2008lowlife

2008lowlife — CS2 Stats

76561198818052244[U:1:857786516]Steam profile ↗✓ No bans

551Tracked matches46%Win rate2023Tracked since
CSDB Rating5.1 DevelopingPositional Player
Premier CS Rating5,158Light Blue band · top ~78% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (36 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 5,158 -3,573 13 Apr – 30 Sept · 17 days played
5,1588,731peak 8,73113 Apr30 Sept
9,066Peak Premier in tracked matches
48Days played since 2025-04-13

Premier CS Rating

  • 3,573 below peak (8,731)
  • -873 over 90 days
  • Next: Blue band at 10,000 — 4,842 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG2008lowlifeFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER5,158 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning60
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY40–52–8Last 10040%Win rateTLLWLWLWWL

Last 10 vs previous 10: −10pp win rate · −0.03 avg rating · −2.2pp headshot accuracy · −6ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 639ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 618ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 621ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim6.6
Utility3.4
Positioning6.0
Opening Duels4.4
Clutch1.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.0
Utility3.4
Mechanics6.7
Opening Duels6.4
Win Impact3.7

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.05
first ⅓ avg 0.06 → last ⅓ avg 0.00
Reaction time641ms−27ms
first ⅓ avg 668ms → last ⅓ avg 641ms
Headshot accuracy20.7%−3.1%
first ⅓ avg 23.8% → last ⅓ avg 20.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 9–3 · overpass, 26 Jun →
47%Best headshot accuracy · 3–13 · inferno, 16 Jul →
438msFastest reaction time · 13–10 · mirage, 16 Sept →
13–2Biggest win · dust2, 24 Jul →

Across the last 100 tracked matches.

Highlights

3Longest win streak
9–10In matches decided by ≤2 rounds
7Overtime games

Map breakdown

dust2Best map · 63% over 8nukeWeakest map · 30% over 23
MapGradePlayedRecordWin rateAvg rating
nukeD237–1630%0.02
infernoD196–1332%-0.00
mirageC176–1135%0.04
ancientB147–750%0.02
dust2A85–363%0.07
anubisC73–443%0.01
cache—41–325%-0.01
overpass—42–250%0.11
eldorado—32–167%0.06
vertigo—11–0100%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 23). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

22Matches
41%Win rate
0.86Avg K/D
73.7ADR
53%Headshot %

Clutches & streaks

27%1v1 clutch win
25%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis560%0.7211.2
Mirage425%0.9718.3
Nuke475%0.7710.5
Inferno333%1.3417.3
Dust230%0.8013.0
Ancient333%0.629.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.1%Headshot accuracy
36.7%Accuracy (enemy spotted)
35.9%Spray accuracy
80.2%Counter-strafing
12.5°Preaim
623msReaction time
60.3%T opening success
51.2%CT opening success
0.37Enemies flashed / flash
4.9%Flash assists
6.88HE damage / grenade
8.04Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4979° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3702 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–12-0.0221%3 Oct →
ancient6–130.0219%30 Sept →
cache2–13-0.138%30 Sept →
ancient13–9-0.0416%30 Sept →
anubis4–130.0224%29 Sept →
eldorado9–50.1026%29 Sept →
eldorado3–9-0.0513%28 Sept →
ancient13–70.0122%28 Sept →
anubis13–8-0.0319%27 Sept →
anubis4–13-0.0118%27 Sept →
inferno13–40.029%27 Sept →
eldorado9–70.129%27 Sept →
nuke12–120.0516%26 Sept →
ancient13–110.0124%26 Sept →
inferno11–13-0.0228%26 Sept →
mirage3–130.0120%23 Sept →
ancient9–13-0.0237%23 Sept →
mirage13–30.0011%23 Sept →
nuke11–13-0.0329%23 Sept →
inferno9–70.0126%23 Sept →
inferno5–9-0.0731%19 Sept →
inferno9–20.1524%19 Sept →
nuke7–9-0.0914%19 Sept →
nuke13–110.0426%19 Sept →
inferno13–90.0521%17 Sept →
mirage9–130.0523%16 Sept →
dust213–11-0.0018%16 Sept →
inferno6–9-0.0810%16 Sept →
nuke3–9-0.0815%16 Sept →
mirage13–10-0.0314%16 Sept →
mirage10–130.0641%13 Sept →
ancient12–120.0523%11 Sept →
nuke4–130.0729%10 Sept →
mirage11–130.0322%10 Sept →
vertigo13–110.0623%9 Sept →
nuke12–120.0117%9 Sept →
anubis13–8-0.0015%9 Sept →
mirage4–130.0126%9 Sept →
nuke2–9-0.1116%5 Sept →
inferno8–8-0.0022%5 Sept →
inferno2–9-0.1724%5 Sept →
ancient7–13-0.0235%5 Sept →
mirage5–13-0.0123%5 Sept →
inferno4–9-0.1014%5 Sept →
nuke9–13-0.0123%5 Sept →
mirage16–140.0519%24 Jul →
dust213–20.0734%24 Jul →
mirage10–13-0.0219%23 Jul →
dust213–90.1221%19 Jul →
anubis13–50.0523%18 Jul →
nuke7–13-0.0127%18 Jul →
anubis6–13-0.0119%17 Jul →
mirage16–130.1223%17 Jul →
ancient13–60.0920%16 Jul →
mirage10–130.0620%16 Jul →
inferno3–13-0.0947%16 Jul →
nuke2–13-0.1017%14 Jul →
ancient13–100.0634%14 Jul →
nuke9–50.1035%14 Jul →
ancient15–150.0127%12 Jul →
nuke13–70.0018%12 Jul →
inferno9–20.0617%5 Jul →
nuke9–30.1216%5 Jul →
nuke9–130.0017%5 Jul →
overpass2–90.0335%29 Jun →
mirage11–130.0718%26 Jun →
nuke13–90.0317%26 Jun →
overpass9–30.2626%26 Jun →
mirage13–40.0116%20 May →
nuke5–90.0323%20 May →
inferno7–90.0521%20 May →
mirage10–130.0433%9 May →
anubis10–130.0422%4 May →
nuke9–10.2324%4 May →
cache10–130.0421%30 Apr →
inferno9–20.1813%30 Apr →
cache13–100.0316%29 Apr →
cache5–130.0318%29 Apr →
ancient14–160.0424%26 Apr →
overpass9–40.2140%26 Apr →
mirage7–50.1026%25 Apr →
nuke12–12-0.0135%25 Apr →
nuke10–130.0718%22 Apr →
ancient6–13-0.0119%21 Apr →
mirage16–140.0634%8 Apr →
inferno14–160.0314%5 Apr →
dust213–110.1319%3 Apr →
ancient11–20.0929%3 Apr →
dust29–130.1522%2 Apr →
inferno15–150.0618%29 Mar →
overpass4–9-0.0532%24 Mar →
nuke11–130.0921%20 Feb →
inferno4–13-0.0721%29 Jan →
dust213–30.1135%22 Jan →
dust23–130.0241%19 Jan →
dust27–13-0.0322%9 Jan →
inferno4–13-0.0323%27 Dec →
inferno6–13-0.0311%13 Apr →
nuke13–90.0226%13 Apr →
ancient13–50.0526%13 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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