DaddyEamo — CS2 Stats
IE76561198358861715[U:1:398595987]Steam profile ↗1 game ban
How this compares with the same rank
Median values for Pink band among CSDB-tracked players (n=6,418), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Pink band median | Red band median | vs Red band |
|---|---|---|---|---|
| Headshot rate | 48.0% | 47.1% | 50.0% | 2.0% short |
| Shot accuracy | 10.4% | 12.8% | 13.5% | 3.1% short |
| Kill/death ratio | 0.86 | 1.08 | 1.13 | 0.26 short |
| Match win rate | 58.8% | 46.6% | 48.4% | above |
This profile matches the typical Red band player on 1 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like Twistzz 79% playstyle similarity
Most alike: opening-fight frequency, positioning profile.
Where you differ: lower aim profile; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 634ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 5 | 40% | 1.12 | 19.6 |
| Mirage | 4 | 25% | 1.34 | 17.3 |
| Inferno | 3 | 100% | 1.79 | 24.0 |
| Ancient | 2 | 50% | 1.46 | 25.0 |
| Nuke | 1 | 100% | 1.25 | 15.0 |
| Overpass | 1 | 100% | 2.00 | 18.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 29.5858% — below the 40% mark we flag