Hentai Virus

Hentai Virus — CS2 Stats

JP76561198981553308[U:1:1021287580]Steam profile ↗✓ No bans

1,255Tracked matches39%Win rate2020Tracked since
592Hours in CS
CSDB Rating4.2 DevelopingPositional Player
WingmanMaster Guardian I
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 27 days played since 13 May 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 6,567 -711 16 May10 Jun · 3 days played
6,5677,278peak 7,27816 May10 Jun
7,321Peak Premier in tracked matches
27Days played since 2026-05-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim57
Positioning49
Utility16

0–100 skill scores via Leetify.

Recent form

STEADY434710Last 10043%Win rateLLLLWWLWWL

Last 10 vs previous 10: 0pp win rate · −0.07 avg rating · +2.3pp headshot accuracy · +13ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 17%
  • Avg reaction 638ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 15%
  • Avg reaction 652ms

Last 20

  • 8111 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 646ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim5.7
Utility1.6
Positioning4.9
Opening Duels2.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning4.9
Utility1.6
Mechanics5.6
Opening Duels2.8
Win Impact1.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time647ms−47ms
first ⅓ avg 694ms → last ⅓ avg 647ms
Headshot accuracy12.8%−3.2%
first ⅓ avg 16.0% → last ⅓ avg 12.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–3 · inferno, 29 May
33%Best headshot accuracy · 7–9 · poseidon, 15 May
469msFastest reaction time · 5–9 · inferno, 23 May
13–4Biggest win · cache, 29 May

Across the last 100 tracked matches.

Highlights

4Longest win streak
L4Current streak
1010In matches decided by ≤2 rounds
3Overtime games

Map breakdown

sanctumBest map · 55% over 11nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
infernoB29131645%-0.01
poseidonC27121544%0.00
sanctumA116555%0.04
nukeC104640%-0.03
vertigo41325%-0.03
debris42250%-0.00
dust241325%-0.04
mirage32167%0.03
eldorado2020%0.04
cache21150%-0.03
fachwerk1010%0.03
warden110100%-0.06
office1010%-0.04
ancient1010%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,619Lifetime kills
1.06K/D · Top 50% of tracked players
2,930Matches
45.5%Match win rate · Top 50% of tracked players
45.3%Headshot % · Top 50% of tracked players
13.1%Shot accuracy · Top 50% of tracked players
10,868MVPs
592Hours (in match)
2,570Bombs planted
588Bombs defused

Most-used weapons

Lifetime map wins

4,342inferno
2,136lake
1,278nuke
1,268dust2
1,176vertigo
868cbble
808train
274office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.1%Headshot accuracy
35.3%Accuracy (enemy spotted)
36.8%Spray accuracy
75.1%Counter-strafing
8.9°Preaim
644msReaction time
26.2%T opening success
52.5%CT opening success
0.36Enemies flashed / flash
5.2%Flash assists
3.59HE damage / grenade
3.56Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1009% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3555 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.2228% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0610%27 Jul
vertigo5–9-0.017%27 Jul
debris0–9-0.2120%26 Jul
inferno2–9-0.1127%22 Jul
debris9–50.0619%22 Jul
inferno9–50.099%21 Jul
nuke8–13-0.0411%20 Jul
dust213–11-0.0929%20 Jul
mirage13–6-0.0112%17 Jul
inferno0–9-0.237%17 Jul
debris9–30.1112%17 Jul
inferno8–80.0414%13 Jul
eldorado7–9-0.0019%13 Jul
eldorado7–90.0916%13 Jul
debris6–90.0212%13 Jul
mirage16–140.067%11 Jul
dust25–13-0.0610%9 Jul
fachwerk11–130.0318%9 Jul
poseidon9–7-0.0612%23 Jun
nuke9–4-0.118%22 Jun
poseidon9–6-0.130%22 Jun
poseidon0–9-0.1710%22 Jun
poseidon7–90.0228%22 Jun
inferno9–40.009%22 Jun
vertigo6–9-0.097%22 Jun
dust27–130.0014%10 Jun
inferno9–7-0.039%9 Jun
nuke8–8-0.106%8 Jun
inferno8–80.019%8 Jun
inferno9–60.1413%8 Jun
inferno6–9-0.049%2 Jun
poseidon9–60.1326%2 Jun
inferno1–9-0.247%1 Jun
nuke6–9-0.1712%1 Jun
warden13–8-0.068%31 May
office9–13-0.0422%29 May
cache10–13-0.088%29 May
cache13–40.017%29 May
poseidon9–10.1611%29 May
nuke7–90.046%29 May
poseidon1–9-0.079%29 May
poseidon7–90.1613%29 May
sanctum9–40.188%29 May
inferno8–8-0.0221%29 May
inferno3–9-0.096%29 May
inferno9–70.022%29 May
inferno9–30.1513%29 May
inferno9–30.2032%29 May
inferno9–60.048%29 May
poseidon1–9-0.1111%28 May
inferno9–2-0.0129%28 May
sanctum4–9-0.134%28 May
poseidon9–50.0614%27 May
poseidon9–70.0911%27 May
sanctum9–50.0717%24 May
poseidon9–60.1224%24 May
inferno8–8-0.0610%24 May
sanctum9–30.1323%24 May
poseidon4–90.0121%24 May
vertigo8–80.1010%24 May
nuke9–60.0310%24 May
inferno9–50.0710%24 May
inferno5–9-0.0512%23 May
inferno9–40.0923%23 May
poseidon9–50.0621%23 May
poseidon9–70.1712%23 May
ancient7–130.0515%17 May
poseidon8–8-0.008%17 May
poseidon5–90.0118%17 May
poseidon1–9-0.2615%17 May
poseidon9–7-0.0015%17 May
sanctum3–90.007%17 May
poseidon9–70.0623%17 May
nuke16–120.0514%16 May
mirage8–130.038%16 May
inferno6–9-0.1011%16 May
inferno9–7-0.016%16 May
sanctum7–9-0.0218%16 May
poseidon7–90.0823%16 May
poseidon9–5-0.0210%16 May
dust215–15-0.0110%16 May
nuke13–100.0418%16 May
sanctum6–9-0.0117%15 May
nuke4–9-0.0517%15 May
sanctum9–50.0126%15 May
poseidon3–9-0.0715%15 May
poseidon8–80.0224%15 May
inferno3–9-0.0420%15 May
inferno7–90.1424%15 May
sanctum9–40.2016%15 May
poseidon7–90.0133%15 May
sanctum9–60.0215%15 May
sanctum6–90.0331%14 May
inferno3–9-0.160%14 May
nuke4–9-0.0322%14 May
vertigo9–5-0.106%14 May
poseidon8–80.0011%14 May
poseidon3–9-0.1927%13 May
inferno9–60.0716%13 May
inferno6–9-0.143%13 May

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →