fricks v2

fricks v2 — CS2 Stats

76561198659536449[U:1:699270721]Steam profile ↗✓ No bans

77Tracked matches52%Win rate2026Tracked since
CSDB Rating6.0 SolidPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (50 days ago). Ranks are recorded once per day this page is viewed.

+35Tracked matches · now 77
−8.9ppWin rate · 60.7% → 51.8%

Rating over time

29Days played since 2026-08-12

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim86
Positioning58
Utility19

0–100 skill scores via Leetify.

Recent form

HOT39–31–7Last 7751%Win rateWWWWTWWLLW

Last 10 vs previous 10: +50pp win rate · +0.01 avg rating · +4.8pp headshot accuracy · −24ms reaction

Win rate up 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 27%
  • Avg reaction 539ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 542ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 554ms

Newest first, from the last 77 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim8.6
Utility1.9
Positioning5.8
Opening Duels3.9

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 562ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.8
Utility1.9
Mechanics5.8
Opening Duels5.8
Win Impact5.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time559ms−35ms
first ⅓ avg 594ms → last ⅓ avg 559ms
Headshot accuracy18.6%+0.7%
first ⅓ avg 18.0% → last ⅓ avg 18.6%

Rolling 5-match average across the last 77 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–2 · inferno, 13 Oct →
58%Best headshot accuracy · 9–1 · mirage, 24 Sept →
391msFastest reaction time · 13–8 · inferno, 22 Aug →
13–0Biggest win · nuke, 30 Oct →

Across the last 77 tracked matches.

Highlights

5Longest win streak
W4Current streak
7–6In matches decided by ≤2 rounds
3Overtime games

Map breakdown

nukeBest map · 63% over 19mirageWeakest map · 23% over 13
MapGradePlayedRecordWin rateAvg rating
nukeA1912–763%0.00
dust2B1910–953%0.00
mirageD133–1023%-0.01
infernoA85–363%0.02
anubisC73–443%0.01
cacheB63–350%0.01
ancient—32–167%0.07
train—21–150%-0.00

Across the last 77 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (23% over 13). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.5%Headshot accuracy
38.1%Accuracy (enemy spotted)
43.2%Spray accuracy
76.2%Counter-strafing
6.9°Preaim
562msReaction time
59.1%T opening success
47.4%CT opening success
0.29Enemies flashed / flash
8.2%Flash assists
7.84HE damage / grenade
0.85Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2867 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

23% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–00.0923%30 Oct →
dust213–20.0531%30 Oct →
nuke13–1-0.0540%27 Oct →
anubis13–3-0.0116%27 Oct →
dust212–12-0.0723%26 Oct →
inferno13–70.0129%26 Oct →
inferno13–60.0619%26 Oct →
anubis11–130.0410%25 Oct →
dust27–13-0.0311%25 Oct →
nuke13–110.0212%24 Oct →
anubis6–130.0729%24 Oct →
cache8–130.0015%23 Oct →
mirage6–130.0211%23 Oct →
dust27–130.016%22 Oct →
mirage6–13-0.063%22 Oct →
nuke8–13-0.0626%21 Oct →
dust25–13-0.015%16 Oct →
dust213–100.0322%16 Oct →
nuke16–140.0322%15 Oct →
inferno14–16-0.0127%15 Oct →
ancient10–130.0512%13 Oct →
nuke9–130.0523%13 Oct →
inferno13–20.1420%13 Oct →
cache11–13-0.0714%12 Oct →
dust212–12-0.0317%12 Oct →
nuke13–110.0927%12 Oct →
dust213–70.0621%12 Oct →
nuke13–50.0029%11 Oct →
nuke13–11-0.0332%10 Oct →
nuke15–15-0.0115%7 Oct →
dust29–130.0329%7 Oct →
train7–13-0.0330%7 Oct →
dust23–13-0.0623%1 Oct →
mirage12–12-0.0111%24 Sept →
mirage9–10.0558%24 Sept →
cache13–80.0527%15 Sept →
dust27–5-0.0216%15 Sept →
anubis13–8-0.0539%15 Sept →
nuke7–130.0541%13 Sept →
mirage10–130.0840%13 Sept →
inferno11–13-0.0314%5 Sept →
mirage11–130.0222%5 Sept →
nuke13–6-0.0316%4 Sept →
dust213–70.0117%4 Sept →
mirage3–13-0.0813%4 Sept →
cache11–13-0.0214%28 Aug →
nuke8–13-0.086%28 Aug →
anubis4–130.0116%28 Aug →
inferno13–3-0.0733%27 Aug →
cache13–40.0425%27 Aug →
mirage13–5-0.0113%26 Aug →
dust213–110.0321%26 Aug →
dust212–120.0121%26 Aug →
anubis6–13-0.0217%26 Aug →
cache13–70.0822%26 Aug →
nuke13–80.0223%26 Aug →
dust213–50.1125%26 Aug →
mirage12–120.0519%24 Aug →
train13–10.0212%24 Aug →
dust213–5-0.0913%24 Aug →
anubis13–4-0.0027%24 Aug →
nuke4–13-0.0117%22 Aug →
mirage13–30.0220%22 Aug →
mirage6–13-0.047%22 Aug →
nuke13–90.0421%22 Aug →
dust26–13-0.0920%22 Aug →
mirage5–13-0.0714%22 Aug →
ancient13–30.0412%22 Aug →
inferno13–80.0313%22 Aug →
nuke13–5-0.040%21 Aug →
dust213–50.0623%21 Aug →
dust213–110.0816%21 Aug →
inferno12–12-0.0032%21 Aug →
ancient13–90.1215%21 Aug →
nuke13–90.0721%18 Aug →
mirage9–13-0.0526%12 Aug →
nuke6–13-0.1013%12 Aug →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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