Attacker

Attacker — CS2 Stats

CN76561198447403441[U:1:487137713]Steam profile ↗1 game ban

482Tracked matches59%Win rate2021Tracked since
2,449Hours in CS2Hrs last 2 wks
CSDB Rating7.1 StrongAll-Rounder
Premier CS Rating22,452Top 25% of 204,150 CSDB-tracked playersPink band · top ~5.8% of ranked players (population est.)
CSDB Leaderboard#48711 of 251243 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,452 +4,134 21 Jun – 29 Sept · 34 days played
18,31824,258peak 24,25821 Jun29 Sept
24,278Peak Premier in tracked matches
1,245Highest Faceit ELO seen on CSDB
41Days played since 2026-06-21

Faceit ELO

  • At peak — 1,245
  • Next: Level 7 at 1,351 — 106 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier CS Rating

  • 1,806 below peak (24,258)
  • +813 over 30 days · improving
  • +3,034 over 90 days
  • Next: Red band at 25,000 — 2,548 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches3——
Win rate100%——
K/D1.04——
Headshot %52%——

Measured 9 Sep 2026 → 11 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate44.6%46.9%49.2%4.7% short
Shot accuracy14.0%13.0%13.4%above
Kill/death ratio0.971.081.120.16 short
Match win rate46.1%46.7%48.5%2.4% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAttackerPREMIER22,452 · Pink bandPEAK ELO1,245csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning58
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY53–44–3Last 10053%Win rateWWWTWLWLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −1.8pp headshot accuracy · +13ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 552ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 573ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim8.5
Utility5.7
Positioning5.8
Opening Duels3.8
Clutch6.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 96% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.8
Utility5.7
Mechanics8.3
Opening Duels3.7
Win Impact7.9

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time556ms−63ms
first ⅓ avg 619ms → last ⅓ avg 556ms
Headshot accuracy22.1%+3.9%
first ⅓ avg 18.2% → last ⅓ avg 22.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · inferno, 10 Aug →
41%Best headshot accuracy · 1–13 · inferno, 16 Aug →
391msFastest reaction time · 6–13 · ancient, 20 Aug →
13–3Biggest win · mirage, 10 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
13–9In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 71% over 21infernoWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA3520–1557%0.00
dust2S2115–671%0.01
ancientB1910–953%-0.01
infernoD113–827%-0.04
anubisB63–350%-0.00
nuke—30–30%-0.04
cache—31–233%-0.02
office—11–0100%-0.02
vertigo—10–10%-0.12

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

64,918Lifetime kills
0.97K/D
2,842Matches
46.1%Match win rate
44.6%Headshot %
14.0%Shot accuracy · Top 50% of Pink band
8,356MVPs
2,019Hours (in match)
1,890Bombs planted
634Bombs defused

Most-used weapons

AK-4721,367
AWP8,137
Knife2,009
MP91,287
FAMAS1,269

Lifetime map wins

6,626inferno
6,543dust2
1,531vertigo
1,072nuke
299train
75cbble
62office
50safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

134Matches
52%Win rate
1.17Avg K/D
81.3ADR
45%Headshot %

Clutches & streaks

50%1v1 clutch win
23%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient2673%1.2217.8
Mirage2548%1.1019.5
Inferno1560%1.0817.9
Dust21464%1.6916.4
Anubis1040%1.0015.5
Nuke650%1.0215.7
Vertigo425%0.7410.8
Overpass10%0.8214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.0%Headshot accuracy
37.0%Accuracy (enemy spotted)
38.6%Spray accuracy
87.4%Counter-strafing
9.5°Preaim
551msReaction time
38.9%T opening success
50.7%CT opening success
0.47Enemies flashed / flash
11.5%Flash assists
6.75HE damage / grenade
8.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4714 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.9369% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–11-0.0130%29 Sept →
dust213–5-0.0025%29 Sept →
dust213–70.038%29 Sept →
mirage15–150.0219%5 Sept →
mirage13–11-0.0026%23 Aug →
mirage13–160.0027%21 Aug →
dust213–80.0322%21 Aug →
mirage6–13-0.0520%20 Aug →
ancient6–13-0.0923%20 Aug →
mirage7–13-0.0225%19 Aug →
mirage13–7-0.0131%19 Aug →
mirage13–60.0219%19 Aug →
mirage11–13-0.0118%19 Aug →
ancient13–80.0324%18 Aug →
dust213–110.0623%17 Aug →
inferno1–13-0.0941%16 Aug →
nuke8–13-0.0424%15 Aug →
mirage13–90.0124%15 Aug →
mirage13–90.0311%15 Aug →
mirage13–50.0930%15 Aug →
mirage11–13-0.0322%14 Aug →
dust213–50.0417%14 Aug →
inferno11–13-0.0518%14 Aug →
mirage5–13-0.078%14 Aug →
ancient13–50.0229%14 Aug →
mirage13–50.0919%13 Aug →
mirage16–130.1223%13 Aug →
mirage3–13-0.0322%13 Aug →
dust28–13-0.0826%12 Aug →
ancient13–7-0.0113%12 Aug →
mirage7–13-0.0418%12 Aug →
office13–11-0.0228%12 Aug →
mirage10–13-0.0019%10 Aug →
inferno13–60.1319%10 Aug →
mirage7–13-0.0220%10 Aug →
mirage16–14-0.0614%9 Aug →
dust24–130.0421%9 Aug →
ancient13–16-0.0015%8 Aug →
ancient13–100.0012%8 Aug →
dust213–40.0415%7 Aug →
inferno9–130.0220%7 Aug →
dust26–130.0219%6 Aug →
dust213–9-0.0112%6 Aug →
mirage5–13-0.0320%6 Aug →
inferno11–13-0.0611%6 Aug →
ancient8–13-0.0515%6 Aug →
ancient9–130.039%3 Aug →
dust20–13-0.0620%3 Aug →
mirage13–70.0810%2 Aug →
ancient13–100.0213%2 Aug →
anubis9–130.0315%2 Aug →
ancient1–13-0.0533%30 Jul →
mirage13–9-0.0413%30 Jul →
cache16–130.0022%30 Jul →
mirage3–13-0.0617%30 Jul →
mirage13–11-0.0118%28 Jul →
mirage13–110.0415%27 Jul →
mirage11–13-0.0115%27 Jul →
dust213–11-0.068%27 Jul →
dust213–90.0235%27 Jul →
vertigo5–9-0.125%27 Jul →
inferno1–9-0.2413%27 Jul →
inferno4–9-0.174%27 Jul →
ancient13–7-0.0316%25 Jul →
anubis8–13-0.036%20 Jul →
inferno7–9-0.0122%19 Jul →
mirage13–100.0313%19 Jul →
mirage13–11-0.0427%18 Jul →
inferno15–150.0620%15 Jul →
dust216–140.0427%15 Jul →
anubis13–7-0.0116%15 Jul →
anubis13–9-0.086%11 Jul →
ancient11–13-0.0420%11 Jul →
anubis15–150.0211%10 Jul →
inferno13–10-0.0313%10 Jul →
ancient13–70.0322%10 Jul →
nuke8–13-0.0315%10 Jul →
mirage13–30.0318%10 Jul →
cache6–130.0016%9 Jul →
dust213–30.0810%9 Jul →
dust213–50.0022%9 Jul →
ancient11–13-0.039%9 Jul →
mirage7–130.0111%9 Jul →
anubis13–30.0516%9 Jul →
ancient14–16-0.0316%9 Jul →
cache6–13-0.0719%8 Jul →
dust28–130.0130%7 Jul →
mirage13–110.0326%6 Jul →
inferno13–9-0.0214%4 Jul →
dust213–40.0329%4 Jul →
dust210–13-0.0423%3 Jul →
dust213–11-0.0016%2 Jul →
ancient13–8-0.0512%2 Jul →
ancient13–30.0224%1 Jul →
ancient22–250.0314%27 Jun →
nuke4–13-0.0516%22 Jun →
mirage13–7-0.0214%22 Jun →
mirage13–60.0237%22 Jun →
dust213–11-0.069%22 Jun →
ancient13–60.0021%21 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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