horifide

horifide — CS2 Stats

PS76561198447017876[U:1:486752148]Steam profile ↗✓ No bans

1,828Tracked matches50%Win rate2021Tracked since
738Hours in CS
CSDB Rating5.3 DevelopingSupport
Premier CS Rating22,153Top 50% of 205,709 CSDB-tracked playersPink band · top ~6.1% of ranked players (population est.)
CSDB Leaderboard#52826 of 253553 tracked
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,828 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,153 +7 12 Jul – 17 Oct · 15 days played
21,08522,535peak 22,53512 Jul17 Oct
23,109Peak Premier in tracked matches
23Days played since 2026-07-12

Premier CS Rating

  • 382 below peak (22,535)
  • 0 over 30 days · steady
  • +592 over 90 days
  • Next: Red band at 25,000 — 2,847 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-05
  • Purple band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches8——
Win rate25%——
K/D0.69——
Headshot %65%——

Measured 17 Sep 2026 → 19 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=14,220), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate43.0%45.7%46.8%3.8% short
Shot accuracy7.9%12.7%13.0%5.1% short
Kill/death ratio1.071.051.06meets
Match win rate52.6%45.7%46.3%above

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGhorifideFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER22,153 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim65
Positioning46
Utility49

0–100 skill scores via Leetify.

Recent form

COLD45–48–7Last 10045%Win rateLLLTWWWLLL

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +0.6pp headshot accuracy · −86ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 508ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 560ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim6.5
Utility4.9
Positioning4.6
Opening Duels1.2
Clutch4.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 93% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning4.6
Utility4.9
Mechanics6.5
Opening Duels1.3
Win Impact5.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.04
first ⅓ avg 0.03 → last ⅓ avg -0.01
Reaction time606ms+35ms
first ⅓ avg 571ms → last ⅓ avg 606ms
Headshot accuracy17.5%+1.7%
first ⅓ avg 15.9% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–1 · cache, 15 Jul →
33%Best headshot accuracy · 6–13 · office, 3 Oct →
367msFastest reaction time · 2–13 · inferno, 15 Aug →
13–1Biggest win · dust2, 17 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L3Current streak
6–11In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 80% over 5mirageWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
dust2B2211–1150%0.02
mirageD165–1131%-0.01
infernoC156–940%0.02
cacheA148–657%0.02
anubisD124–833%0.01
ancientB63–350%0.03
nukeS54–180%0.05
office—42–250%0.03
debris—21–150%0.07
italy—10–10%-0.06
train—10–10%-0.03
shelter—11–0100%-0.00
poseidon—10–10%-0.28

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (31% over 16). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

34,707Lifetime kills
1.07K/D · Top 50% of Level 7 players
2,310Matches
52.6%Match win rate · Top 10% of Level 7 players
43.0%Headshot %
7.9%Shot accuracy
5,069MVPs
738Hours (in match)
2,076Bombs planted
531Bombs defused

Most-used weapons

Lifetime map wins

6,989dust2
1,953inferno
1,883nuke
1,011vertigo
343train
292office
107italy
91cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

124Matches
57%Win rate
1.08Avg K/D
69.5ADR
36%Headshot %

Clutches & streaks

40%1v1 clutch win
17%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1471%1.4316.1
Dust2757%1.1415.6
Vertigo475%0.9710.3
Nuke367%1.6319.3
Ancient367%0.9915.7
Anubis250%0.6611.5
Inferno1100%1.2719.0
Overpass10%0.183.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
34.4%Accuracy (enemy spotted)
35.8%Spray accuracy
79.1%Counter-strafing
10.4°Preaim
598msReaction time
24.4%T opening success
40.6%CT opening success
0.44Enemies flashed / flash
5.9%Flash assists
8.68HE damage / grenade
10.02Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4405 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.3587% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
italy11–13-0.0616%3 Oct →
office6–13-0.0233%3 Oct →
dust22–13-0.040%18 Sept →
ancient12–12-0.0413%25 Aug →
dust213–50.0315%25 Aug →
inferno13–110.0629%16 Aug →
nuke13–100.0820%16 Aug →
dust211–130.0415%15 Aug →
inferno2–13-0.0420%15 Aug →
dust26–13-0.0711%10 Aug →
dust25–00.0710%10 Aug →
dust24–130.0220%7 Aug →
dust25–13-0.0221%7 Aug →
dust210–13-0.0821%6 Aug →
cache13–11-0.048%6 Aug →
anubis7–13-0.0827%6 Aug →
anubis13–50.015%6 Aug →
mirage3–13-0.1229%6 Aug →
cache13–100.005%6 Aug →
inferno15–150.0223%6 Aug →
dust213–11-0.0611%6 Aug →
anubis11–20.0220%6 Aug →
dust213–7-0.0316%6 Aug →
dust213–50.1026%6 Aug →
inferno4–13-0.0317%4 Aug →
cache13–110.1028%4 Aug →
ancient4–13-0.089%4 Aug →
cache13–10-0.0418%4 Aug →
train8–13-0.0316%1 Aug →
inferno13–90.0621%1 Aug →
mirage10–130.0615%1 Aug →
mirage3–13-0.0326%1 Aug →
dust211–13-0.0617%27 Jul →
anubis12–12-0.0412%26 Jul →
mirage13–40.1026%26 Jul →
cache13–100.0010%26 Jul →
cache13–10-0.019%26 Jul →
mirage5–130.036%25 Jul →
mirage2–13-0.108%23 Jul →
mirage13–8-0.0117%23 Jul →
mirage1–13-0.120%23 Jul →
inferno13–9-0.0512%22 Jul →
cache5–130.0116%22 Jul →
mirage10–13-0.059%21 Jul →
nuke9–130.038%20 Jul →
inferno13–60.058%20 Jul →
ancient13–100.0915%20 Jul →
inferno8–130.0413%20 Jul →
mirage7–130.0017%20 Jul →
cache13–8-0.0111%20 Jul →
anubis13–80.0714%20 Jul →
debris8–8-0.047%20 Jul →
office13–110.0914%20 Jul →
ancient11–130.0610%20 Jul →
nuke13–100.0317%20 Jul →
dust28–130.0214%19 Jul →
nuke13–6-0.0411%19 Jul →
mirage13–90.059%19 Jul →
inferno10–130.039%19 Jul →
mirage8–130.0512%19 Jul →
inferno11–13-0.0216%19 Jul →
dust213–90.0615%19 Jul →
anubis15–15-0.0110%19 Jul →
ancient13–7-0.0113%19 Jul →
dust27–13-0.038%19 Jul →
shelter13–11-0.0031%19 Jul →
anubis3–130.029%17 Jul →
cache15–150.0111%17 Jul →
office13–80.0826%17 Jul →
mirage13–10-0.0515%17 Jul →
inferno11–13-0.0317%17 Jul →
cache6–130.0815%17 Jul →
dust213–50.1027%17 Jul →
dust213–50.1118%17 Jul →
inferno13–20.1113%17 Jul →
dust213–10.0610%17 Jul →
cache9–13-0.0615%16 Jul →
inferno14–16-0.039%16 Jul →
dust213–30.1011%16 Jul →
inferno13–60.0819%16 Jul →
dust213–100.0123%16 Jul →
poseidon0–9-0.280%16 Jul →
debris9–20.1718%16 Jul →
mirage2–13-0.0412%16 Jul →
inferno15–15-0.0018%15 Jul →
ancient13–60.1214%15 Jul →
anubis6–13-0.0418%15 Jul →
mirage13–90.0925%15 Jul →
anubis13–100.0413%15 Jul →
cache11–130.0127%15 Jul →
anubis10–130.0317%15 Jul →
dust29–130.0823%15 Jul →
office6–13-0.0211%15 Jul →
cache13–10.2015%15 Jul →
nuke13–70.1618%15 Jul →
cache11–13-0.0210%14 Jul →
dust210–13-0.0313%14 Jul →
anubis14–160.0111%14 Jul →
anubis11–130.0821%14 Jul →
mirage1–13-0.0411%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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