shmecks㋡

shmecks㋡ — CS2 Stats

76561198774908592[U:1:814642864]Steam profile ↗✓ No bans

263Tracked matches62%Win rate2025Tracked since
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating11,237Blue band · top ~48.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−848Premier CS Rating · 12,085 → 11,237

Rating over time

Premier CS Rating: 11,237 +430 19 Jul – 12 Oct · 27 days played
7,26912,085peak 12,08519 Jul12 Oct
12,085Peak Premier in tracked matches
34Days played since 2026-07-12

Premier CS Rating

  • 848 below peak (12,085)
  • +3,705 over 30 days · improving
  • +430 over 90 days
  • Next: Purple band at 15,000 — 3,763 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGshmecks㋡PREMIER11,237 · Blue bandcsdb.gg/stats

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Performance scores

Aim56
Positioning55
Utility38

0–100 skill scores via Leetify.

Recent form

COLD44–49–7Last 10044%Win rateLLLWLWWLLL

Last 10 vs previous 10: −40pp win rate · −0.04 avg rating · +1.6pp headshot accuracy · −51ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 620ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 595ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 621ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.6
Utility3.8
Positioning5.5
Opening Duels1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 81% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 51% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.5
Utility3.8
Mechanics5.8
Opening Duels3.1
Win Impact9.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time613ms−55ms
first ⅓ avg 668ms → last ⅓ avg 613ms
Headshot accuracy13.3%−2.4%
first ⅓ avg 15.7% → last ⅓ avg 13.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–6 · dust2, 24 Jul →
36%Best headshot accuracy · 7–13 · ancient, 19 Jul →
453msFastest reaction time · 6–13 · inferno, 19 Jul →
13–1Biggest win · cache, 26 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L3Current streak
9–6In matches decided by ≤2 rounds
14Overtime games

Map breakdown

ancientBest map · 60% over 15nukeWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC229–1341%-0.01
anubisB157–847%-0.02
ancientA159–660%0.02
infernoC146–843%0.02
dust2C146–843%0.03
cacheC135–838%-0.00
nukeD72–529%-0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
34.2%Accuracy (enemy spotted)
33.4%Spray accuracy
76.0%Counter-strafing
10.0°Preaim
598msReaction time
51.3%T opening success
33.7%CT opening success
0.41Enemies flashed / flash
1.8%Flash assists
8.89HE damage / grenade
7.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5114% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4133 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 33.6735% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache11–13-0.0211%12 Oct →
anubis4–13-0.105%12 Oct →
nuke2–13-0.1011%12 Oct →
nuke16–140.0011%11 Oct →
cache8–13-0.0117%11 Oct →
ancient13–7-0.029%10 Oct →
inferno16–140.0611%10 Oct →
cache11–130.0616%10 Oct →
ancient7–130.0218%10 Oct →
ancient10–13-0.0222%5 Oct →
anubis13–50.0211%4 Oct →
inferno15–150.0712%4 Oct →
dust213–110.0617%4 Oct →
anubis4–13-0.0517%4 Oct →
ancient13–50.0411%4 Oct →
anubis13–110.0916%4 Oct →
cache13–90.019%4 Oct →
ancient5–00.030%4 Oct →
ancient13–9-0.0112%4 Oct →
dust28–130.029%3 Oct →
anubis13–70.0112%3 Oct →
anubis13–6-0.0612%3 Oct →
dust29–13-0.048%1 Oct →
ancient16–130.0823%30 Sept →
mirage11–13-0.0717%30 Sept →
dust213–100.0220%28 Sept →
mirage13–8-0.037%28 Sept →
anubis13–100.0211%28 Sept →
ancient13–20.0514%27 Sept →
mirage13–30.0419%27 Sept →
cache16–140.0412%26 Sept →
cache13–10.1319%26 Sept →
nuke15–150.0917%26 Sept →
mirage9–13-0.0319%26 Sept →
inferno12–120.0312%26 Sept →
nuke4–13-0.0420%25 Sept →
anubis11–130.0216%25 Sept →
ancient16–14-0.0716%20 Sept →
cache13–70.1216%4 Sept →
anubis7–13-0.0017%4 Sept →
mirage2–13-0.0712%4 Sept →
mirage13–4-0.044%4 Sept →
mirage9–13-0.0220%21 Aug →
cache3–13-0.0710%15 Aug →
anubis13–16-0.0713%15 Aug →
inferno7–130.0313%15 Aug →
ancient10–13-0.0120%15 Aug →
dust28–13-0.0135%15 Aug →
ancient11–13-0.0514%15 Aug →
anubis13–5-0.0519%15 Aug →
inferno15–15-0.0510%14 Aug →
ancient16–13-0.0214%14 Aug →
mirage8–13-0.0118%11 Aug →
dust213–70.0825%11 Aug →
dust29–130.0018%5 Aug →
dust213–11-0.0217%5 Aug →
mirage6–130.0612%5 Aug →
dust20–13-0.0214%5 Aug →
dust26–00.1015%5 Aug →
cache6–13-0.0218%31 Jul →
ancient10–13-0.0316%31 Jul →
anubis7–13-0.0018%30 Jul →
anubis13–60.0323%30 Jul →
nuke12–120.0019%30 Jul →
mirage13–160.0126%30 Jul →
nuke13–5-0.0010%29 Jul →
inferno13–80.0319%29 Jul →
ancient13–70.1017%28 Jul →
dust213–60.2225%24 Jul →
mirage10–130.0617%24 Jul →
mirage13–11-0.0112%23 Jul →
mirage13–8-0.0416%22 Jul →
mirage13–5-0.0516%22 Jul →
anubis3–13-0.043%20 Jul →
cache7–13-0.0418%20 Jul →
mirage5–13-0.0520%20 Jul →
inferno13–9-0.0018%20 Jul →
inferno13–90.1120%19 Jul →
cache9–13-0.0717%19 Jul →
inferno6–13-0.0820%19 Jul →
mirage13–6-0.0510%19 Jul →
inferno6–130.0416%19 Jul →
mirage2–13-0.016%19 Jul →
ancient7–130.1536%19 Jul →
cache6–13-0.088%18 Jul →
mirage13–70.0613%17 Jul →
mirage2–130.0610%17 Jul →
dust25–13-0.019%17 Jul →
anubis6–13-0.0913%17 Jul →
inferno14–160.0116%17 Jul →
cache13–6-0.0518%17 Jul →
mirage13–50.0218%17 Jul →
inferno16–14-0.0416%15 Jul →
nuke15–15-0.0417%15 Jul →
dust27–13-0.0023%14 Jul →
dust29–13-0.0420%13 Jul →
mirage2–13-0.065%13 Jul →
mirage12–12-0.0115%12 Jul →
inferno3–13-0.0620%12 Jul →
inferno13–30.0612%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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