Cukii

Cukii — CS2 Stats

CO76561198861870218[U:1:901604490]Steam profile ↗✓ No bans

445Tracked matches37%Win rate2020Tracked since
1,008Hours in CS
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating19,480Top 50% of 209,427 CSDB-tracked playersPurple band · top ~10.6% of ranked players (population est.)
CSDB Leaderboard#91966 of 256816 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (32 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 445 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,480 -239 15 Apr – 21 Sept · 20 days played
19,10422,549peak 22,54915 Apr21 Sept
22,549Peak Premier in tracked matches
37Days played since 2026-01-24

Premier CS Rating

  • 3,069 below peak (22,549)
  • +34 over 90 days
  • Next: Pink band at 20,000 — 520 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 21 Sep 2026 and 23 Oct 2026.

Measured 21 Sep 2026 → 23 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=10,259), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate41.3%41.8%42.7%1.4% short
Shot accuracy13.9%12.2%11.2%above
Kill/death ratio0.860.980.990.13 short
Match win rate42.6%43.3%43.9%1.3% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGCukiiFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER19,480 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim58
Positioning55
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY56–39–5Last 10056%Win rateWLLLWWLWLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · +0.3pp headshot accuracy · −5ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 630ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 613ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim5.8
Utility4.3
Positioning5.5
Opening Duels2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.5
Utility4.3
Mechanics5.8
Opening Duels2.1
Win Impact0.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time593ms+12ms
first ⅓ avg 581ms → last ⅓ avg 593ms
Headshot accuracy16.8%−0.7%
first ⅓ avg 17.5% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–0 · nuke, 9 May →
63%Best headshot accuracy · 7–13 · inferno, 4 Apr →
313msFastest reaction time · 6–13 · inferno, 10 May →
13–0Biggest win · dust2, 24 May →

Across the last 100 tracked matches.

Highlights

12Longest win streak
5–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

cacheBest map · 68% over 28infernoWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
cacheS2819–968%-0.01
nukeB179–853%0.01
infernoB157–847%-0.01
dust2A148–657%-0.03
mirageA149–564%-0.02
overpass—31–233%-0.03
vertigo—30–30%-0.01
anubis—21–150%-0.02
train—21–150%0.03
ancient—10–10%-0.02
office—11–0100%0.15

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (47% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

37,286Lifetime kills
0.86K/D
2,243Matches
42.6%Match win rate
41.3%Headshot %
13.9%Shot accuracy · Top 50% of Level 3 players
4,542MVPs
1,008Hours (in match)
2,549Bombs planted
495Bombs defused

Most-used weapons

Lifetime map wins

2,384inferno
1,613train
1,386dust2
1,304nuke
938vertigo
442cbble
116office
53lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

185Matches
50%Win rate
1.00Avg K/D
—ADR
38%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
9Longest win streak

Recent Faceit resultsLWWLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
31.2%Accuracy (enemy spotted)
34.5%Spray accuracy
76.2%Counter-strafing
9.8°Preaim
592msReaction time
30.9%T opening success
46.2%CT opening success
0.50Enemies flashed / flash
3.4%Flash assists
6.92HE damage / grenade
4.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4992 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.8849% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–11-0.0612%6 Jul →
dust27–13-0.105%5 Jul →
overpass4–13-0.0527%2 Jul →
nuke9–13-0.0127%2 Jul →
nuke13–100.0922%21 Jun →
cache13–40.0626%21 Jun →
mirage0–13-0.0617%21 Jun →
nuke13–90.0216%14 Jun →
dust27–130.0324%14 Jun →
ancient11–13-0.0213%13 Jun →
inferno13–10-0.0421%11 Jun →
cache13–10-0.0021%11 Jun →
nuke3–13-0.027%4 Jun →
cache12–12-0.0126%4 Jun →
cache5–13-0.0517%29 May →
cache12–120.0221%29 May →
dust213–100.0216%29 May →
cache10–13-0.0821%28 May →
cache2–13-0.0217%28 May →
inferno12–120.0119%24 May →
dust213–00.0914%24 May →
nuke10–50.1020%24 May →
cache9–130.018%24 May →
mirage2–13-0.0411%24 May →
inferno9–13-0.028%17 May →
dust21–13-0.166%17 May →
nuke8–13-0.0322%17 May →
nuke6–13-0.025%17 May →
overpass13–16-0.0214%17 May →
inferno13–30.048%17 May →
cache0–13-0.0523%16 May →
inferno11–130.0124%16 May →
vertigo12–12-0.0118%13 May →
office1–10.1525%13 May →
nuke5–13-0.0717%13 May →
dust21–13-0.0824%13 May →
mirage6–00.040%13 May →
nuke6–13-0.0018%12 May →
cache13–70.0223%12 May →
cache13–8-0.0117%12 May →
nuke5–13-0.049%12 May →
inferno5–13-0.0616%10 May →
anubis4–13-0.037%10 May →
inferno6–13-0.038%10 May →
cache12–120.0114%9 May →
nuke13–00.2625%9 May →
cache13–40.0427%9 May →
nuke7–2-0.0725%6 May →
cache13–00.0327%6 May →
cache13–10.0120%6 May →
cache13–60.0317%6 May →
cache13–7-0.0113%6 May →
cache13–3-0.0117%1 May →
cache13–7-0.0810%1 May →
cache5–13-0.0717%1 May →
cache13–3-0.0913%1 May →
cache13–6-0.004%1 May →
cache13–6-0.0016%30 Apr →
cache13–3-0.036%30 Apr →
cache13–11-0.0622%30 Apr →
cache13–2-0.0318%30 Apr →
cache2–00.010%30 Apr →
cache13–5-0.0111%30 Apr →
inferno13–80.0330%26 Apr →
nuke13–7-0.0618%26 Apr →
dust213–4-0.018%26 Apr →
train5–13-0.0221%25 Apr →
train13–30.0722%25 Apr →
mirage13–5-0.0114%24 Apr →
nuke13–70.0116%24 Apr →
inferno1–13-0.0037%23 Apr →
anubis9–2-0.018%23 Apr →
mirage13–8-0.0214%23 Apr →
mirage6–130.0113%22 Apr →
dust213–6-0.029%22 Apr →
mirage4–13-0.057%22 Apr →
inferno13–7-0.0418%21 Apr →
dust25–13-0.084%21 Apr →
nuke10–13-0.079%18 Apr →
vertigo8–130.0021%18 Apr →
inferno16–130.0119%16 Apr →
dust27–13-0.079%16 Apr →
mirage13–4-0.0211%15 Apr →
dust213–60.0226%15 Apr →
inferno13–10-0.0217%15 Apr →
mirage13–9-0.0622%15 Apr →
mirage13–110.0410%14 Apr →
dust213–60.037%14 Apr →
overpass13–8-0.0418%14 Apr →
nuke13–50.0713%14 Apr →
mirage13–7-0.0433%13 Apr →
inferno13–4-0.0017%11 Apr →
nuke13–5-0.0210%11 Apr →
mirage13–3-0.0714%4 Apr →
inferno7–13-0.0663%4 Apr →
dust213–20.0221%24 Mar →
mirage3–13-0.0744%24 Mar →
vertigo7–13-0.0310%14 Feb →
inferno10–13-0.0212%27 Jan →
mirage13–100.0211%24 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.