DaddyEamo

DaddyEamo — CS2 Stats

IE76561198358861715[U:1:398595987]Steam profile ↗1 game ban

93Tracked matches71%Win rate2023Tracked since
307Hours in CS
CSDB Rating5.3 DevelopingHybrid Rifler
Premier CS Rating22,908Top 50% of 29,473 CSDB-tracked playersPink band · top ~5.3% of ranked players (population est.)
CSDB Leaderboard#9834 of 42935 tracked
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=6,418), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate48.0%47.1%50.0%2.0% short
Shot accuracy10.4%12.8%13.5%3.1% short
Kill/death ratio0.861.081.130.26 short
Match win rate58.8%46.6%48.4%above

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGDaddyEamoPREMIER22,908 · Pink bandcsdb.gg/stats

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Performance scores

Aim61
Positioning50
Utility21

0–100 skill scores via Leetify.

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.1
Aggression6.2
Utility2.1
Positioning5.0
Opening Duels1.0
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 79% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning5.0
Utility2.1
Mechanics6.6
Opening Duels1.1
Win Impact10.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

12,096Lifetime kills
0.86K/D
386Matches
58.8%Match win rate · Top 5% of Pink band
48.0%Headshot % · Top 50% of Pink band
10.4%Shot accuracy
1,512MVPs
307Hours (in match)
406Bombs planted
132Bombs defused

Most-used weapons

Lifetime map wins

1,038dust2
402inferno
358train
199nuke
108cbble
27vertigo
18lake
13office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
55%Win rate
1.32Avg K/D
97.0ADR
42%Headshot %

Clutches & streaks

33%1v1 clutch win
25%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2540%1.1219.6
Mirage425%1.3417.3
Inferno3100%1.7924.0
Ancient250%1.4625.0
Nuke1100%1.2515.0
Overpass1100%2.0018.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
32.4%Accuracy (enemy spotted)
36.8%Spray accuracy
79.9%Counter-strafing
11.0°Preaim
634msReaction time
29.6%T opening success
38.8%CT opening success
0.50Enemies flashed / flash
6.7%Flash assists
8.55HE damage / grenade
7.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.5858% — below the 40% mark we flag

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →