Akke2112

Akke2112 — CS2 Stats

FI76561198831418607[U:1:871152879]Steam profile ↗✓ No bans

262Tracked matches40%Win rate2020Tracked since
555Hours in CS
CSDB Rating3.7 LearningSupport
WingmanMaster Guardian II
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 28 Sep 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,676 +5,015 29 Sept15 Jan · 29 days played
11,66117,961peak 17,96129 Sept15 Jan
17,961Peak Premier in tracked matches
46Days played since 2025-09-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim26
Positioning48
Utility51

0–100 skill scores via Leetify.

Recent form

COLD50473Last 10050%Win rateLWLWLLLLLL

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · −1.9pp headshot accuracy · −27ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 8%
  • Avg reaction 597ms

Last 10

  • 28 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 8%
  • Avg reaction 652ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 9%
  • Avg reaction 665ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.2 against its own average).

Aim2.6
Utility5.1
Positioning4.8
Opening Duels1.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 58% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.6
Positioning4.8
Utility5.1
Mechanics5.8
Opening Duels1.5
Win Impact1.7

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.03
Reaction time631ms−1ms
first ⅓ avg 632ms → last ⅓ avg 631ms
Headshot accuracy9.3%−0.5%
first ⅓ avg 9.8% → last ⅓ avg 9.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–6 · ancient, 18 Oct
45%Best headshot accuracy · 0–4 · palacio, 22 Oct
484msFastest reaction time · 5–9 · vertigo, 7 Jan
13–2Biggest win · overpass, 15 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
99In matches decided by ≤2 rounds
10Overtime games

Map breakdown

trainBest map · 73% over 11infernoWeakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
nukeA2112957%-0.01
ancientA1810856%0.00
overpassA1610663%-0.00
trainS118373%0.00
infernoC73443%-0.01
wardenS64267%-0.01
vertigo41325%-0.00
dust24040%-0.03
anubis3030%-0.06
rooftop32167%-0.02
palacio2020%-0.03
cache1010%-0.03
alpine1010%0.05
stronghold1010%-0.06
golden1010%0.06
mirage1010%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

26,893Lifetime kills
0.91K/D
1,768Matches
41.5%Match win rate
35.0%Headshot %
14.1%Shot accuracy · Top 50% of tracked players
4,023MVPs
555Hours (in match)
1,791Bombs planted
358Bombs defused

Most-used weapons

AK-474,780
AWP1,811
AUG1,569
P901,351
SG 5531,220
XM10141,184
MP9996

Lifetime map wins

1,506vertigo
1,491inferno
1,067dust2
916nuke
863train
704cbble
213office
79lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.4%Headshot accuracy
26.3%Accuracy (enemy spotted)
28.6%Spray accuracy
76.2%Counter-strafing
11.6°Preaim
636msReaction time
30.1%T opening success
42.0%CT opening success
0.50Enemies flashed / flash
5.1%Flash assists
8.54HE damage / grenade
18.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.3964% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4977 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.117% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient14–16-0.055%16 May
ancient13–90.0410%15 May
anubis3–13-0.064%15 May
overpass13–2-0.059%15 May
cache7–13-0.0310%3 May
nuke13–16-0.048%7 Apr
inferno4–13-0.035%7 Apr
ancient1–13-0.0615%27 Jan
anubis11–13-0.085%27 Jan
alpine9–130.0510%27 Jan
warden9–13-0.026%26 Jan
inferno13–9-0.039%26 Jan
nuke13–7-0.075%25 Jan
anubis8–13-0.057%25 Jan
overpass13–9-0.0120%25 Jan
warden13–11-0.028%25 Jan
inferno4–130.0115%23 Jan
ancient9–130.0113%23 Jan
warden3–13-0.104%23 Jan
nuke13–30.0113%22 Jan
warden13–100.0511%22 Jan
warden13–11-0.008%22 Jan
warden13–50.049%22 Jan
stronghold2–13-0.0624%22 Jan
vertigo6–13-0.0411%19 Jan
rooftop9–6-0.053%16 Jan
nuke10–13-0.016%15 Jan
ancient6–13-0.0421%15 Jan
overpass13–16-0.029%9 Jan
vertigo5–9-0.092%7 Jan
ancient13–11-0.005%4 Jan
train13–90.017%4 Jan
ancient4–13-0.0511%3 Jan
nuke8–13-0.009%4 Dec
nuke13–9-0.0310%4 Dec
nuke8–13-0.037%14 Nov
dust27–13-0.0413%7 Nov
vertigo9–10.096%7 Nov
rooftop9–30.099%7 Nov
nuke16–14-0.077%6 Nov
overpass13–90.0217%5 Nov
overpass13–7-0.0218%5 Nov
ancient13–80.0414%3 Nov
overpass7–13-0.026%31 Oct
nuke13–60.0519%29 Oct
rooftop6–9-0.0918%27 Oct
ancient13–8-0.0415%26 Oct
overpass10–13-0.035%26 Oct
inferno16–130.0310%24 Oct
ancient13–90.028%23 Oct
overpass7–130.0015%23 Oct
golden9–130.0620%22 Oct
palacio0–4-0.0245%22 Oct
vertigo11–130.0311%22 Oct
ancient6–130.0115%21 Oct
train13–110.0311%21 Oct
nuke10–13-0.008%20 Oct
dust28–13-0.0414%20 Oct
nuke1–13-0.108%18 Oct
ancient13–60.1212%18 Oct
train13–6-0.012%18 Oct
train13–11-0.054%17 Oct
train10–13-0.0011%17 Oct
nuke13–110.0112%16 Oct
ancient13–70.0410%15 Oct
train13–20.0921%15 Oct
nuke15–15-0.015%13 Oct
overpass13–90.046%13 Oct
mirage5–13-0.057%12 Oct
overpass13–80.025%12 Oct
dust214–160.009%11 Oct
nuke13–60.005%11 Oct
overpass13–60.0613%11 Oct
ancient13–30.054%11 Oct
inferno6–13-0.0611%11 Oct
nuke13–50.0411%11 Oct
train9–130.0016%11 Oct
ancient13–110.015%11 Oct
overpass15–150.0610%10 Oct
train13–2-0.0511%10 Oct
nuke13–70.0116%10 Oct
dust21–13-0.0330%8 Oct
inferno14–16-0.0012%8 Oct
nuke13–20.026%8 Oct
train11–130.0114%8 Oct
train13–40.006%6 Oct
overpass13–6-0.027%6 Oct
inferno13–11-0.017%6 Oct
nuke11–13-0.049%6 Oct
overpass13–90.0011%4 Oct
palacio11–13-0.0411%4 Oct
train13–8-0.023%1 Oct
ancient4–13-0.0722%1 Oct
overpass11–13-0.0310%1 Oct
overpass13–8-0.049%1 Oct
ancient13–7-0.038%1 Oct
nuke13–30.039%1 Oct
nuke13–40.048%30 Sept
ancient13–160.055%29 Sept
nuke12–12-0.008%28 Sept

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →