Edward.

Edward. — CS2 Stats

76561198370730261[U:1:410464533]Steam profile ↗✓ No bans

372Tracked matches36%Win rate2021Tracked since
1,000Hours in CS10Hrs last 2 wks
CSDB Rating5.3 DevelopingPositional Player
Premier CS Rating5,998Light Blue band · top ~74% of ranked players (population est.)
Ladder ranks via Leetify

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,820), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate31.8%39.9%42.0%10.2% short
Shot accuracy16.2%7.0%9.6%above
Kill/death ratio1.300.920.98above
Match win rate36.2%42.3%43.8%7.6% short

This profile matches the typical Blue band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim73
Positioning73
Utility42

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim7.3
Utility4.2
Positioning7.3
Opening Duels6.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.3
Positioning7.3
Utility4.2
Mechanics6.2
Opening Duels6.2
Win Impact0.2

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

49,370Lifetime kills
1.30K/D · Top 5% of Light Blue band
2,400Matches
36.2%Match win rate
31.8%Headshot %
16.2%Shot accuracy · Top 10% of Light Blue band
4,464MVPs
665Hours (in match)
1,590Bombs planted
590Bombs defused

Most-used weapons

Lifetime map wins

1,763inferno
1,394dust2
1,323nuke
451vertigo
358train
56ar_shoots
38office
30italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.7%Headshot accuracy
38.7%Accuracy (enemy spotted)
41.4%Spray accuracy
77.8%Counter-strafing
9.4°Preaim
589msReaction time
57.1%T opening success
52.6%CT opening success
0.51Enemies flashed / flash
6.8%Flash assists
10.93HE damage / grenade
2.84Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6834% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8383 — below the 4 mark we flag

    Grenade Lineups →

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.