Gforcefamily

Gforcefamily — CS2 Stats

76561198820006151[U:1:859740423]Steam profile ↗✓ No bans

290Tracked matches63%Win rate2023Tracked since
CSDB Rating3.9 LearningPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (46 days ago). Ranks are recorded once per day this page is viewed.

+8Tracked matches · now 290
+2.5ppWin rate · 60.0% → 62.5%

Rating over time

Premier CS Rating: 7,145 +2,146 29 Jun – 5 Jul · 6 days played
4,6417,145peak 7,14529 Jun5 Jul
7,149Peak Premier in tracked matches
33Days played since 2026-05-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim35
Positioning41
Utility15

0–100 skill scores via Leetify.

Recent form

STEADY48–40–12Last 10048%Win rateLWWTWTTWLW

Last 10 vs previous 10: 0pp win rate · +0.01 avg rating · +0.3pp headshot accuracy · −23ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 658ms

Last 10

  • 5–2–3 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 631ms

Last 20

  • 10–4–6 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim3.5
Utility1.5
Positioning4.1
Opening Duels2.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 27% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning4.1
Utility1.5
Mechanics4.3
Opening Duels2.0
Win Impact9.2

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.01
Reaction time656ms+11ms
first ⅓ avg 644ms → last ⅓ avg 656ms
Headshot accuracy13.6%+1.4%
first ⅓ avg 12.2% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 8–2 · nuke, 24 Jul →
37%Best headshot accuracy · 13–5 · nuke, 10 Jul →
422msFastest reaction time · 13–2 · nuke, 2 Jul →
13–2Biggest win · mirage, 20 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 60% over 5infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B2513–1252%-0.01
mirageB209–1145%-0.01
nukeA1911–858%-0.02
ancientC83–538%-0.05
infernoD61–517%-0.02
cacheA53–260%-0.04
officeC52–340%-0.04
anubis—42–250%0.01
vertigo—21–150%0.01
overpass—21–150%0.03
shelter—21–150%-0.03
italy—10–10%-0.05
stronghold—11–0100%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
30.2%Accuracy (enemy spotted)
33.0%Spray accuracy
69.5%Counter-strafing
10.7°Preaim
663msReaction time
27.4%T opening success
45.7%CT opening success
0.43Enemies flashed / flash
0.7%Flash assists
4.98HE damage / grenade
1.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.161% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4306 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.3796% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache11–13-0.0710%20 Sept →
dust213–40.038%20 Sept →
nuke13–80.0120%20 Sept →
mirage12–12-0.0316%20 Sept →
mirage13–20.0317%20 Sept →
vertigo8–80.0015%20 Sept →
nuke8–8-0.0718%20 Sept →
overpass9–30.075%20 Sept →
inferno0–9-0.0514%4 Aug →
office13–50.0019%2 Aug →
mirage12–120.0112%2 Aug →
dust25–13-0.0726%2 Aug →
office13–9-0.0415%2 Aug →
nuke13–5-0.0319%2 Aug →
dust213–100.038%2 Aug →
mirage13–10-0.0212%1 Aug →
nuke10–13-0.0514%1 Aug →
nuke13–4-0.047%1 Aug →
inferno12–120.0110%1 Aug →
overpass12–12-0.0216%1 Aug →
dust212–12-0.038%26 Jul →
cache13–90.039%26 Jul →
cache13–8-0.049%26 Jul →
dust213–80.0214%24 Jul →
nuke5–10.0133%24 Jul →
dust213–110.0820%24 Jul →
nuke8–20.1311%24 Jul →
dust29–130.0119%24 Jul →
nuke11–13-0.037%20 Jul →
dust24–13-0.0210%20 Jul →
office8–13-0.0614%19 Jul →
shelter12–12-0.078%19 Jul →
dust28–13-0.077%15 Jul →
ancient13–5-0.0116%15 Jul →
dust23–13-0.0311%14 Jul →
shelter13–60.0016%13 Jul →
ancient7–13-0.0520%12 Jul →
dust216–12-0.0522%12 Jul →
nuke13–10-0.016%11 Jul →
mirage13–11-0.038%11 Jul →
inferno10–130.0224%11 Jul →
mirage13–11-0.0416%11 Jul →
dust29–13-0.0611%11 Jul →
nuke13–50.0137%10 Jul →
mirage12–16-0.0411%9 Jul →
dust213–50.0324%5 Jul →
mirage7–13-0.0515%5 Jul →
office6–13-0.0121%5 Jul →
inferno13–110.038%5 Jul →
anubis10–130.0116%5 Jul →
nuke13–90.0610%4 Jul →
ancient13–100.038%4 Jul →
cache7–13-0.1014%4 Jul →
mirage13–80.0111%4 Jul →
nuke4–13-0.0320%4 Jul →
dust213–8-0.0419%3 Jul →
inferno5–9-0.0315%3 Jul →
mirage16–12-0.0111%3 Jul →
nuke13–2-0.0517%2 Jul →
mirage8–13-0.0312%2 Jul →
anubis13–50.0611%2 Jul →
dust210–130.0114%1 Jul →
mirage8–130.0422%1 Jul →
mirage11–13-0.0621%1 Jul →
cache13–9-0.008%1 Jul →
mirage15–150.0312%29 Jun →
dust213–50.0114%29 Jun →
mirage13–30.0128%29 Jun →
mirage15–150.0711%29 Jun →
dust24–13-0.036%27 Jun →
anubis13–6-0.016%23 Jun →
nuke3–13-0.037%23 Jun →
ancient13–10-0.077%21 Jun →
dust213–9-0.0819%21 Jun →
dust213–70.034%20 Jun →
ancient8–13-0.030%31 May →
dust213–40.0123%31 May →
mirage8–13-0.0316%31 May →
dust25–13-0.0814%31 May →
anubis11–13-0.0313%30 May →
office9–13-0.090%30 May →
ancient6–13-0.057%30 May →
nuke12–12-0.0225%24 May →
dust24–130.0314%24 May →
inferno8–13-0.0913%23 May →
mirage16–14-0.0215%23 May →
ancient10–13-0.0510%23 May →
nuke13–6-0.0716%23 May →
dust213–40.0223%22 May →
mirage12–12-0.0312%22 May →
mirage13–11-0.037%21 May →
dust213–11-0.029%21 May →
nuke5–13-0.048%21 May →
dust210–13-0.0012%20 May →
vertigo13–60.038%15 May →
italy1–5-0.0533%15 May →
ancient8–13-0.165%15 May →
stronghold13–40.025%15 May →
nuke13–6-0.0113%15 May →
nuke8–13-0.0815%15 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.