DIABLO

DIABLO — CS2 Stats

ZA76561198863563837[U:1:903298109]Steam profile ↗✓ No bans

427Tracked matches57%Win rate2025Tracked since
2,917Hours in CS4Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating25,907Red band · top ~2.6% of ranked players (population est.)
Ladder ranks via Leetify

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CSDB.GGDIABLOPREMIER25,907 · Red bandcsdb.gg/stats

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Performance scores

Aim81
Positioning55
Utility43

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.1
Utility4.3
Positioning5.5
Opening Duels3.1

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 659ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.5
Utility4.3
Mechanics8.4
Opening Duels2.8
Win Impact7.2

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

10,089Lifetime kills
1.26K/D
789Matches
45.2%Match win rate
46.2%Headshot %
1.9%Shot accuracy
1,505MVPs
335Hours (in match)
699Bombs planted
135Bombs defused

Most-used weapons

AK-472,706
AWP2,024
P90133
HE Grenade127

Lifetime map wins

1,459office
1,397dust2
682inferno
352nuke
106train
63vertigo
2ar_baggage
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
40.9%Accuracy (enemy spotted)
35.0%Spray accuracy
87.7%Counter-strafing
7.3°Preaim
659msReaction time
42.9%T opening success
39.6%CT opening success
0.71Enemies flashed / flash
2.2%Flash assists
9.74HE damage / grenade
4.25Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.5911% — below the 40% mark we flag

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.