nano

nano — CS2 Stats

76561198729252516[U:1:768986788]Steam profile ↗✓ No bans

56Tracked matches34%Win rate2026Tracked since
333Hours in CS8Hrs last 2 wks
CSDB Rating2.1 LearningPositional Player
WingmanSilver IV
Ladder ranks via Leetify

Performance scores

Aim23
Positioning32
Utility11

0–100 skill scores via Leetify.

Recent form

COLD20–33–3Last 5636%Win rateWLLLLLWWLL

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +2.7pp headshot accuracy · +28ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.09
  • Avg headshot accuracy 12%
  • Avg reaction 511ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 11%
  • Avg reaction 605ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 9%
  • Avg reaction 591ms

Newest first, from the last 56 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim2.3
Utility1.1
Positioning3.2
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 77% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 654ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.3
Positioning3.2
Utility1.1
Mechanics4.3
Opening Duels0.0
Win Impact0.0

Composite 2.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07+0.01
first ⅓ avg -0.08 → last ⅓ avg -0.07
Reaction time585ms−163ms
first ⅓ avg 748ms → last ⅓ avg 585ms
Headshot accuracy9.6%−4.6%
first ⅓ avg 14.2% → last ⅓ avg 9.6%

Rolling 5-match average across the last 56 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–7 · inferno, 21 May →
38%Best headshot accuracy · 4–9 · inferno, 21 May →
398msFastest reaction time · 4–13 · dust2, 23 Sept →
13–1Biggest win · inferno, 27 Oct →

Across the last 56 tracked matches.

Highlights

3Longest win streak
5–1In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 40% over 30nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC3012–1840%-0.06
mirageD82–625%-0.07
dust2D62–433%-0.04
nukeD61–517%-0.13
anubis—21–150%-0.04
overpass—10–10%-0.21
cache—11–0100%-0.09
vertigo—10–10%-0.13
office—11–0100%-0.08

Across the last 56 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

1,919Lifetime kills
0.54K/D
220Matches
35.9%Match win rate
47.3%Headshot % · Top 50% of tracked players
0.0%Shot accuracy
467MVPs
65Hours (in match)
179Bombs planted
24Bombs defused

Most-used weapons

Lifetime map wins

1,397inferno
130dust2
51nuke
33vertigo
13office
10train
1ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.1%Headshot accuracy
28.1%Accuracy (enemy spotted)
29.7%Spray accuracy
69.3%Counter-strafing
12.6°Preaim
654msReaction time
22.6%T opening success
17.7%CT opening success
0.25Enemies flashed / flash
0.5%Flash assists
0.43HE damage / grenade
2.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.6008° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.1377% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2543 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–10.0313%27 Oct →
mirage1–13-0.120%27 Oct →
mirage4–13-0.1022%20 Oct →
inferno7–9-0.0411%20 Oct →
overpass4–9-0.2115%19 Oct →
inferno3–9-0.260%19 Oct →
inferno9–7-0.0313%19 Oct →
inferno9–10.0623%8 Oct →
mirage10–13-0.064%5 Oct →
inferno7–13-0.074%5 Oct →
anubis13–30.014%5 Oct →
mirage10–13-0.078%5 Oct →
inferno5–13-0.106%5 Oct →
mirage4–13-0.0410%29 Sept →
mirage6–13-0.0613%29 Sept →
dust210–13-0.097%25 Sept →
dust210–00.0510%24 Sept →
dust24–13-0.089%23 Sept →
cache13–5-0.090%21 Sept →
dust29–13-0.0612%16 Sept →
anubis3–13-0.109%16 Sept →
inferno13–100.0218%18 Aug →
inferno4–13-0.0424%18 Aug →
mirage13–9-0.079%17 Aug →
inferno1–13-0.1111%1 Jul →
mirage13–2-0.0519%1 Jul →
inferno4–9-0.146%24 Jun →
nuke1–9-0.1410%24 Jun →
inferno6–9-0.0625%24 Jun →
nuke2–9-0.196%24 Jun →
dust213–11-0.0318%19 Jun →
inferno12–12-0.0817%19 Jun →
vertigo9–13-0.1313%8 Jun →
inferno9–60.107%22 May →
inferno2–9-0.1818%22 May →
inferno9–1-0.0413%22 May →
inferno5–13-0.039%21 May →
inferno4–9-0.0938%21 May →
inferno9–30.118%21 May →
inferno9–70.1313%21 May →
inferno3–9-0.1619%21 May →
inferno5–9-0.1510%21 May →
nuke2–9-0.1114%21 May →
nuke5–13-0.1021%29 Apr →
nuke13–7-0.104%29 Apr →
office13–7-0.086%25 Apr →
dust28–13-0.0217%25 Apr →
nuke3–13-0.1214%24 Apr →
inferno1–9-0.1620%24 Apr →
inferno9–20.0412%24 Apr →
inferno12–12-0.0712%22 Apr →
inferno0–9-0.2120%15 Apr →
inferno16–14-0.0930%10 Apr →
inferno17–7-0.1117%18 Mar →
inferno13–11-0.087%16 Mar →
inferno12–12-0.0812%16 Mar →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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