Ali

Ali — CS2 Stats

76561199822497424[U:1:1862231696]Steam profile ↗✓ No bans

492Tracked matches61%Win rate2025Tracked since
241Hours in CS
CSDB Rating7.2 StrongPositional Player
Premier CS Rating13,181Blue band · top ~38% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,181 +5,620 2 Apr – 29 Sept · 26 days played
7,56114,541peak 14,5412 Apr29 Sept
14,541Peak Premier in tracked matches
38Days played since 2026-04-02

Premier CS Rating

  • 1,360 below peak (14,541)
  • +3,126 over 90 days
  • Next: Purple band at 15,000 — 1,819 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate72.4%42.0%44.3%above
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio1.150.981.03above
Match win rate50.5%43.8%45.2%above

This profile matches the typical Purple band player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAliPREMIER13,181 · Blue bandcsdb.gg/stats

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Performance scores

Aim82
Positioning75
Utility62

0–100 skill scores via Leetify.

Recent form

STEADY58–40–2Last 10058%Win rateTLLWWWLWWL

Last 10 vs previous 10: −30pp win rate · −0.05 avg rating · +0.3pp headshot accuracy · +109ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 702ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 643ms

Last 20

  • 13–6–1 · 65% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 24%
  • Avg reaction 589ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim8.2
Utility6.2
Positioning7.5
Opening Duels5.4

Strong CT-side openerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 1.04 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 64% on CT to 48% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning7.5
Utility6.2
Mechanics8.0
Opening Duels6.5
Win Impact8.6

Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.01 → last ⅓ avg 0.04
Reaction time602ms−89ms
first ⅓ avg 692ms → last ⅓ avg 602ms
Headshot accuracy22.9%−12.4%
first ⅓ avg 35.2% → last ⅓ avg 22.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 10–13 · nuke, 25 Sept →
100%Best headshot accuracy · 1–4 · nuke, 29 Aug →
375msFastest reaction time · 1–13 · nuke, 29 Aug →
13–1Biggest win · dust2, 23 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 69% over 16ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA2716–1159%0.02
dust2B1910–953%0.02
infernoS1611–569%0.02
mirageS128–467%0.00
cacheB105–550%0.01
ancientD62–433%0.03
anubis—43–175%0.06
overpass—32–167%0.06
vertigo—20–20%0.04
train—11–0100%0.15

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

15,055Lifetime kills
1.15K/D · Top 25% of Blue band
535Matches
50.5%Match win rate · Top 10% of Blue band
72.4%Headshot % · Top 1% of Blue band
0.0%Shot accuracy
903MVPs
241Hours (in match)
227Bombs planted
68Bombs defused

Most-used weapons

Lifetime map wins

1,086nuke
857inferno
605dust2
395train
70vertigo
9italy
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.8%Headshot accuracy
36.3%Accuracy (enemy spotted)
36.7%Spray accuracy
86.2%Counter-strafing
9.4°Preaim
578msReaction time
48.1%T opening success
63.7%CT opening success
1.04Enemies flashed / flash
6.2%Flash assists
7.30HE damage / grenade
7.13Flashes / match

Recommended for you

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
vertigo12–120.0220%3 Oct →
inferno0–3-0.080%29 Sept →
nuke5–10.0973%29 Sept →
overpass13–30.0221%29 Sept →
nuke13–50.0223%29 Sept →
inferno13–110.0030%29 Sept →
dust214–16-0.0124%29 Sept →
inferno13–100.1326%28 Sept →
cache13–80.0514%28 Sept →
mirage8–13-0.0011%28 Sept →
nuke13–60.0431%28 Sept →
nuke13–10-0.0325%28 Sept →
cache2–130.0322%27 Sept →
nuke13–50.0716%25 Sept →
nuke10–130.1827%25 Sept →
inferno13–30.0521%24 Sept →
inferno13–40.1821%24 Sept →
anubis13–40.1422%24 Sept →
inferno8–5-0.0525%24 Sept →
mirage11–00.1527%24 Sept →
cache6–130.0126%24 Sept →
nuke13–40.1019%23 Sept →
cache9–130.0224%23 Sept →
dust22–130.0526%23 Sept →
dust20–13-0.0022%23 Sept →
dust20–12-0.070%23 Sept →
dust213–10.0225%23 Sept →
dust24–00.0214%23 Sept →
cache13–30.0719%23 Sept →
inferno15–150.0622%23 Sept →
cache13–100.0637%15 Sept →
cache13–80.0123%29 Aug →
cache2–6-0.0720%29 Aug →
nuke1–130.0147%29 Aug →
train13–10.1525%29 Aug →
nuke13–6-0.0350%29 Aug →
nuke1–40.18100%29 Aug →
inferno10–13-0.0616%26 Aug →
nuke13–40.0138%26 Aug →
nuke13–11-0.0541%21 Aug →
nuke7–13-0.0928%21 Aug →
cache13–1-0.0429%21 Aug →
inferno13–100.1121%19 Aug →
inferno13–3-0.0140%19 Aug →
mirage9–13-0.0124%19 Aug →
ancient8–130.0631%12 Aug →
dust210–13-0.0134%12 Aug →
mirage11–20.0120%12 Aug →
vertigo1–60.0535%11 Aug →
inferno13–50.1123%10 Aug →
dust213–30.1231%29 Jul →
dust213–3-0.0419%29 Jul →
mirage3–0-0.0750%29 Jul →
cache4–13-0.0321%10 Jul →
dust20–20.0740%25 Jun →
dust20–13-0.040%25 Jun →
nuke0–13-0.010%25 Jun →
ancient13–110.0821%8 Jun →
inferno5–13-0.0725%8 Jun →
dust20–13-0.110%8 Jun →
dust213–30.1028%8 Jun →
inferno13–2-0.0059%8 Jun →
nuke13–90.0724%30 May →
ancient13–90.0318%30 May →
inferno13–8-0.0829%29 May →
inferno1–6-0.038%25 May →
nuke13–60.1220%25 May →
nuke3–13-0.0543%25 May →
overpass7–130.0927%20 May →
nuke13–3-0.0343%20 May →
dust213–60.0342%20 May →
overpass13–70.0619%15 May →
nuke8–130.0250%15 May →
dust213–80.0720%15 May →
mirage5–13-0.0713%13 May →
nuke10–130.0138%12 May →
anubis13–50.0628%12 May →
anubis11–130.0312%12 May →
nuke3–13-0.0720%9 May →
ancient5–13-0.0632%9 May →
mirage13–40.0722%4 May →
dust213–90.1035%4 May →
mirage13–40.0927%1 May →
mirage13–20.0132%1 May →
ancient9–130.1022%23 Apr →
mirage13–10-0.0528%23 Apr →
nuke6–13-0.0428%22 Apr →
nuke9–2-0.0411%22 Apr →
mirage6–13-0.0260%21 Apr →
inferno13–50.0144%18 Apr →
nuke13–11-0.0150%18 Apr →
nuke13–30.0256%18 Apr →
anubis13–10.0160%12 Apr →
dust213–10-0.0145%12 Apr →
dust211–130.0543%7 Apr →
ancient9–13-0.0641%6 Apr →
nuke13–60.0250%6 Apr →
mirage13–6-0.0618%3 Apr →
dust213–90.0141%3 Apr →
nuke13–30.0563%2 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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