scojay

scojay — CS2 Stats

GB76561198429816255[U:1:469550527]Steam profile ↗✓ No bans

458Tracked matches34%Win rate2025Tracked since
576Hours in CS1Hrs last 2 wks
CSDB Rating4.3 DevelopingClutch Specialist
Premier CS Rating13,990Blue band · top ~33.7% of ranked players (population est.)
FaceitLevel 5 · 1,067 ELOTop 67.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,990 +1,964 28 Apr – 5 Oct · 25 days played
10,89713,990peak 13,99028 Apr5 Oct
14,095Peak Premier in tracked matches
1,067Highest Faceit ELO seen on CSDB
36Days played since 2026-04-28

Faceit ELO

  • At peak — 1,067
  • Next: Level 6 at 1,201 — 134 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier CS Rating

  • At peak — 13,990
  • +1,660 over 90 days
  • Next: Purple band at 15,000 — 1,010 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.2%43.8%44.8%5.6% short
Shot accuracy7.5%12.0%12.4%4.9% short
Kill/death ratio1.051.021.03meets
Match win rate42.8%44.7%45.2%2.4% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGscojayFACEITLevel 5 · 1,067 ELOSTANDINGTop 67.6% of rankedPREMIER13,990 · Blue bandPEAK ELO1,067csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim61
Positioning54
Utility7

0–100 skill scores via Leetify.

Recent form

HOT48–49–3Last 10048%Win rateLWWWWLWWWL

Last 10 vs previous 10: +60pp win rate · +0.05 avg rating · −3.4pp headshot accuracy · +59ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 602ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 590ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.8 against its own average).

Aim6.1
Utility0.7
Positioning5.4
Opening Duels2.8
Clutch9.4

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 80% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 569ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.4
Utility0.7
Mechanics7.3
Opening Duels4.0
Win Impact0.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time574ms−55ms
first ⅓ avg 629ms → last ⅓ avg 574ms
Headshot accuracy16.8%−3.1%
first ⅓ avg 19.9% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–5 · nuke, 28 Sept →
40%Best headshot accuracy · 13–5 · inferno, 30 Jun →
414msFastest reaction time · 2–4 · nuke, 24 Jun →
13–2Biggest win · mirage, 15 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–13In matches decided by ≤2 rounds
13Overtime games

Map breakdown

infernoBest map · 56% over 9mirageWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
dust2A2916–1355%-0.01
nukeB2010–1050%0.02
mirageC166–1038%0.01
anubisC125–742%0.01
infernoA95–456%-0.00
ancientA95–456%0.02
cache—21–150%-0.02
overpass—20–20%0.01
office—10–10%0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (38% over 16). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

14,640Lifetime kills
1.05K/D · Top 50% of Level 5 players
848Matches
42.8%Match win rate
39.2%Headshot %
7.5%Shot accuracy
1,973MVPs
290Hours (in match)
978Bombs planted
181Bombs defused

Most-used weapons

Lifetime map wins

1,806dust2
1,170nuke
715inferno
340lake
219cbble
144office
126train
89vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

10Matches
60%Win rate
1.21Avg K/D
77.2ADR
33%Headshot %

Clutches & streaks

67%1v1 clutch win
43%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage650%1.1414.8
Dust22100%1.3816.0
Ancient1100%1.1714.0
Nuke10%1.2922.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
33.0%Accuracy (enemy spotted)
40.4%Spray accuracy
82.9%Counter-strafing
13.4°Preaim
569msReaction time
43.7%T opening success
48.0%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
11.33HE damage / grenade
0.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.3926° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache12–16-0.0215%5 Oct →
inferno13–4-0.0511%5 Oct →
dust213–60.0219%1 Oct →
anubis13–60.1028%1 Oct →
nuke13–50.1417%28 Sept →
dust29–13-0.0311%28 Sept →
inferno13–90.0510%27 Sept →
mirage13–60.0613%27 Sept →
dust213–50.0517%27 Sept →
dust210–13-0.015%27 Sept →
nuke12–16-0.0412%27 Sept →
anubis12–16-0.0321%27 Sept →
mirage5–13-0.0423%27 Sept →
anubis1–13-0.057%27 Sept →
dust23–13-0.0915%27 Sept →
inferno13–70.0316%27 Sept →
mirage1–13-0.1222%23 Sept →
office12–120.0227%23 Sept →
mirage4–130.0515%22 Sept →
inferno6–130.0823%22 Sept →
anubis13–7-0.0021%20 Sept →
nuke7–13-0.1110%20 Sept →
dust29–130.0020%20 Sept →
dust27–130.0312%18 Sept →
anubis8–13-0.0219%9 Sept →
anubis4–130.0218%8 Sept →
mirage4–13-0.0126%8 Sept →
dust27–13-0.0816%8 Sept →
anubis11–13-0.0314%8 Sept →
nuke13–110.0116%8 Sept →
dust213–100.0230%23 Jul →
ancient2–110.0214%20 Jul →
cache13–11-0.0315%10 Jul →
nuke13–60.0415%10 Jul →
ancient16–120.0717%9 Jul →
nuke13–60.0513%8 Jul →
nuke11–130.0420%8 Jul →
overpass15–15-0.0122%1 Jul →
ancient11–130.028%1 Jul →
nuke6–13-0.0621%30 Jun →
inferno13–5-0.0140%30 Jun →
dust211–13-0.026%29 Jun →
dust213–110.0215%29 Jun →
mirage14–16-0.0231%29 Jun →
mirage13–70.0518%29 Jun →
mirage10–130.0216%29 Jun →
dust213–60.0020%29 Jun →
inferno11–13-0.0414%27 Jun →
nuke2–40.0813%24 Jun →
ancient13–110.0016%24 Jun →
dust213–7-0.0421%24 Jun →
mirage13–100.0114%22 Jun →
dust213–50.0015%22 Jun →
overpass10–130.0417%15 Jun →
dust28–13-0.0417%15 Jun →
dust213–70.0824%15 Jun →
anubis11–13-0.0134%15 Jun →
dust210–130.0133%10 Jun →
ancient13–50.0717%10 Jun →
ancient11–13-0.0515%10 Jun →
nuke13–40.0715%8 Jun →
dust211–13-0.0432%8 Jun →
anubis10–13-0.0315%28 May →
nuke13–80.069%28 May →
inferno4–13-0.0813%26 May →
mirage4–130.0321%26 May →
dust216–140.0213%15 May →
nuke13–80.0820%15 May →
nuke11–13-0.0121%15 May →
mirage13–20.0916%15 May →
dust26–13-0.0725%14 May →
dust213–8-0.0314%14 May →
mirage12–160.0613%14 May →
inferno14–160.0015%14 May →
anubis13–30.1017%14 May →
ancient5–13-0.0328%14 May →
mirage13–10-0.0326%14 May →
anubis13–100.0211%12 May →
dust26–13-0.0411%12 May →
dust213–40.0122%12 May →
nuke15–150.0023%11 May →
nuke13–60.0434%11 May →
mirage13–60.0519%11 May →
dust213–9-0.048%11 May →
dust213–4-0.0538%11 May →
dust211–13-0.0112%10 May →
mirage13–16-0.1023%10 May →
nuke13–6-0.0123%7 May →
inferno13–80.0017%7 May →
nuke9–130.0121%7 May →
ancient13–30.009%5 May →
ancient13–90.1026%4 May →
mirage10–13-0.0216%4 May →
nuke10–130.0712%4 May →
nuke12–160.0020%4 May →
anubis13–40.0229%29 Apr →
nuke14–160.0021%29 Apr →
dust213–40.0018%29 Apr →
dust213–50.0920%28 Apr →
dust213–7-0.0132%28 Apr →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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