gzn

gzn — CS2 Stats

BR76561198917192765[U:1:956927037]Steam profile ↗✓ No bans

442Tracked matches45%Win rate2021Tracked since
2,256Hours in CS
CSDB Rating5.4 DevelopingPositional Player
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 16 days played since 20 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,349 +296 20 Apr21 Apr · 2 days played
15,05315,349peak 15,34920 Apr21 Apr
15,732Peak Premier in tracked matches
16Days played since 2026-04-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=8,548), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate40.8%41.9%42.7%1.9% short
Shot accuracy16.5%12.2%11.2%above
Kill/death ratio0.860.980.990.14 short
Match win rate44.6%43.3%43.9%meets

This profile matches the typical Level 4 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGgznFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim62
Positioning53
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY50491Last 10050%Win rateLWWLLLWWTL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −2.2pp headshot accuracy · −57ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 706ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 665ms

Last 20

  • 8111 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 693ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+0.9 against its own average).

Aim6.2
Utility4.6
Positioning5.3
Opening Duels3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 692ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.3
Utility4.6
Mechanics8.0
Opening Duels3.0
Win Impact3.3

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.03
first ⅓ avg -0.03 → last ⅓ avg 0.00
Reaction time708ms−33ms
first ⅓ avg 741ms → last ⅓ avg 708ms
Headshot accuracy18.8%+1.2%
first ⅓ avg 17.6% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–9 · dust2, 4 May
50%Best headshot accuracy · 8–13 · inferno, 1 May
313msFastest reaction time · 8–13 · inferno, 2 May
13–1Biggest win · mirage, 20 Apr

Across the last 100 tracked matches.

Highlights

6Longest win streak
411In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 77% over 13nukeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB39201951%-0.01
cacheS1310377%-0.01
infernoB137654%0.00
dust2C125742%-0.02
ancientB84450%-0.01
anubisC73443%0.01
nukeD5050%-0.03
vertigo2020%-0.02
overpass110100%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

76,814Lifetime kills
0.86K/D
3,942Matches
44.6%Match win rate · Top 50% of Level 3 players
40.8%Headshot %
16.5%Shot accuracy · Top 25% of Level 3 players
8,439MVPs
2,256Hours (in match)
3,912Bombs planted
1,069Bombs defused

Most-used weapons

AK-4732,350
AWP5,423
FAMAS1,714
MP91,633
AUG1,558

Lifetime map wins

8,537inferno
4,909dust2
4,386vertigo
2,054nuke
1,405train
213cbble
13safehouse
12bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.1%Headshot accuracy
33.0%Accuracy (enemy spotted)
30.8%Spray accuracy
85.9%Counter-strafing
8.8°Preaim
692msReaction time
38.1%T opening success
46.0%CT opening success
0.49Enemies flashed / flash
7.2%Flash assists
9.77HE damage / grenade
4.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4909 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.121% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage11–130.0524%4 Aug
cache13–20.0315%4 Aug
mirage13–5-0.0426%27 Jul
mirage6–13-0.0412%27 Jul
ancient14–160.0016%27 Jul
anubis6–130.0319%27 Jul
anubis13–8-0.0320%27 Jul
mirage13–60.0210%22 Jul
inferno15–15-0.0221%22 Jul
mirage9–13-0.0615%21 Jul
vertigo10–130.0224%21 Jul
inferno9–7-0.0224%21 Jul
mirage13–10-0.0814%21 Jul
cache19–170.0419%9 Jun
inferno11–130.0220%9 Jun
inferno13–100.0319%9 Jun
anubis10–130.0721%8 Jun
mirage6–13-0.0517%8 Jun
dust28–13-0.0121%8 Jun
mirage9–13-0.0020%8 Jun
nuke10–13-0.0526%8 Jun
inferno6–13-0.0412%8 Jun
mirage2–13-0.0317%8 Jun
mirage13–40.1222%8 Jun
ancient13–80.018%8 Jun
cache6–13-0.0427%7 Jun
anubis13–50.037%7 Jun
cache13–9-0.0525%7 Jun
inferno13–70.0938%6 Jun
vertigo8–13-0.0724%6 Jun
dust213–5-0.029%5 May
inferno14–160.0610%4 May
dust213–90.1416%4 May
mirage13–20.1119%4 May
inferno13–8-0.0119%4 May
mirage22–180.0713%4 May
dust213–100.0614%4 May
mirage6–130.0115%4 May
mirage14–16-0.0210%4 May
dust22–13-0.1211%4 May
mirage9–13-0.0310%4 May
nuke19–22-0.0318%4 May
ancient11–13-0.0416%4 May
cache16–12-0.0422%4 May
mirage13–50.0226%4 May
anubis14–16-0.0019%3 May
mirage11–13-0.0116%3 May
cache13–30.0217%3 May
inferno13–30.0118%3 May
cache4–13-0.0522%3 May
mirage13–40.0417%3 May
cache13–40.0215%3 May
cache13–110.0115%2 May
cache13–9-0.0216%2 May
mirage13–6-0.048%2 May
inferno13–50.0114%2 May
cache3–13-0.0313%2 May
mirage13–100.0113%2 May
inferno8–13-0.070%2 May
mirage13–60.0015%2 May
mirage8–13-0.0112%2 May
nuke8–13-0.037%2 May
dust211–130.0213%2 May
ancient6–13-0.0116%2 May
mirage9–13-0.0514%2 May
dust213–6-0.0522%2 May
mirage1–13-0.0812%2 May
mirage10–13-0.0418%2 May
dust210–13-0.068%2 May
mirage13–50.0316%2 May
cache13–60.0238%2 May
dust22–13-0.0527%2 May
mirage13–40.0014%2 May
mirage13–5-0.0723%1 May
cache13–5-0.0116%1 May
mirage13–2-0.046%1 May
inferno8–130.0150%1 May
mirage10–13-0.140%1 May
mirage16–12-0.0319%1 May
mirage8–13-0.039%30 Apr
ancient2–13-0.080%30 Apr
mirage2–13-0.1022%30 Apr
mirage6–13-0.0114%30 Apr
anubis6–130.0029%30 Apr
mirage16–14-0.0119%21 Apr
inferno13–9-0.0511%21 Apr
mirage11–130.0121%20 Apr
dust211–13-0.0411%20 Apr
mirage13–10.0324%20 Apr
ancient6–10.0825%20 Apr
nuke7–13-0.0226%20 Apr
dust213–8-0.0711%20 Apr
mirage13–4-0.028%20 Apr
anubis13–9-0.0213%20 Apr
dust26–13-0.0318%20 Apr
overpass13–60.0029%20 Apr
ancient13–5-0.0112%20 Apr
nuke10–13-0.0316%20 Apr
ancient13–7-0.0128%20 Apr
mirage13–2-0.043%20 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →