BuffMeUpButtercup

BuffMeUpButtercup — CS2 Stats

SO76561198671845798[U:1:711580070]Steam profile ↗✓ No bans

44Tracked matches69%Win rate2026Tracked since
24Hours in CS5Hrs last 2 wks
CSDB Rating6.7 SolidSupport
Ladder ranks via Leetify

Performance scores

Aim78
Positioning59
Utility61

0–100 skill scores via Leetify.

Recent form

STEADY30–13–1Last 4468%Win rateLTLWWWLLWL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +4.3pp headshot accuracy · −33ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 16%
  • Avg reaction 533ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 25%
  • Avg reaction 524ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 23%
  • Avg reaction 541ms

Newest first, from the last 44 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+0.9 against its own average).

Aim7.8
Utility6.1
Positioning5.9
Opening Duels3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 96% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.9
Utility6.1
Mechanics6.2
Opening Duels3.8
Win Impact10.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time522ms−82ms
first ⅓ avg 605ms → last ⅓ avg 522ms
Headshot accuracy22.9%+3.3%
first ⅓ avg 19.6% → last ⅓ avg 22.9%

Rolling 5-match average across the last 44 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–0 · nuke, 27 Aug →
100%Best headshot accuracy · 3–2 · dust2, 1 Oct →
391msFastest reaction time · 10–13 · anubis, 25 Sept →
13–0Biggest win · cache, 12 Sept →

Across the last 44 tracked matches.

Highlights

9Longest win streak
2–3In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 83% over 6infernoWeakest map · 63% over 8
MapGradePlayedRecordWin rateAvg rating
infernoA85–363%0.06
anubisA85–363%0.03
nukeS75–271%0.08
dust2S64–267%-0.02
mirageS65–183%0.02
cache—43–175%0.04
train—20–20%0.04
ancient—22–0100%0.03
overpass—11–0100%0.07

Across the last 44 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (63% over 8). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

753Lifetime kills
1.20K/D · Top 25% of tracked players
47Matches
63.8%Match win rate · Top 5% of tracked players
44.5%Headshot % · Top 50% of tracked players
0.0%Shot accuracy
136MVPs
14Hours (in match)
23Bombs planted
9Bombs defused

Most-used weapons

Lifetime map wins

82nuke
80inferno
55dust2
21train

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.4%Headshot accuracy
36.6%Accuracy (enemy spotted)
39.6%Spray accuracy
78.0%Counter-strafing
9.3°Preaim
582msReaction time
42.3%T opening success
48.1%CT opening success
0.56Enemies flashed / flash
8.3%Flash assists
11.85HE damage / grenade
10.17Flashes / match

Recent matches

MapScoreRatingHS%Date
nuke11–130.1320%8 Oct →
train12–12-0.0320%8 Oct →
train9–130.1221%8 Oct →
inferno9–60.085%1 Oct →
inferno13–80.0617%1 Oct →
dust23–2-0.11100%1 Oct →
cache6–130.0017%1 Oct →
nuke7–130.0227%1 Oct →
anubis13–40.0111%1 Oct →
inferno11–130.0610%25 Sept →
dust26–13-0.0419%25 Sept →
anubis10–13-0.0817%25 Sept →
mirage13–50.0216%25 Sept →
inferno13–30.1522%17 Sept →
dust213–50.0424%17 Sept →
anubis13–60.0923%17 Sept →
cache13–00.0721%12 Sept →
anubis4–130.0823%11 Sept →
mirage13–30.1118%11 Sept →
nuke13–10.1021%11 Sept →
anubis13–110.0725%3 Sept →
cache13–80.0930%3 Sept →
nuke13–00.2031%27 Aug →
ancient13–30.0214%27 Aug →
mirage11–10.0119%27 Aug →
overpass13–00.0721%22 Aug →
mirage13–3-0.0122%21 Aug →
inferno1–7-0.0222%21 Aug →
nuke13–20.1142%21 Aug →
ancient13–80.0320%14 Aug →
cache13–6-0.0114%14 Aug →
nuke13–3-0.0132%14 Aug →
inferno13–60.018%14 Aug →
anubis13–70.0514%14 Aug →
mirage8–13-0.0512%14 Aug →
dust25–13-0.0126%14 Aug →
inferno13–50.0812%5 Aug →
nuke13–10.0515%5 Aug →
anubis13–2-0.0419%30 Jul →
dust213–00.0026%30 Jul →
anubis11–130.0320%23 Jul →
inferno7–130.0829%23 Jul →
mirage10–00.0633%23 Jul →
dust213–7-0.0115%23 Jul →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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