AAAA

AAAA — CS2 Stats

76561198762875743[U:1:802610015]Steam profile ↗✓ No bans

223Tracked matches48%Win rate2026Tracked since
180Hours in CS4Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
Premier CS Rating11,105Blue band · top ~49% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Oct 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,105 +299 7 May – 8 Oct · 23 days played
10,27412,257peak 12,2577 May8 Oct
12,333Peak Premier in tracked matches
34Days played since 2026-05-01

Premier CS Rating

  • 1,152 below peak (12,257)
  • -352 over 30 days · steady
  • Next: Purple band at 15,000 — 3,895 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate71.9%42.0%44.3%above
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio1.500.981.03above
Match win rate52.0%43.8%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAAAAPREMIER11,105 · Blue bandcsdb.gg/stats

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Performance scores

Aim88
Positioning58
Utility57

0–100 skill scores via Leetify.

Recent form

COLD52–46–2Last 10052%Win rateLLWWWLLLLL

Last 10 vs previous 10: −50pp win rate · −0.03 avg rating · +9.8pp headshot accuracy · +4ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 34%
  • Avg reaction 648ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 42%
  • Avg reaction 664ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 37%
  • Avg reaction 662ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.8
Utility5.7
Positioning5.8
Opening Duels2.5

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 94% playstyle similarity

Most alike: opening-duel success, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.8
Utility5.7
Mechanics8.5
Opening Duels3.7
Win Impact4.4

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time651ms−50ms
first ⅓ avg 701ms → last ⅓ avg 651ms
Headshot accuracy34.8%+0.9%
first ⅓ avg 33.8% → last ⅓ avg 34.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–0 · nuke, 2 Sept →
100%Best headshot accuracy · 6–0 · cache, 10 Aug →
375msFastest reaction time · 9–4 · inferno, 5 Sept →
13–0Biggest win · ancient, 4 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
6–7In matches decided by ≤2 rounds
4Overtime games

Map breakdown

mirageBest map · 83% over 12ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB2815–1354%0.00
nukeA2212–1055%0.01
cacheB157–847%0.02
mirageS1210–283%0.00
anubisB63–350%0.01
dust2D62–433%-0.02
ancientD51–420%-0.06
vertigo—30–30%-0.01
train—21–150%-0.01
overpass—11–0100%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

9,306Lifetime kills
1.50K/D · Top 5% of Blue band
302Matches
52.0%Match win rate · Top 10% of Blue band
71.9%Headshot % · Top 1% of Blue band
0.0%Shot accuracy
680MVPs
109Hours (in match)
107Bombs planted
28Bombs defused

Most-used weapons

Lifetime map wins

591inferno
523nuke
282dust2
118vertigo
89train
13office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

35.1%Headshot accuracy
34.5%Accuracy (enemy spotted)
39.3%Spray accuracy
88.4%Counter-strafing
9.2°Preaim
657msReaction time
52.2%T opening success
37.3%CT opening success
0.56Enemies flashed / flash
7.5%Flash assists
10.08HE damage / grenade
13.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.3042% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–16-0.0121%8 Oct →
mirage3–13-0.0133%8 Oct →
inferno13–11-0.0324%5 Oct →
inferno13–70.0153%1 Oct →
nuke13–50.0540%1 Oct →
inferno3–130.0338%1 Oct →
cache4–130.0056%1 Oct →
nuke9–130.0167%1 Oct →
inferno0–3-0.120%29 Sept →
nuke5–10.0286%29 Sept →
overpass13–30.0131%29 Sept →
nuke13–50.0731%29 Sept →
inferno13–110.0443%29 Sept →
anubis6–13-0.0121%28 Sept →
dust213–7-0.0153%28 Sept →
nuke13–50.0214%25 Sept →
nuke10–130.0034%25 Sept →
inferno13–30.0323%24 Sept →
inferno13–40.0119%24 Sept →
anubis13–40.1350%24 Sept →
inferno8–5-0.0017%24 Sept →
mirage11–0-0.0255%24 Sept →
cache6–130.0127%24 Sept →
inferno15–15-0.0136%23 Sept →
vertigo6–130.0019%23 Sept →
inferno13–90.0141%23 Sept →
cache11–13-0.0540%23 Sept →
inferno11–13-0.0523%23 Sept →
train8–13-0.0543%23 Sept →
ancient7–13-0.0923%23 Sept →
nuke7–130.0434%16 Sept →
nuke13–80.0330%15 Sept →
dust24–13-0.0022%15 Sept →
cache13–110.1034%14 Sept →
ancient4–13-0.0853%14 Sept →
cache13–11-0.0131%14 Sept →
inferno5–13-0.0443%10 Sept →
vertigo11–13-0.0134%10 Sept →
vertigo7–9-0.0147%10 Sept →
inferno9–30.1532%9 Sept →
cache6–13-0.0427%9 Sept →
inferno13–40.0943%8 Sept →
ancient3–13-0.0750%5 Sept →
inferno9–4-0.0329%5 Sept →
nuke3–130.0265%5 Sept →
nuke9–13-0.0879%5 Sept →
anubis13–5-0.0646%5 Sept →
inferno4–13-0.0957%5 Sept →
nuke13–50.0645%5 Sept →
inferno13–90.0750%5 Sept →
mirage7–3-0.0550%5 Sept →
mirage13–100.0147%4 Sept →
inferno13–20.1064%4 Sept →
cache2–8-0.0280%4 Sept →
nuke10–100.0366%4 Sept →
nuke13–2-0.0350%4 Sept →
train13–50.0373%4 Sept →
ancient13–00.0133%4 Sept →
cache13–60.1148%4 Sept →
mirage13–60.0718%4 Sept →
inferno8–130.0325%4 Sept →
mirage13–40.0825%3 Sept →
anubis7–13-0.0645%2 Sept →
nuke13–00.1597%2 Sept →
inferno5–130.0932%2 Sept →
cache9–00.0646%29 Aug →
inferno4–13-0.0417%29 Aug →
anubis13–70.0642%17 Aug →
mirage13–110.0635%17 Aug →
nuke13–50.1151%12 Aug →
mirage13–8-0.0153%12 Aug →
nuke13–7-0.0138%12 Aug →
cache13–10.1338%10 Aug →
mirage13–9-0.0315%10 Aug →
cache6–0-0.01100%10 Aug →
nuke7–13-0.0316%29 Jul →
cache6–13-0.0940%9 Jul →
inferno9–13-0.0434%9 Jul →
inferno2–13-0.0253%9 Jul →
nuke5–1-0.0350%9 Jul →
cache1–130.0225%9 Jul →
nuke13–7-0.0925%28 May →
dust212–160.0026%27 May →
inferno5–10-0.019%27 May →
nuke13–3-0.0623%27 May →
inferno1–6-0.110%27 May →
dust213–10.0115%25 May →
inferno3–3-0.0157%25 May →
nuke0–13-0.0544%23 May →
inferno13–6-0.0333%16 May →
cache13–80.0530%13 May →
ancient9–13-0.0540%13 May →
mirage13–1-0.0418%13 May →
mirage11–130.0347%9 May →
anubis15–15-0.0024%9 May →
dust22–13-0.1120%8 May →
mirage13–0-0.0525%8 May →
inferno13–1-0.0136%7 May →
dust29–130.0032%7 May →
cache12–110.0223%1 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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