jonschnee

jonschnee — CS2 Stats

SI76561198963761767[U:1:1003496039]Steam profile ↗✓ No bans

46Tracked matches75%Win rate2020Tracked since
78Hours in CS
CSDB Rating8.0 StrongAll-Rounder
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 46 tracked matches. Play, then come back: the next observation lands here.

Rating over time

8Days played since 2022-06-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate54.2%50.9%
Shot accuracy17.9%13.7%
Kill/death ratio1.241.09
Match win rate58.6%48.4%

Share this profile

CSDB.GGjonschneeFACEITLevel 10STANDINGTop 12.4% of rankedcsdb.gg/stats

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Performance scores

Aim92
Positioning69
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY18–6–1Last 2572%Win rateLWTLLLLWWW

Last 10 vs previous 10: −50pp win rate · −0.04 avg rating · −8.5pp headshot accuracy · +74ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 34%
  • Avg reaction 731ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 29%
  • Avg reaction 681ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 34%
  • Avg reaction 644ms

Newest first, from the last 25 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim9.2
Utility6.4
Positioning6.9
Opening Duels6.5

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 71% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.7° off target when enemies appear — placement, not flicking, is the bigger win available.

T-side openings. Opening success drops from 71% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 660ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.9
Utility6.4
Mechanics9.1
Opening Duels5.6
Win Impact10.0

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.09
first ⅓ avg 0.13 → last ⅓ avg 0.04
Reaction time688ms+60ms
first ⅓ avg 628ms → last ⅓ avg 688ms
Headshot accuracy30.8%−6.8%
first ⅓ avg 37.6% → last ⅓ avg 30.8%

Rolling 5-match average across the last 25 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 4–1 · dust2, 21 Feb →
83%Best headshot accuracy · 12–12 · overpass, 12 Mar →
438msFastest reaction time · 4–1 · dust2, 21 Feb →
13–0Biggest win · dust2, 20 Feb →

Across the last 25 tracked matches.

Highlights

12Longest win streak
2Overtime games

Map breakdown

mirageBest map · 83% over 6dust2Weakest map · 80% over 15
MapGradePlayedRecordWin rateAvg rating
dust2S1512–380%0.09
mirageS65–183%0.07
overpass—30–30%0.01
vertigo—11–0100%0.17

Across the last 25 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (80% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,334Lifetime kills
1.24K/D · Top 25% of Level 10 players
174Matches
58.6%Match win rate · Top 5% of Level 10 players
54.2%Headshot % · Top 50% of Level 10 players
17.9%Shot accuracy · Top 25% of Level 10 players
600MVPs
78Hours (in match)
205Bombs planted
54Bombs defused

Most-used weapons

Lifetime map wins

749dust2
124train
61inferno
33vertigo
14nuke
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.5%Headshot accuracy
39.7%Accuracy (enemy spotted)
45.2%Spray accuracy
90.8%Counter-strafing
10.7°Preaim
660msReaction time
35.2%T opening success
71.3%CT opening success
0.59Enemies flashed / flash
14.8%Flash assists
12.58HE damage / grenade
8.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1626% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
dust29–130.0536%12 Mar →
mirage13–110.0418%12 Mar →
overpass12–12-0.0483%12 Mar →
overpass4–130.0619%12 Mar →
overpass11–130.0114%11 Mar →
dust210–130.1028%11 Mar →
dust210–130.0817%11 Mar →
dust213–60.0431%25 Feb →
dust28–30.0429%25 Feb →
mirage13–20.0718%24 Feb →
dust213–50.0544%24 Feb →
mirage13–110.0426%23 Feb →
mirage2–130.1330%23 Feb →
dust213–30.0652%23 Feb →
dust213–40.0965%21 Feb →
dust213–10.0538%21 Feb →
mirage13–90.0529%21 Feb →
dust213–40.0518%21 Feb →
dust24–10.2538%21 Feb →
dust213–30.1338%20 Feb →
dust213–20.2438%20 Feb →
dust213–60.1162%20 Feb →
dust213–00.0263%20 Feb →
mirage16–30.0615%11 Jun →
vertigo16–40.1729%11 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 1012-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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