Hivie

Hivie — CS2 Stats

TN76561198394084889[U:1:433819161]Steam profile ↗✓ No bans

917Tracked matches53%Win rate2022Tracked since
2,965Hours in CS9Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
WingmanMaster Guardian II
Ladder ranks via Leetify

Performance scores

Aim71
Positioning49
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY46–48–6Last 10046%Win rateWWLWWLLWLL

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +1.2pp headshot accuracy · +2ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 27%
  • Avg reaction 625ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 30%
  • Avg reaction 635ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 29%
  • Avg reaction 634ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim7.1
Utility3.7
Positioning4.9
Opening Duels0.9
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning4.9
Utility3.7
Mechanics6.0
Opening Duels1.0
Win Impact6.1

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time602ms+11ms
first ⅓ avg 591ms → last ⅓ avg 602ms
Headshot accuracy28.0%+0.9%
first ⅓ avg 27.0% → last ⅓ avg 28.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 8–5 · rush_001, 4 Oct →
57%Best headshot accuracy · 0–13 · office, 13 May →
406msFastest reaction time · 2–13 · office, 3 May →
13–1Biggest win · office, 23 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
10–5In matches decided by ≤2 rounds
1Overtime games

Map breakdown

cacheBest map · 54% over 13infernoWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
officeB6331–3249%-0.01
cacheB137–654%-0.02
nukeC52–340%-0.02
infernoD51–420%-0.05
mirage—41–325%-0.06
boulder—31–233%-0.02
anubis—20–20%-0.02
ancient—11–0100%0.02
rush_001—11–0100%0.23
vertigo—10–10%-0.13
overpass—10–10%-0.14
poseidon—11–0100%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

101,393Lifetime kills
0.96K/D
4,589Matches
34.8%Match win rate
44.4%Headshot % · Top 50% of tracked players
11.6%Shot accuracy
8,023MVPs
1,560Hours (in match)
2,445Bombs planted
1,556Bombs defused

Most-used weapons

AK-4732,317
AWP16,568
Knife2,243
P2502,046
UMP-451,890
MP71,619

Lifetime map wins

7,372dust2
5,703office
2,180inferno
1,011vertigo
847nuke
522train
411cbble
190italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

35Matches
43%Win rate
0.78Avg K/D
63.8ADR
47%Headshot %

Clutches & streaks

0%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Vertigo20%0.6410.5
Ancient1100%1.2525.0
Mirage1100%1.0912.0
Anubis1100%0.436.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.8%Headshot accuracy
27.8%Accuracy (enemy spotted)
30.9%Spray accuracy
77.2%Counter-strafing
7.3°Preaim
614msReaction time
29.1%T opening success
37.9%CT opening success
0.47Enemies flashed / flash
6.3%Flash assists
12.21HE damage / grenade
1.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.475 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.0718% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient16–140.0218%10 Oct →
rush_0018–50.2350%4 Oct →
office6–13-0.0432%1 Oct →
mirage13–5-0.0215%26 Sept →
cache13–80.0418%26 Sept →
office7–13-0.0935%23 Sept →
office8–13-0.0029%23 Sept →
office13–10.0131%23 Sept →
office11–13-0.0435%2 Sept →
office9–13-0.1032%1 Sept →
office13–20.0120%23 Aug →
boulder7–13-0.0238%12 Aug →
boulder13–1-0.0032%12 Aug →
office13–110.0133%6 Aug →
office3–13-0.1014%6 Aug →
office2–13-0.1015%2 Aug →
office9–13-0.0738%2 Aug →
office13–80.0223%2 Aug →
office13–30.0134%30 Jul →
office11–10.0236%30 Jul →
boulder7–13-0.0416%12 Jul →
office13–80.0223%6 Jul →
office4–13-0.0635%5 Jul →
office13–10-0.0431%5 Jul →
office13–20.0444%4 Jul →
nuke8–8-0.0733%1 Jul →
office13–11-0.0032%30 Jun →
office13–110.0130%26 Jun →
office6–13-0.0138%24 Jun →
cache3–1-0.140%24 Jun →
inferno4–13-0.0222%24 Jun →
mirage1–13-0.1312%24 Jun →
office13–110.0428%14 Jun →
office2–13-0.0336%14 Jun →
cache4–13-0.0423%14 Jun →
anubis6–130.0319%14 Jun →
cache13–8-0.0130%13 Jun →
office13–110.0130%13 Jun →
mirage2–13-0.0317%12 Jun →
office13–100.0552%12 Jun →
vertigo5–9-0.1322%10 Jun →
overpass3–9-0.1418%10 Jun →
inferno6–9-0.0134%10 Jun →
nuke9–30.0540%10 Jun →
poseidon9–40.0231%10 Jun →
office13–4-0.0033%10 Jun →
office8–13-0.0132%31 May →
cache12–12-0.0237%31 May →
office13–90.0147%30 May →
office12–12-0.0528%28 May →
nuke13–10.0523%28 May →
office4–130.0019%27 May →
office13–11-0.0135%27 May →
cache13–110.0521%27 May →
office2–7-0.0723%27 May →
office2–13-0.0640%23 May →
office8–20.0250%23 May →
office13–80.0720%18 May →
office13–70.0336%18 May →
cache1–13-0.0521%17 May →
office13–50.0241%17 May →
office9–13-0.0339%17 May →
office0–13-0.0257%13 May →
cache6–13-0.0125%5 May →
office13–10-0.0930%5 May →
office13–8-0.0126%3 May →
office2–13-0.0726%3 May →
cache7–130.0336%3 May →
office11–130.0020%1 May →
cache0–13-0.0622%1 May →
office10–130.0119%30 Apr →
cache13–8-0.0119%30 Apr →
cache13–9-0.0030%30 Apr →
office6–130.0129%29 Apr →
cache13–9-0.0713%28 Apr →
office13–1-0.0015%28 Apr →
office2–13-0.0233%28 Apr →
office3–13-0.0931%18 Apr →
office13–40.0314%18 Apr →
office12–120.0327%11 Apr →
office8–13-0.0133%11 Apr →
office13–30.0128%10 Apr →
inferno7–9-0.1617%10 Apr →
inferno6–9-0.0736%10 Apr →
office8–13-0.0422%9 Apr →
office9–13-0.0133%9 Apr →
office12–120.0329%8 Apr →
nuke7–9-0.0733%8 Apr →
nuke5–13-0.0626%6 Apr →
office13–60.0231%6 Apr →
anubis5–13-0.0812%5 Apr →
office13–2-0.0143%5 Apr →
mirage11–13-0.0619%4 Apr →
office13–30.0421%3 Apr →
office7–00.0217%2 Apr →
inferno9–60.0128%2 Apr →
office13–110.0346%1 Apr →
office2–13-0.0429%1 Apr →
office8–13-0.0840%27 Mar →
office12–12-0.0541%27 Mar →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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