Pramitizz

Pramitizz — CS2 Stats

DK76561198958521122[U:1:998255394]Steam profile ↗✓ No bans

373Tracked matches50%Win rate2021Tracked since
649Hours in CS12Hrs last 2 wks
CSDB Rating4.5 DevelopingClutch Specialist
Premier CS Rating5,000Light Blue band · top ~78.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 25 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,000 +466 8 Sept – 25 Oct · 30 days played
3,8365,282peak 5,2828 Sept25 Oct
5,368Peak Premier in tracked matches
38Days played since 2026-08-29

Premier CS Rating

  • 282 below peak (5,282)
  • +946 over 30 days · improving
  • Next: Blue band at 10,000 — 5,000 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate40.1%39.9%42.0%1.9% short
Shot accuracy11.0%7.0%9.6%above
Kill/death ratio0.670.920.980.30 short
Match win rate38.6%42.3%43.8%5.2% short

This profile matches the typical Blue band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPramitizzPREMIER5,000 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim75
Positioning50
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY39–56–5Last 10039%Win rateLLTLWLWWWW

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +4.9pp headshot accuracy · +70ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 22%
  • Avg reaction 655ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 22%
  • Avg reaction 607ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.6 against its own average).

Aim7.5
Utility1.1
Positioning5.0
Opening Duels1.7
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 78% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 68% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 68% on T to 38% on CT — first contacts on the defending side are being lost.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.0
Utility1.1
Mechanics3.8
Opening Duels5.7
Win Impact5.0

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.00
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time552ms+18ms
first ⅓ avg 534ms → last ⅓ avg 552ms
Headshot accuracy17.5%+3.1%
first ⅓ avg 14.4% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–0 · dust2, 10 Sept →
50%Best headshot accuracy · 13–11 · nuke, 16 Oct →
406msFastest reaction time · 4–13 · mirage, 18 Sept →
13–0Biggest win · dust2, 10 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
9–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

anubisBest map · 63% over 8infernoWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2D254–2116%-0.02
mirageB2210–1245%-0.04
nukeD155–1033%-0.04
cacheA138–562%-0.05
ancientA106–460%-0.02
anubisA85–363%-0.02
infernoD71–614%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

11,949Lifetime kills
0.67K/D
998Matches
38.6%Match win rate
40.1%Headshot % · Top 50% of Light Blue band
11.0%Shot accuracy · Top 50% of Light Blue band
1,428MVPs
349Hours (in match)
684Bombs planted
92Bombs defused

Most-used weapons

Lifetime map wins

1,547dust2
996inferno
607nuke
289train
282vertigo
189office
102lake
92cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
45%Win rate
0.51Avg K/D
57.7ADR
38%Headshot %

Clutches & streaks

50%1v1 clutch win
20%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.568.7
Dust2367%0.629.3
Cache2100%0.7814.5
Ancient20%0.428.0
Nuke20%0.457.5
Inferno10%0.479.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.6%Headshot accuracy
36.7%Accuracy (enemy spotted)
41.2%Spray accuracy
67.0%Counter-strafing
7.7°Preaim
556msReaction time
67.6%T opening success
37.7%CT opening success
0.12Enemies flashed / flash
0.0%Flash assists
7.24HE damage / grenade
1.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1208 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.6714% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.0627%25 Oct →
nuke14–16-0.0222%25 Oct →
inferno15–15-0.0421%24 Oct →
dust28–13-0.0332%24 Oct →
cache13–3-0.129%24 Oct →
mirage10–13-0.0720%24 Oct →
ancient13–4-0.0325%24 Oct →
mirage13–20.0518%24 Oct →
anubis13–5-0.0229%24 Oct →
cache13–10-0.0221%22 Oct →
nuke13–90.0021%18 Oct →
cache9–13-0.039%18 Oct →
dust24–130.0523%17 Oct →
anubis9–00.0515%16 Oct →
nuke13–11-0.0350%16 Oct →
anubis16–12-0.0112%10 Oct →
anubis15–15-0.045%10 Oct →
dust27–13-0.0212%10 Oct →
cache1–13-0.1412%10 Oct →
mirage3–13-0.0916%9 Oct →
cache13–10-0.0720%9 Oct →
dust25–13-0.004%8 Oct →
nuke7–13-0.0916%8 Oct →
cache13–11-0.0437%6 Oct →
anubis13–7-0.029%6 Oct →
cache13–8-0.0411%5 Oct →
nuke8–13-0.0420%5 Oct →
nuke6–13-0.090%2 Oct →
dust29–13-0.034%30 Sept →
cache13–5-0.0130%30 Sept →
nuke8–13-0.1011%29 Sept →
mirage8–13-0.017%26 Sept →
anubis10–13-0.0211%26 Sept →
nuke6–13-0.0216%26 Sept →
dust28–13-0.0719%26 Sept →
cache13–40.0019%26 Sept →
mirage7–130.0218%25 Sept →
ancient1–13-0.0619%25 Sept →
cache11–13-0.0711%25 Sept →
anubis13–9-0.0418%25 Sept →
anubis5–13-0.039%23 Sept →
nuke4–13-0.0438%23 Sept →
dust213–110.0522%22 Sept →
ancient16–14-0.0011%22 Sept →
ancient13–10-0.0217%22 Sept →
cache11–13-0.0316%21 Sept →
ancient8–13-0.0112%21 Sept →
ancient13–10.0416%20 Sept →
mirage14–16-0.035%19 Sept →
mirage11–13-0.0413%19 Sept →
ancient16–14-0.036%19 Sept →
inferno1–13-0.077%19 Sept →
mirage13–11-0.089%19 Sept →
mirage13–6-0.0417%18 Sept →
mirage13–80.0025%18 Sept →
dust29–13-0.015%18 Sept →
mirage4–13-0.0213%18 Sept →
dust211–130.0327%18 Sept →
mirage16–14-0.0417%16 Sept →
dust26–13-0.0220%16 Sept →
dust25–13-0.0529%15 Sept →
dust213–90.0330%15 Sept →
mirage9–13-0.094%14 Sept →
dust24–13-0.036%14 Sept →
mirage15–15-0.088%14 Sept →
mirage13–9-0.0713%13 Sept →
dust213–16-0.0117%13 Sept →
nuke12–16-0.0526%13 Sept →
dust24–13-0.0421%12 Sept →
dust24–13-0.058%11 Sept →
inferno13–11-0.0717%11 Sept →
ancient11–13-0.0722%11 Sept →
dust28–13-0.0910%11 Sept →
inferno8–13-0.0213%10 Sept →
dust213–00.1910%10 Sept →
nuke2–13-0.077%10 Sept →
mirage4–13-0.0712%9 Sept →
inferno13–16-0.034%9 Sept →
mirage4–13-0.0620%8 Sept →
cache13–3-0.0333%8 Sept →
dust23–13-0.058%8 Sept →
dust29–130.019%8 Sept →
cache2–13-0.0720%7 Sept →
nuke13–11-0.0429%7 Sept →
ancient13–8-0.056%6 Sept →
dust28–13-0.0418%6 Sept →
inferno3–13-0.0811%6 Sept →
mirage13–7-0.0133%4 Sept →
ancient8–13-0.0111%3 Sept →
dust28–130.0314%3 Sept →
mirage13–9-0.0613%3 Sept →
nuke13–8-0.055%2 Sept →
mirage11–10.080%2 Sept →
dust213–5-0.079%2 Sept →
mirage15–15-0.0711%2 Sept →
nuke15–15-0.0421%2 Sept →
nuke13–70.019%1 Sept →
dust210–13-0.085%1 Sept →
dust21–13-0.099%1 Sept →
mirage13–4-0.0330%29 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.