DaakiBörsta

DaakiBörsta — CS2 Stats

FI76561198713853649[U:1:753587921]Steam profile ↗✓ No bans

99Tracked matches48%Win rate2026Tracked since
CSDB Rating3.3 LearningSupport
Premier CS Rating7,372Light Blue band · top ~67.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 25 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 7,372 +462 5 Jun15 Sept · 19 days played
4,6448,939peak 8,9395 Jun15 Sept
9,045Peak Premier in tracked matches
41Days played since 2026-04-25

Premier CS Rating

  • 1,567 below peak (8,939)
  • +421 over 30 days · improving
  • +68 over 90 days
  • Next: Blue band at 10,000 2,628 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDaakiBörstaPREMIER7,372 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim35
Positioning43
Utility50

0–100 skill scores via Leetify.

Recent form

COLD40545Last 9940%Win rateLWLLWLLWLT

Last 10 vs previous 10: −30pp win rate · −0.01 avg rating · +2.2pp headshot accuracy · −37ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 600ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 581ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 599ms

Newest first, from the last 99 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.8 against its own average).

Aim3.5
Utility5.0
Positioning4.3
Opening Duels0.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 65% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning4.3
Utility5.0
Mechanics3.5
Opening Duels0.9
Win Impact4.4

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.02
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time614ms−77ms
first ⅓ avg 691ms → last ⅓ avg 614ms
Headshot accuracy12.2%+1.1%
first ⅓ avg 11.1% → last ⅓ avg 12.2%

Rolling 5-match average across the last 99 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–2 · nuke, 1 Aug
28%Best headshot accuracy · 16–12 · inferno, 5 Aug
406msFastest reaction time · 12–12 · ancient, 7 May
13–1Biggest win · inferno, 25 Aug

Across the last 99 tracked matches.

Highlights

5Longest win streak
510In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 67% over 6mirageWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2C1981142%-0.03
infernoC145936%-0.03
nukeB147750%0.01
cacheD1441029%-0.04
ancientC135838%-0.04
mirageD113827%-0.04
anubisS64267%-0.01
overpassC52340%-0.05
vertigo21150%-0.01
train110100%-0.08

Across the last 99 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.5%Headshot accuracy
29.7%Accuracy (enemy spotted)
30.1%Spray accuracy
66.0%Counter-strafing
9.9°Preaim
607msReaction time
24.1%T opening success
36.9%CT opening success
0.50Enemies flashed / flash
3.6%Flash assists
8.60HE damage / grenade
7.40Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.5256% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4973 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.1484% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0420%15 Sept
nuke13–90.029%15 Sept
dust26–13-0.0321%15 Sept
nuke0–13-0.0419%12 Sept
ancient13–7-0.085%9 Sept
dust27–130.0218%9 Sept
anubis9–13-0.087%9 Sept
dust213–30.0117%30 Aug
cache6–13-0.0518%28 Aug
nuke15–15-0.027%28 Aug
anubis16–140.008%28 Aug
inferno13–1-0.0211%25 Aug
cache13–60.0512%25 Aug
mirage6–13-0.0217%11 Aug
dust213–100.0110%10 Aug
ancient13–10-0.076%10 Aug
inferno8–13-0.056%10 Aug
dust211–13-0.068%5 Aug
ancient5–13-0.1013%5 Aug
inferno16–120.0628%5 Aug
cache14–16-0.0516%3 Aug
dust213–11-0.083%3 Aug
inferno12–160.012%1 Aug
nuke13–20.2011%1 Aug
dust213–40.0313%1 Aug
dust213–9-0.1010%1 Aug
anubis7–13-0.077%1 Aug
nuke13–9-0.048%18 Jul
cache10–13-0.0115%18 Jul
ancient11–130.0512%18 Jul
dust29–130.0425%17 Jul
inferno9–13-0.0016%17 Jul
mirage13–9-0.057%15 Jul
nuke13–50.1315%15 Jul
inferno6–13-0.0810%15 Jul
mirage10–130.0314%12 Jul
inferno7–13-0.050%12 Jul
inferno13–11-0.0010%11 Jul
ancient6–13-0.018%11 Jul
cache11–13-0.0711%11 Jul
ancient6–13-0.056%11 Jul
nuke13–90.0510%11 Jul
dust25–13-0.027%9 Jul
anubis13–40.128%9 Jul
mirage5–13-0.1017%2 Jul
mirage13–50.027%2 Jul
cache11–13-0.0713%27 Jun
mirage6–13-0.096%27 Jun
dust211–13-0.000%26 Jun
overpass6–13-0.127%18 Jun
vertigo13–50.016%18 Jun
nuke13–7-0.0417%18 Jun
mirage13–90.0817%9 Jun
ancient13–90.034%7 Jun
ancient14–16-0.088%5 Jun
mirage13–16-0.076%5 Jun
inferno5–13-0.033%5 Jun
mirage4–13-0.0712%2 Jun
dust21–13-0.070%20 May
mirage7–13-0.077%20 May
dust210–13-0.0317%20 May
dust216–13-0.0914%19 May
inferno8–13-0.077%19 May
overpass5–130.018%15 May
nuke8–13-0.077%15 May
mirage5–13-0.0514%15 May
cache2–13-0.034%13 May
dust20–13-0.1011%13 May
inferno9–7-0.055%13 May
cache12–12-0.0620%13 May
overpass9–10.025%13 May
nuke12–120.0211%12 May
dust28–13-0.0422%8 May
ancient11–130.0216%8 May
inferno6–13-0.079%7 May
ancient12–12-0.0810%7 May
cache11–13-0.0421%7 May
ancient8–13-0.093%6 May
dust213–5-0.0314%6 May
nuke12–12-0.0412%6 May
inferno13–5-0.045%6 May
overpass8–1-0.060%6 May
ancient13–5-0.0411%6 May
nuke2–13-0.059%5 May
cache7–13-0.0419%4 May
cache13–3-0.0212%3 May
cache13–9-0.0720%2 May
cache13–11-0.078%2 May
cache1–10-0.0712%29 Apr
nuke6–130.0525%27 Apr
anubis13–10-0.056%26 Apr
dust211–13-0.099%26 Apr
nuke13–5-0.0211%25 Apr
dust213–80.0110%25 Apr
train10–7-0.0813%25 Apr
ancient13–10-0.077%25 Apr
anubis13–10.039%25 Apr
vertigo5–13-0.036%25 Apr
overpass9–13-0.0812%25 Apr

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →