URKANGURKAN

URKANGURKAN — CS2 Stats

AF76561198881259635[U:1:920993907]Steam profile ↗✓ No bans

2,992Tracked matches53%Win rate2020Tracked since
3,905Hours in CS6Hrs last 2 wks
CSDB Rating5.3 DevelopingHybrid Rifler
Premier CS Rating20,548Pink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#10272 of 26759 tracked
FaceitLevel 8 · 1,648 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=1,146), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate53.0%47.2%49.0%above
Shot accuracy9.4%12.3%13.1%3.7% short
Kill/death ratio0.811.071.080.27 short
Match win rate43.1%46.3%46.9%3.8% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGURKANGURKANFACEITLevel 8 · 1,648 ELOSTANDINGTop 31.2% of rankedPREMIER20,548 · Pink bandcsdb.gg/stats

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Performance scores

Aim65
Positioning49
Utility30

0–100 skill scores via Leetify.

Recent form

COLD48484Last 10048%Win rateLWLLLWLWLL

Last 10 vs previous 10: -40pp win rate · -0.00 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.5
Aggression5.9
Utility3.0
Positioning4.9
Opening Duels3.0
Clutch3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 82% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning4.9
Utility3.0
Mechanics6.2
Opening Duels3.0
Win Impact6.1

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time698ms+13ms
first ⅓ avg 685ms → last ⅓ avg 698ms
Headshot accuracy27.1%+3.5%
first ⅓ avg 23.6% → last ⅓ avg 27.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — cache 12–12
131Biggest win — cache
5Longest win streak
1011In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 71% over 14mirageWeakest map · 33% over 21
MapGradePlayedRecordWin rateAvg rating
dust2C24101442%-0.02
mirageD2171433%-0.01
cacheB158753%-0.01
ancientS1410471%-0.01
infernoC94544%-0.00
nukeA85363%0.00
anubisA53260%0.01
overpass41325%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 21). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

111,214Lifetime kills
0.81K/D
5,070Matches
43.1%Match win rate
53.0%Headshot % · Top 25% of Level 8 players
9.4%Shot accuracy
13,816MVPs
2,826Hours (in match)
3,763Bombs planted
2,770Bombs defused

Most-used weapons

AK-4747,197
AWP4,213
FAMAS1,929
MP91,757
MAC-101,466

Lifetime map wins

8,884inferno
5,654vertigo
4,511dust2
4,229nuke
1,187train
390lake
325office
314cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

847Matches
51%Win rate
0.90Avg K/D
67.3ADR
53%Headshot %

Clutches & streaks

36%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage23745%0.8913.4
Ancient13659%0.9013.6
Inferno11754%0.9113.7
Anubis9450%0.9014.2
Dust28442%0.8514.4
Nuke4452%0.8213.3
Vertigo3863%0.8813.8
Overpass3142%0.8313.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.2%Headshot accuracy
31.0%Accuracy (enemy spotted)
40.4%Spray accuracy
77.8%Counter-strafing
10.8°Preaim
702msReaction time
33.4%T opening success
50.2%CT opening success
0.35Enemies flashed / flash
2.6%Flash assists
6.23HE damage / grenade
4.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 702.3234ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3463 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.4267% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache11–130.0730%28 Aug
nuke13–30.0745%28 Aug
mirage7–13-0.0124%27 Aug
dust24–13-0.0319%27 Aug
inferno11–13-0.0641%16 Aug
inferno13–3-0.0026%13 Aug
mirage11–130.0030%13 Aug
ancient13–11-0.0228%12 Aug
inferno7–130.0244%12 Aug
dust22–13-0.0424%10 Aug
mirage13–11-0.0330%10 Aug
cache13–9-0.0118%10 Aug
ancient10–130.0233%9 Aug
inferno13–100.0432%9 Aug
mirage11–13-0.0236%9 Aug
dust213–6-0.0326%9 Aug
cache13–10.0033%9 Aug
mirage13–70.0525%9 Aug
anubis13–60.0428%9 Aug
dust27–13-0.0631%9 Aug
mirage13–70.0333%8 Aug
dust213–6-0.0227%7 Aug
cache13–5-0.0331%7 Aug
cache9–13-0.0121%7 Aug
cache13–11-0.0414%6 Aug
nuke13–1-0.0312%6 Aug
dust216–120.0223%5 Aug
ancient6–130.0035%14 Jul
cache7–13-0.0322%10 Jul
inferno1–13-0.0321%10 Jul
inferno8–130.0418%10 Jul
ancient7–130.0024%10 Jul
dust213–100.0311%9 Jul
cache12–120.1026%8 Jul
mirage12–120.0120%8 Jul
mirage12–12-0.0428%7 Jul
ancient13–8-0.0125%6 Jul
nuke13–160.0326%5 Jul
nuke10–13-0.0622%3 Jul
mirage8–130.0215%3 Jul
ancient13–11-0.0738%3 Jul
dust213–90.0322%25 Jun
nuke13–100.0418%14 May
ancient13–80.0124%13 May
cache4–13-0.0515%10 May
dust213–4-0.0521%10 May
mirage7–13-0.0420%9 May
cache17–19-0.0525%8 May
ancient16–13-0.0024%8 May
anubis13–60.0827%8 May
nuke13–11-0.0038%7 May
cache13–80.0126%7 May
cache13–70.0425%6 May
anubis19–220.0226%6 May
mirage11–13-0.0512%4 May
cache12–12-0.036%4 May
cache13–3-0.0239%29 Apr
mirage10–130.0725%28 Apr
ancient13–11-0.0413%27 Apr
dust24–13-0.089%26 Apr
cache22–18-0.0715%25 Apr
overpass13–110.0128%23 Apr
anubis6–13-0.078%21 Apr
overpass5–130.0019%19 Apr
mirage13–9-0.0120%17 Apr
dust213–7-0.0119%16 Apr
dust28–13-0.0422%16 Apr
nuke11–13-0.0530%15 Apr
overpass7–90.0439%15 Apr
dust211–130.0330%15 Apr
mirage10–130.0716%14 Apr
ancient13–8-0.0119%14 Apr
dust213–11-0.0132%13 Apr
nuke13–20.0313%13 Apr
dust21–13-0.0420%12 Apr
ancient13–80.0216%12 Apr
mirage1–13-0.0915%12 Apr
dust213–5-0.0528%12 Apr
inferno5–13-0.0022%12 Apr
ancient13–80.0618%11 Apr
mirage11–13-0.0722%9 Apr
dust29–13-0.0330%9 Apr
dust213–4-0.0423%6 Apr
dust28–13-0.0318%4 Apr
inferno13–6-0.0523%30 Mar
dust26–13-0.0325%30 Mar
anubis16–14-0.0323%25 Mar
mirage13–90.0233%25 Mar
ancient13–8-0.0318%24 Mar
dust211–130.0227%24 Mar
mirage8–130.0144%24 Mar
inferno13–80.0226%24 Mar
mirage13–110.0230%24 Mar
dust210–13-0.0822%23 Mar
dust29–13-0.0321%22 Mar
mirage5–2-0.0113%22 Mar
overpass4–13-0.0729%19 Mar
mirage7–13-0.0617%17 Mar
ancient4–13-0.0516%17 Mar
dust210–13-0.0123%16 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →