Hake

Hake — CS2 Stats

FI76561198880784141[U:1:920518413]Steam profile ↗✓ No bans

1,635Tracked matches52%Win rate2020Tracked since
CSDB Rating5.8 SolidPositional Player
Premier CS Rating17,596Purple band · top ~18.1% of ranked players (population est.)
FaceitLevel 6 · 1,203 ELOTop 54.0% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

−168Faceit ELO · 1,371 → 1,203

Rating over time

Premier CS Rating: 17,596 -785 2 Sept – 25 Sept · 7 days played
17,59618,381peak 18,3812 Sept25 Sept
18,381Peak Premier in tracked matches
1,371Highest Faceit ELO seen on CSDB
23Days played since 2026-09-02

Faceit ELO

  • 168 below peak (1,371)
  • Next: Level 7 at 1,351 — 148 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 6 first seen 2026-09-02
  • Level 5 first seen 2026-09-02

Premier CS Rating

  • 785 below peak (18,381)
  • -785 over 30 days · declining
  • Next: Pink band at 20,000 — 2,404 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGHakeFACEITLevel 6 · 1,203 ELOSTANDINGTop 54.0% of rankedPREMIER17,596 · Purple bandPEAK ELO1,371csdb.gg/stats

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Performance scores

Aim70
Positioning58
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY45–39–16Last 10045%Win rateLLWWTLTWWT

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −7.2pp headshot accuracy · +15ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 686ms

Last 10

  • 4–3–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 625ms

Last 20

  • 9–8–3 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim7.0
Utility3.2
Positioning5.8
Opening Duels2.9
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 66% on T to 41% on CT — first contacts on the defending side are being lost.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.0
Positioning5.8
Utility3.2
Mechanics5.9
Opening Duels5.8
Win Impact5.6

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time605ms+8ms
first ⅓ avg 597ms → last ⅓ avg 605ms
Headshot accuracy21.0%−0.6%
first ⅓ avg 21.6% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–6 · vertigo, 8 Sept →
37%Best headshot accuracy · 2–13 · office, 6 Sept →
438msFastest reaction time · 12–16 · nuke, 28 Sept →
13–0Biggest win · dust2, 5 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
6–4In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 67% over 6infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC2710–1737%0.01
trainA127–558%0.03
anubisB126–650%-0.00
cacheC94–544%-0.01
officeC94–544%-0.00
ancientS64–267%0.00
vertigoA53–260%0.07
mirageC52–340%-0.04
infernoD51–420%0.00
dust2—41–325%0.01
overpass—41–325%0.00
poseidon—11–0100%0.07
debris—11–0100%0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

582Matches
50%Win rate
0.96Avg K/D
81.1ADR
42%Headshot %

Clutches & streaks

37%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage13153%0.9916.1
Nuke6948%1.0217.0
Ancient3658%1.2718.3
Dust23537%0.8313.7
Inferno2744%0.9214.3
Train2157%1.1416.7
Anubis2138%1.0015.3
Overpass1650%1.0515.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.4%Headshot accuracy
37.5%Accuracy (enemy spotted)
35.4%Spray accuracy
76.7%Counter-strafing
10.2°Preaim
608msReaction time
65.5%T opening success
40.6%CT opening success
0.51Enemies flashed / flash
5.9%Flash assists
7.56HE damage / grenade
2.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8844 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo10–130.0013%11 Oct →
train4–13-0.0913%11 Oct →
mirage13–10-0.0316%11 Oct →
nuke13–6-0.0116%10 Oct →
vertigo12–12-0.0220%10 Oct →
anubis7–13-0.0912%10 Oct →
dust212–12-0.0513%10 Oct →
nuke13–6-0.0121%10 Oct →
ancient13–40.0326%10 Oct →
nuke12–12-0.056%10 Oct →
train13–80.0124%9 Oct →
nuke13–40.0913%9 Oct →
overpass13–50.0121%9 Oct →
anubis8–130.0229%8 Oct →
train10–130.0022%8 Oct →
overpass6–13-0.0231%8 Oct →
nuke5–13-0.0727%7 Oct →
cache13–6-0.0423%7 Oct →
train13–80.0415%6 Oct →
office4–13-0.0225%6 Oct →
overpass5–13-0.0126%6 Oct →
anubis13–8-0.0032%5 Oct →
nuke5–130.0322%5 Oct →
mirage5–13-0.0518%5 Oct →
vertigo7–00.1329%5 Oct →
ancient13–110.0919%5 Oct →
nuke13–40.0622%5 Oct →
nuke5–13-0.0427%4 Oct →
office13–7-0.0824%4 Oct →
train10–13-0.0120%1 Oct →
nuke13–80.0321%1 Oct →
anubis13–100.0827%1 Oct →
cache13–80.0522%1 Oct →
nuke12–16-0.0021%28 Sept →
cache12–12-0.0216%25 Sept →
nuke13–5-0.0115%25 Sept →
anubis10–13-0.039%25 Sept →
dust212–12-0.0020%25 Sept →
train13–20.1519%25 Sept →
office7–130.0020%25 Sept →
vertigo9–70.0824%23 Sept →
nuke7–13-0.0417%23 Sept →
cache0–13-0.0915%23 Sept →
nuke11–130.0433%22 Sept →
anubis6–13-0.0214%22 Sept →
train3–130.0119%22 Sept →
nuke4–130.0833%21 Sept →
office13–20.0927%20 Sept →
nuke13–110.0028%16 Sept →
nuke13–5-0.0011%16 Sept →
cache12–12-0.0020%16 Sept →
inferno6–130.0324%16 Sept →
nuke11–13-0.0122%16 Sept →
ancient13–7-0.0421%16 Sept →
anubis8–13-0.0216%12 Sept →
train13–11-0.0431%12 Sept →
inferno9–130.0218%12 Sept →
nuke12–120.0322%12 Sept →
train13–10-0.0427%12 Sept →
nuke12–120.0519%12 Sept →
anubis10–13-0.0021%10 Sept →
train5–130.0321%10 Sept →
nuke12–120.0633%10 Sept →
mirage13–8-0.0815%10 Sept →
anubis13–100.0320%10 Sept →
nuke12–12-0.0126%10 Sept →
mirage12–12-0.0828%10 Sept →
cache13–8-0.0417%10 Sept →
office13–100.0423%10 Sept →
cache12–12-0.0813%8 Sept →
inferno2–13-0.134%8 Sept →
ancient11–13-0.0635%8 Sept →
vertigo9–60.1732%8 Sept →
poseidon9–70.0715%8 Sept →
debris9–40.0922%8 Sept →
inferno9–50.0731%8 Sept →
nuke3–9-0.1418%8 Sept →
anubis13–80.0416%7 Sept →
train13–20.1526%7 Sept →
overpass12–120.0329%7 Sept →
cache13–50.0625%7 Sept →
office10–130.0127%7 Sept →
ancient12–12-0.0611%7 Sept →
nuke13–1-0.0317%7 Sept →
nuke3–130.0928%6 Sept →
anubis13–6-0.038%6 Sept →
dust27–13-0.0117%6 Sept →
nuke10–130.0331%6 Sept →
office2–13-0.0437%6 Sept →
dust213–00.1016%5 Sept →
anubis13–40.0221%5 Sept →
ancient13–80.0415%5 Sept →
nuke13–20.0417%5 Sept →
office11–13-0.0627%5 Sept →
office3–10.0321%5 Sept →
nuke12–12-0.0115%4 Sept →
mirage8–130.0419%4 Sept →
train13–60.0825%4 Sept →
cache12–120.0326%4 Sept →
inferno4–90.0329%4 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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