ChrisTurner

ChrisTurner — CS2 Stats

TL76561198877381346[U:1:917115618]Steam profile ↗✓ No bans

4,269Tracked matches46%Win rate2020Tracked since
CSDB Rating5.7 SolidAll-Rounder
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (34 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 4,269 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Faceit ELO: 2,197 +0 29 Aug – 23 Sept · 8 observations
2,1972,197peak 2,19729 Aug23 Sept
2,197Highest Faceit ELO seen on CSDB
24Days played since 2026-03-24

Faceit ELO

  • At peak — 2,197
  • 0 over 30 days · steady
  • Next: 2,500 ELO at 2,500 — 303 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-08-29
  • Level 9 first seen 2026-08-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGChrisTurner30 DAYS0 ELOPEAK ELO2,197csdb.gg/stats

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Performance scores

Aim82
Positioning48
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY36–53–11Last 10036%Win rateTWWLWLLTWW

Last 10 vs previous 10: +20pp win rate · +0.03 avg rating · −3.2pp headshot accuracy · +24ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 20%
  • Avg reaction 556ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 556ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 544ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.2
Utility4.4
Positioning4.8
Opening Duels4.5
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning4.8
Utility4.4
Mechanics6.2
Opening Duels3.3
Win Impact3.7

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time547ms+11ms
first ⅓ avg 536ms → last ⅓ avg 547ms
Headshot accuracy22.7%+4.9%
first ⅓ avg 17.9% → last ⅓ avg 22.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–2 · ancient, 3 Jun →
35%Best headshot accuracy · 3–13 · inferno, 20 Apr →
398msFastest reaction time · 13–10 · ancient, 29 Apr →
13–1Biggest win · mirage, 3 Jun →

Across the last 100 tracked matches.

Highlights

4Longest win streak
2–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 59% over 17anubisWeakest map · 10% over 10
MapGradePlayedRecordWin rateAvg rating
dust2D175–1229%-0.01
infernoA1710–759%0.02
ancientC146–843%0.05
overpassC114–736%0.03
mirageC104–640%0.01
anubisD101–910%0.03
cacheC83–538%-0.00
nukeD71–614%0.02
train—32–167%0.01
vertigo—30–30%0.03

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (10% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,428Matches
51%Win rate
1.09Avg K/D
80.9ADR
44%Headshot %

Clutches & streaks

38%1v1 clutch win
26%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Anubis32048%1.0916.3
Ancient24050%1.0515.3
Nuke23057%1.1315.5
Vertigo19157%1.1416.6
Inferno7034%1.0613.9
Overpass5456%1.1516.1
Mirage3447%1.1213.7
Dust22143%0.9013.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.9%Headshot accuracy
35.2%Accuracy (enemy spotted)
39.1%Spray accuracy
77.9%Counter-strafing
8.9°Preaim
540msReaction time
36.4%T opening success
50.1%CT opening success
0.41Enemies flashed / flash
9.5%Flash assists
7.02HE damage / grenade
5.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4131 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.3525% — below the 40% mark we flag

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

10% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–120.0413%3 Jun →
ancient13–20.1734%3 Jun →
mirage13–10.1218%3 Jun →
dust22–13-0.0619%3 Jun →
cache13–110.0216%6 May →
cache10–130.0118%4 May →
cache11–13-0.0230%4 May →
cache12–120.0117%4 May →
inferno13–80.0722%2 May →
cache13–10-0.0828%1 May →
cache6–130.0121%30 Apr →
dust27–13-0.0221%30 Apr →
dust21–9-0.1014%30 Apr →
inferno13–11-0.0127%30 Apr →
cache13–20.0133%30 Apr →
dust210–13-0.0431%29 Apr →
ancient13–100.1119%29 Apr →
cache12–120.0234%29 Apr →
inferno11–130.0321%28 Apr →
ancient9–13-0.0323%28 Apr →
nuke12–12-0.0116%22 Apr →
ancient3–130.0119%22 Apr →
train13–70.0717%22 Apr →
overpass4–130.0116%21 Apr →
anubis5–130.1225%21 Apr →
dust213–70.0223%21 Apr →
mirage13–9-0.0030%21 Apr →
inferno3–13-0.0535%20 Apr →
overpass13–100.1219%17 Apr →
vertigo7–130.0028%17 Apr →
dust26–130.0120%17 Apr →
ancient6–13-0.0519%17 Apr →
nuke10–13-0.0025%15 Apr →
train13–2-0.0025%15 Apr →
overpass13–40.0221%15 Apr →
inferno13–9-0.0213%15 Apr →
dust213–100.0217%15 Apr →
inferno8–13-0.0525%13 Apr →
dust22–13-0.0324%13 Apr →
inferno13–80.0219%10 Apr →
mirage7–13-0.1016%10 Apr →
dust212–12-0.0118%10 Apr →
overpass13–10.0716%9 Apr →
ancient4–130.0130%9 Apr →
dust211–130.018%9 Apr →
anubis12–120.0011%9 Apr →
overpass11–130.0410%8 Apr →
inferno9–130.0019%8 Apr →
mirage13–40.0417%8 Apr →
anubis12–120.0212%8 Apr →
nuke13–90.1015%8 Apr →
ancient13–100.1624%8 Apr →
dust213–30.0321%8 Apr →
nuke9–130.0416%7 Apr →
mirage7–130.0819%7 Apr →
inferno13–60.1431%7 Apr →
inferno13–50.0631%7 Apr →
anubis10–130.0313%7 Apr →
ancient12–120.0022%6 Apr →
anubis13–80.0523%6 Apr →
mirage13–50.0324%6 Apr →
ancient3–130.0620%6 Apr →
mirage12–120.0316%6 Apr →
inferno13–7-0.0120%6 Apr →
overpass7–130.0327%6 Apr →
inferno8–1-0.0229%6 Apr →
ancient13–50.0428%6 Apr →
inferno13–80.0821%1 Apr →
dust213–2-0.0117%1 Apr →
anubis9–130.0023%1 Apr →
mirage10–13-0.0419%27 Mar →
train3–13-0.0422%27 Mar →
dust213–9-0.0219%27 Mar →
inferno11–13-0.0418%27 Mar →
overpass13–80.0218%27 Mar →
vertigo8–130.0118%27 Mar →
anubis10–130.0414%27 Mar →
dust25–13-0.0621%26 Mar →
inferno7–130.0817%26 Mar →
mirage8–13-0.1022%26 Mar →
dust24–13-0.0019%26 Mar →
vertigo6–130.0717%26 Mar →
ancient13–80.1319%26 Mar →
nuke12–120.0333%26 Mar →
ancient9–130.0215%25 Mar →
overpass12–120.0110%25 Mar →
anubis9–130.0815%25 Mar →
ancient2–13-0.0231%25 Mar →
nuke7–13-0.0513%25 Mar →
mirage9–130.0015%25 Mar →
dust26–13-0.0318%25 Mar →
inferno13–60.0023%25 Mar →
anubis10–13-0.0410%24 Mar →
ancient13–90.0215%24 Mar →
overpass10–13-0.057%24 Mar →
inferno19–22-0.0213%24 Mar →
anubis6–13-0.0313%24 Mar →
overpass9–130.0623%24 Mar →
dust210–130.0216%24 Mar →
overpass10–13-0.0214%24 Mar →

Match data via Leetify.

Recent teammates

Milestones

2K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.