School Boy

School Boy — CS2 Stats

FI76561198112848683[U:1:152582955]Steam profile ↗✓ No bans

782Tracked matches63%Win rate2020Tracked since
2,892Hours in CS5Hrs last 2 wks
CSDB Rating5.6 SolidAll-Rounder
Premier CS Rating9,999Light Blue band · top ~54.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 23 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 9,999 -963 23 Jun12 Sept · 34 days played
6,12511,683peak 11,68323 Jun12 Sept
12,007Peak Premier in tracked matches
45Days played since 2026-06-23

Premier CS Rating

  • 1,684 below peak (11,683)
  • +2,638 over 30 days · improving
  • -963 over 90 days
  • Next: Blue band at 10,000 1 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,337), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate34.4%39.9%41.9%7.5% short
Shot accuracy14.0%6.9%9.6%above
Kill/death ratio1.020.920.98above
Match win rate42.8%42.3%43.8%1.0% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSchool BoyPREMIER9,999 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning55
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY42535Last 10042%Win rateWLWLLWLWLL

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −2.8pp headshot accuracy · +15ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 622ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 574ms

Last 20

  • 983 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim6.8
Utility5.9
Positioning5.5
Opening Duels4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 88% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.5
Utility5.9
Mechanics6.3
Opening Duels3.1
Win Impact9.3

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.04
first ⅓ avg -0.02 → last ⅓ avg 0.01
Reaction time569ms−174ms
first ⅓ avg 743ms → last ⅓ avg 569ms
Headshot accuracy13.4%−0.0%
first ⅓ avg 13.4% → last ⅓ avg 13.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–11 · dust2, 14 Aug
28%Best headshot accuracy · 8–13 · dust2, 1 Aug
453msFastest reaction time · 16–13 · ancient, 5 Sept
13–0Biggest win · nuke, 23 Jul

Across the last 100 tracked matches.

Highlights

7Longest win streak
65In matches decided by ≤2 rounds
16Overtime games

Map breakdown

infernoBest map · 56% over 9nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
dust2C27111641%-0.01
mirageC1981142%-0.00
ancientB157847%0.01
nukeD134931%0.01
infernoA95456%0.01
anubisB84450%0.01
cacheC73443%0.00
overpass2020%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,495Lifetime kills
1.02K/D · Top 50% of Light Blue band
3,625Matches
42.8%Match win rate · Top 50% of Light Blue band
34.4%Headshot %
14.0%Shot accuracy · Top 25% of Light Blue band
7,303MVPs
1,611Hours (in match)
4,650Bombs planted
894Bombs defused

Most-used weapons

AWP15,073
AK-4714,489
AUG1,837
SG 5531,832
P901,727

Lifetime map wins

7,550dust2
4,863nuke
4,831inferno
2,139vertigo
1,415train
149cbble
38office
34lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
35.9%Accuracy (enemy spotted)
36.1%Spray accuracy
78.3%Counter-strafing
9.1°Preaim
565msReaction time
43.2%T opening success
41.5%CT opening success
0.62Enemies flashed / flash
3.2%Flash assists
11.19HE damage / grenade
8.88Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5872% — below the 15% mark we flag

    Aim Training
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.0315%12 Sept
dust24–13-0.0815%10 Sept
ancient13–100.1010%10 Sept
nuke5–13-0.058%9 Sept
mirage13–16-0.0113%6 Sept
ancient16–13-0.0313%5 Sept
mirage5–13-0.027%1 Sept
ancient13–5-0.0515%1 Sept
ancient9–13-0.046%29 Aug
cache6–13-0.0220%28 Aug
nuke15–15-0.0119%28 Aug
anubis16–14-0.0310%28 Aug
nuke15–15-0.0012%28 Aug
dust29–13-0.039%27 Aug
ancient5–13-0.0011%27 Aug
mirage16–140.0316%27 Aug
dust215–15-0.0115%27 Aug
inferno13–10.0724%25 Aug
cache13–6-0.0218%25 Aug
dust213–80.0216%25 Aug
mirage13–100.0621%24 Aug
mirage13–16-0.0615%20 Aug
nuke9–130.0415%18 Aug
inferno13–60.1014%18 Aug
mirage13–50.1017%18 Aug
inferno13–7-0.0312%17 Aug
anubis13–50.0116%17 Aug
ancient13–100.086%17 Aug
mirage13–20.1012%17 Aug
dust213–110.139%14 Aug
anubis11–130.0413%14 Aug
mirage13–50.0413%13 Aug
nuke13–50.087%13 Aug
anubis10–13-0.0410%11 Aug
dust213–1-0.098%8 Aug
dust213–90.0213%8 Aug
inferno13–10.117%7 Aug
cache13–40.088%7 Aug
dust25–13-0.069%7 Aug
ancient8–130.0712%6 Aug
ancient5–130.0314%5 Aug
inferno16–120.0419%5 Aug
mirage3–13-0.0226%5 Aug
dust216–140.0417%4 Aug
mirage6–13-0.0410%4 Aug
mirage4–13-0.0519%3 Aug
anubis13–60.0615%3 Aug
dust27–13-0.018%2 Aug
inferno8–13-0.0216%2 Aug
mirage6–130.0110%2 Aug
dust213–8-0.0619%2 Aug
dust28–130.0228%1 Aug
cache8–130.0413%1 Aug
cache8–13-0.047%31 Jul
ancient10–130.0117%31 Jul
ancient2–13-0.064%29 Jul
dust213–30.0212%29 Jul
nuke7–130.0122%28 Jul
mirage16–120.027%28 Jul
ancient8–13-0.027%28 Jul
mirage10–130.0120%24 Jul
inferno9–130.0312%24 Jul
mirage13–40.0212%24 Jul
nuke13–00.1019%23 Jul
ancient13–90.016%23 Jul
dust215–150.0414%22 Jul
cache13–70.0422%22 Jul
nuke11–13-0.019%20 Jul
dust214–16-0.0512%20 Jul
dust216–120.0118%19 Jul
dust215–15-0.0214%18 Jul
nuke11–13-0.0318%12 Jul
dust24–13-0.0122%12 Jul
mirage6–13-0.0511%11 Jul
nuke3–13-0.085%11 Jul
mirage1–13-0.115%11 Jul
dust213–6-0.047%11 Jul
ancient13–80.0115%9 Jul
dust25–13-0.0710%9 Jul
anubis13–40.0313%9 Jul
cache0–6-0.066%7 Jul
inferno6–13-0.0715%3 Jul
dust27–130.0217%3 Jul
inferno3–13-0.1020%3 Jul
mirage9–13-0.0220%3 Jul
dust213–110.0115%3 Jul
overpass2–13-0.1114%3 Jul
dust210–13-0.079%3 Jul
overpass11–130.0722%2 Jul
anubis9–13-0.0913%1 Jul
dust27–130.0017%1 Jul
ancient9–130.0112%1 Jul
dust28–13-0.0514%1 Jul
nuke7–13-0.009%28 Jun
dust213–50.0017%28 Jun
nuke16–13-0.029%28 Jun
nuke13–90.0617%27 Jun
dust24–13-0.0110%27 Jun
ancient13–60.1014%25 Jun
anubis9–130.0616%23 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →