weapons

AK-4715,968
AWP6,882
Knife747

Lifetime map wins

3,880dust2
2,509inferno
2,107nuke
927vertigo
385train
66lake
52office
17ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

269Matches
49%Win rate
0.92Avg K/D
79.1ADR
44%Headshot %

Clutches & streaks

40%1v1 clutch win
18%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage9153%0.9314.8
Dust26854%1.0515.3
Inferno3735%0.8313.6
Ancient2564%1.0214.8
Anubis1533%0.649.9
Nuke1464%1.0013.4
Overpass911%0.6811.8
Vertigo838%0.7312.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.3%Headshot accuracy
33.0%Accuracy (enemy spotted)
32.8%Spray accuracy
81.8%Counter-strafing
8.7°Preaim
648msReaction time
64.9%T opening success
43.8%CT opening success
0.46Enemies flashed / flash
0.8%Flash assists
7.98HE damage / grenade
2.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.312% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.459 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–110.059%6 Oct →
dust24–13-0.0517%6 Oct →
inferno16–14-0.0215%18 Sept →
dust213–70.0327%17 Sept →
dust213–2-0.0712%16 Sept →
mirage13–40.0818%16 Sept →
dust215–15-0.068%14 Sept →
mirage13–30.0611%14 Sept →
dust23–130.0219%13 Sept →
mirage13–10-0.076%13 Sept →
nuke13–70.029%12 Sept →
dust215–15-0.0114%11 Sept →
mirage13–11-0.066%11 Sept →
nuke13–70.0317%11 Sept →
cache13–9-0.0217%10 Sept →
mirage9–130.0511%4 Sept →
ancient13–16-0.029%4 Sept →
mirage2–13-0.0111%31 Aug →
inferno2–13-0.0913%12 Aug →
dust22–13-0.1110%12 Aug →
dust213–16-0.0113%12 Aug →
anubis5–13-0.096%12 Aug →
inferno13–110.0113%12 Aug →
nuke13–11-0.0214%9 Aug →
cache9–130.0015%8 Aug →
ancient8–130.0418%8 Aug →
mirage13–20.0816%8 Aug →
dust210–130.0216%5 Jun →
anubis13–90.1111%20 Jan →
dust26–130.0127%13 Jan →
mirage13–60.0521%13 Jan →
mirage9–13-0.0023%12 Jan →
inferno10–13-0.0716%12 Jan →
mirage11–13-0.0919%9 Jan →
mirage10–130.0418%9 Jan →
inferno10–13-0.0122%8 Jan →
office13–10.1220%8 Jan →
mirage13–90.0113%6 Jan →
mirage1–13-0.0721%31 Dec →
dust215–15-0.0214%31 Dec →
mirage13–11-0.0727%30 Dec →
nuke9–13-0.0815%30 Dec →
mirage14–16-0.0113%26 Dec →
mirage13–50.0624%26 Dec →
overpass1–13-0.0624%26 Dec →
ancient11–130.0824%26 Dec →
mirage10–13-0.0024%26 Dec →
nuke12–16-0.0112%22 Dec →
nuke9–130.0220%20 Dec →
dust24–13-0.087%20 Dec →
overpass13–20.0426%19 Dec →
dust213–50.0413%19 Dec →
dust29–13-0.0113%19 Dec →
office5–13-0.0830%15 Dec →
mirage16–12-0.0510%14 Dec →
ancient7–130.0114%14 Dec →
ancient8–130.0516%14 Dec →
ancient13–80.0512%14 Dec →
overpass13–50.0921%14 Dec →
dust213–70.0615%13 Dec →
mirage13–40.0828%13 Dec →
dust213–90.0321%12 Dec →
inferno6–13-0.0419%5 Dec →
inferno13–90.0720%5 Dec →
dust24–13-0.0418%5 Dec →
dust26–13-0.0116%5 Dec →
inferno8–8-0.0724%4 Dec →
mirage4–13-0.0423%4 Dec →
mirage14–16-0.0122%4 Dec →
anubis6–13-0.0221%4 Dec →
inferno13–10-0.0013%3 Dec →
ancient13–60.0817%3 Dec →
mirage13–10-0.0719%3 Dec →
mirage11–130.0123%3 Dec →
ancient7–13-0.0417%3 Dec →
nuke3–13-0.0619%3 Dec →
dust27–13-0.0317%3 Dec →
inferno13–80.0336%2 Dec →
office13–40.0526%1 Dec →
mirage9–13-0.0712%29 Nov →
ancient13–7-0.0615%29 Nov →
dust216–13-0.0413%29 Nov →
mirage13–8-0.036%29 Nov →
dust213–5-0.0217%29 Nov →
overpass8–13-0.0421%27 Nov →
mirage13–50.0711%27 Nov →
ancient10–13-0.0121%27 Nov →
nuke13–60.0923%27 Nov →
office0–3-0.020%27 Nov →
office4–13-0.1317%27 Nov →
mirage13–90.0421%27 Nov →
dust213–50.0417%27 Nov →
overpass13–7-0.0123%26 Nov →
nuke13–100.0418%25 Nov →
train13–11-0.0119%25 Nov →
mirage11–130.0111%25 Nov →
dust213–70.0317%25 Nov →
dust215–150.0122%22 Nov →
nuke11–130.009%21 Nov →
ancient13–6-0.0124%21 Nov →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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