✪ VACation

✪ VACation — CS2 Stats

DE76561198417533396[U:1:457267668]Steam profile ↗✓ No bans

970Tracked matches43%Win rate2020Tracked since
2,338Hours in CS0Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating20,368Top 50% of 212,379 CSDB-tracked playersPink band · top ~8.1% of ranked players (population est.)
CSDB Leaderboard#78357 of 259354 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,368 +7,644 30 Jun – 18 Oct · 13 days played
12,72421,068peak 21,06830 Jun18 Oct
21,068Peak Premier in tracked matches
35Days played since 2026-05-04

Premier CS Rating

  • 700 below peak (21,068)
  • +84 over 30 days · steady
  • Next: Red band at 25,000 — 4,632 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate48.0%42.7%43.8%above
Shot accuracy13.7%11.2%12.0%above
Kill/death ratio1.040.991.02above
Match win rate40.8%43.9%44.7%3.9% short

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪ VACationFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER20,368 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning64
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY43–48–9Last 10043%Win rateWLWWWLTLTL

Last 10 vs previous 10: +20pp win rate · −0.03 avg rating · −3.2pp headshot accuracy · +80ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 12%
  • Avg reaction 590ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 614ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 574ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim8.2
Utility5.5
Positioning6.4
Opening Duels4.1
Clutch1.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 96% playstyle similarity

Most alike: utility contribution, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

CT openings. Opening success drops from 64% on T to 46% on CT — first contacts on the defending side are being lost.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.4
Utility5.5
Mechanics8.2
Opening Duels6.2
Win Impact2.6

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time614ms−10ms
first ⅓ avg 625ms → last ⅓ avg 614ms
Headshot accuracy16.9%−4.6%
first ⅓ avg 21.5% → last ⅓ avg 16.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–1 · inferno, 10 May →
67%Best headshot accuracy · 0–9 · inferno, 10 May →
422msFastest reaction time · 13–4 · dust2, 12 Aug →
13–1Biggest win · dust2, 6 Jun →

Across the last 100 tracked matches.

Highlights

3Longest win streak
5–6In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 82% over 11overpassWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC2812–1643%0.00
cacheA148–657%-0.02
mirageC125–742%0.02
dust2S119–282%-0.02
nukeC94–544%0.02
ancientD92–722%0.02
overpassD50–50%-0.03
vertigoD51–420%-0.08
anubisC52–340%-0.03
fachwerk—10–10%-0.00
boulder—10–10%-0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

67,441Lifetime kills
1.04K/D · Top 50% of Level 4 players
4,103Matches
40.8%Match win rate
48.0%Headshot % · Top 50% of Level 4 players
13.7%Shot accuracy · Top 50% of Level 4 players
10,622MVPs
1,241Hours (in match)
3,671Bombs planted
891Bombs defused

Most-used weapons

AK-4717,447
AWP9,211
MP71,335
P901,225
P2501,224
FAMAS1,174

Lifetime map wins

4,455inferno
3,341dust2
2,468cbble
1,643nuke
729train
596vertigo
347office
143lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

29Matches
59%Win rate
1.28Avg K/D
90.0ADR
48%Headshot %

Clutches & streaks

25%1v1 clutch win
36%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis757%1.5217.0
Mirage667%1.3819.2
Ancient540%1.0618.2
Nuke450%1.1714.3
Inferno367%1.3416.7
Overpass2100%1.2713.5
Dust2250%0.9116.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
39.1%Accuracy (enemy spotted)
43.9%Spray accuracy
86.9%Counter-strafing
10.1°Preaim
578msReaction time
63.6%T opening success
46.2%CT opening success
0.49Enemies flashed / flash
6.7%Flash assists
13.76HE damage / grenade
5.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4899 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–70.0412%18 Oct →
dust210–13-0.0416%18 Oct →
mirage13–40.0314%18 Oct →
cache16–12-0.029%18 Oct →
inferno9–50.068%17 Oct →
overpass5–9-0.145%17 Oct →
vertigo8–8-0.0721%17 Oct →
nuke7–9-0.0616%17 Oct →
inferno8–8-0.0322%17 Oct →
ancient14–160.0818%12 Oct →
mirage4–13-0.0215%12 Oct →
mirage9–130.0020%11 Oct →
inferno8–130.0143%11 Oct →
anubis5–13-0.028%11 Oct →
ancient6–130.0616%11 Oct →
ancient8–130.0314%11 Oct →
mirage13–90.0615%11 Oct →
inferno5–9-0.0117%8 Oct →
inferno5–90.0911%8 Oct →
anubis16–13-0.0516%6 Oct →
cache5–13-0.057%6 Oct →
cache4–10.0233%6 Oct →
inferno10–13-0.0228%6 Oct →
inferno3–13-0.0616%3 Oct →
cache3–13-0.0713%3 Oct →
anubis13–7-0.0211%3 Oct →
nuke7–9-0.0116%3 Oct →
cache13–20.1027%27 Sept →
mirage10–13-0.0012%18 Sept →
nuke9–40.0819%18 Sept →
cache9–13-0.1310%15 Sept →
nuke9–5-0.0221%15 Sept →
inferno6–9-0.0327%15 Sept →
inferno9–50.1624%14 Sept →
mirage15–150.0312%14 Sept →
ancient9–13-0.0324%31 Aug →
inferno13–110.0311%24 Aug →
ancient13–7-0.0215%19 Aug →
nuke15–150.0311%16 Aug →
dust24–13-0.0810%16 Aug →
inferno13–60.0321%15 Aug →
dust213–4-0.0017%12 Aug →
vertigo3–9-0.1617%29 Jul →
vertigo9–6-0.0716%29 Jul →
inferno9–20.1412%29 Jul →
overpass8–8-0.0213%29 Jul →
nuke6–9-0.0221%29 Jul →
ancient2–13-0.0310%28 Jul →
dust213–11-0.0619%28 Jul →
anubis11–13-0.0013%25 Jul →
overpass10–130.0712%25 Jul →
fachwerk9–13-0.0013%25 Jul →
vertigo7–9-0.0136%25 Jul →
boulder4–13-0.0424%22 Jul →
nuke13–40.1317%22 Jul →
dust210–20.0220%22 Jul →
inferno4–9-0.1427%22 Jul →
nuke8–8-0.0217%22 Jul →
cache13–80.0228%15 Jul →
mirage13–20.0640%15 Jul →
dust27–2-0.0118%15 Jul →
inferno9–130.0521%9 Jul →
ancient13–90.0224%9 Jul →
inferno13–50.0921%8 Jul →
inferno8–13-0.0533%6 Jul →
dust216–14-0.0120%30 Jun →
mirage13–160.0537%30 Jun →
dust213–10-0.0123%30 Jun →
mirage13–80.0126%30 Jun →
inferno3–00.000%30 Jun →
ancient7–130.0516%30 Jun →
anubis6–13-0.0710%25 Jun →
ancient10–13-0.0224%25 Jun →
inferno9–70.0829%12 Jun →
mirage8–13-0.0032%10 Jun →
dust213–10.0418%6 Jun →
overpass3–4-0.0822%6 Jun →
dust213–5-0.0319%6 Jun →
dust213–10-0.0418%6 Jun →
overpass13–16-0.0012%28 May →
mirage15–15-0.0620%28 May →
cache4–13-0.1222%11 May →
cache13–40.0341%11 May →
inferno0–9-0.2267%10 May →
inferno5–90.0131%10 May →
inferno9–4-0.0019%10 May →
inferno9–10.1835%10 May →
inferno5–9-0.0226%10 May →
inferno9–50.058%10 May →
mirage13–70.0714%5 May →
inferno8–13-0.0414%5 May →
cache13–110.0127%5 May →
cache13–80.0620%5 May →
inferno2–9-0.286%5 May →
vertigo8–8-0.0522%5 May →
nuke9–60.0611%5 May →
cache2–13-0.0819%5 May →
cache13–9-0.0329%5 May →
inferno3–9-0.0612%5 May →
cache12–12-0.0220%4 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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