Kurele — CS2 Stats
76561198797818110[U:1:837552382]
How this compares with the same rank
Median values for Level 9 among CSDB-tracked players (n=1,109), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 9 median | Level 10 median | vs Level 10 |
|---|---|---|---|---|
| Headshot rate | 45.6% | 49.0% | 52.0% | 6.5% short |
| Shot accuracy | 11.9% | 13.1% | 13.7% | 1.8% short |
| Kill/death ratio | 1.00 | 1.08 | 1.08 | 0.08 short |
| Match win rate | 50.7% | 46.9% | 48.8% | above |
This profile matches the typical Level 10 player on 1 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 89% playstyle similarity
Most alike: opening-duel success, utility contribution.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLLWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 94 | 60% | 1.04 | 16.0 |
| Anubis | 50 | 56% | 1.09 | 15.6 |
| Dust2 | 38 | 47% | 1.10 | 15.0 |
| Inferno | 30 | 60% | 1.10 | 15.4 |
| Ancient | 28 | 68% | 1.20 | 14.0 |
| Nuke | 16 | 62% | 1.20 | 14.7 |
| Vertigo | 14 | 43% | 0.98 | 15.2 |
| Train | 1 | 100% | 0.94 | 17.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 30.7143% — below the 40% mark we flag