Chazza

Chazza — CS2 Stats

GB76561198352150471[U:1:391884743]Steam profile ↗✓ No bans

981Tracked matches47%Win rate2023Tracked since
1,447Hours in CS2Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating13,275Blue band · top ~37.5% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 43 days played since 24 Aug 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 13,275 +239 24 Aug10 Sept · 31 days played
12,38615,100peak 15,10024 Aug10 Sept
15,107Peak Premier in tracked matches
43Days played since 2025-08-24

Premier CS Rating

  • 1,825 below peak (15,100)
  • +534 over 30 days · improving
  • Next: Purple band at 15,000 1,725 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=11,988), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate40.7%42.7%43.8%3.0% short
Shot accuracy9.0%11.2%12.0%3.0% short
Kill/death ratio0.940.991.020.08 short
Match win rate45.1%43.9%44.7%meets

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGChazzaFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER13,275 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning56
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY51481Last 10051%Win rateLWWLWWLLWW

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · +0.6pp headshot accuracy · −205ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 473ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 16%
  • Avg reaction 494ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim7.1
Utility2.9
Positioning5.6
Opening Duels3.6
Clutch1.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.6
Utility2.9
Mechanics7.3
Opening Duels3.0
Win Impact3.9

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time595ms−102ms
first ⅓ avg 697ms → last ⅓ avg 595ms
Headshot accuracy15.5%−1.0%
first ⅓ avg 16.5% → last ⅓ avg 15.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–5 · mirage, 24 Jul
32%Best headshot accuracy · 10–13 · nuke, 14 Aug
438msFastest reaction time · 13–7 · cache, 7 Sept
13–1Biggest win · overpass, 26 Jun

Across the last 100 tracked matches.

Highlights

7Longest win streak
116In matches decided by ≤2 rounds
5Overtime games

Map breakdown

trainBest map · 80% over 5mirageWeakest map · 42% over 24
MapGradePlayedRecordWin rateAvg rating
mirageC24101442%0.00
cacheB1910953%-0.00
infernoB147750%-0.00
nukeC125742%-0.01
overpassA106460%0.01
ancientA74357%-0.01
anubisA53260%0.03
trainS54180%0.00
dust242250%0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (42% over 24). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

28,453Lifetime kills
0.94K/D
1,620Matches
45.1%Match win rate · Top 50% of Level 4 players
40.7%Headshot %
9.0%Shot accuracy
3,385MVPs
673Hours (in match)
1,683Bombs planted
324Bombs defused

Most-used weapons

Lifetime map wins

2,328inferno
1,665nuke
1,047dust2
527train
242cbble
226vertigo
18lake
16assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

71Matches
52%Win rate
1.33Avg K/D
90.4ADR
38%Headshot %

Clutches & streaks

25%1v1 clutch win
29%1v2 clutch win
9Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1942%1.0016.2
Inferno875%1.0717.5
Anubis743%2.3625.1
Nuke757%1.2820.4
Ancient683%1.3117.5
Dust2367%1.4616.0
Vertigo1100%3.6722.0
Train1100%1.8220.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
33.6%Accuracy (enemy spotted)
37.5%Spray accuracy
83.1%Counter-strafing
8.5°Preaim
595msReaction time
48.2%T opening success
35.4%CT opening success
0.48Enemies flashed / flash
1.8%Flash assists
9.26HE damage / grenade
1.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4791 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.442% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno8–13-0.0025%10 Sept
anubis13–60.0513%9 Sept
cache13–70.0217%7 Sept
cache11–130.0113%3 Sept
inferno13–10-0.0213%2 Sept
mirage13–11-0.0014%21 Aug
dust26–13-0.0820%21 Aug
mirage9–13-0.0019%16 Aug
cache16–130.0112%16 Aug
inferno13–100.0219%14 Aug
nuke10–130.0332%14 Aug
anubis10–10.0522%14 Aug
cache11–13-0.0810%30 Jul
cache13–11-0.075%30 Jul
cache4–13-0.0618%30 Jul
mirage7–130.008%29 Jul
cache13–70.0125%29 Jul
cache6–130.018%29 Jul
cache8–13-0.0210%28 Jul
nuke4–13-0.0420%28 Jul
cache13–4-0.018%28 Jul
cache13–90.0314%27 Jul
cache11–13-0.0214%27 Jul
ancient13–40.0411%27 Jul
cache13–90.0513%27 Jul
nuke13–160.1011%26 Jul
mirage1–70.0423%26 Jul
ancient8–13-0.0322%26 Jul
dust213–30.1016%26 Jul
anubis2–13-0.0713%25 Jul
nuke16–130.0413%25 Jul
mirage8–130.0112%25 Jul
nuke13–11-0.0520%25 Jul
anubis13–40.0516%25 Jul
dust213–60.0513%25 Jul
ancient13–50.0216%25 Jul
cache13–10-0.0118%25 Jul
mirage13–50.1124%24 Jul
cache13–80.0313%24 Jul
cache8–130.0121%24 Jul
inferno13–110.0621%24 Jul
mirage9–130.0717%24 Jul
anubis8–130.0715%24 Jul
cache7–13-0.0120%24 Jul
mirage13–60.0214%24 Jul
mirage10–130.0014%24 Jul
nuke13–11-0.0018%28 Jun
mirage13–10-0.044%26 Jun
overpass13–1-0.0120%26 Jun
nuke3–13-0.0825%29 Apr
cache12–12-0.0112%29 Apr
cache13–110.0416%29 Apr
inferno8–13-0.0115%28 Apr
mirage13–10.0417%26 Apr
dust27–13-0.072%25 Apr
mirage10–13-0.0222%25 Apr
ancient13–50.0515%27 Mar
ancient9–13-0.0412%12 Mar
inferno13–16-0.0715%31 Jan
nuke8–13-0.0321%16 Oct
mirage6–13-0.0419%14 Oct
overpass4–13-0.0511%4 Oct
inferno13–4-0.0132%3 Oct
mirage6–130.0128%1 Oct
overpass6–13-0.0315%27 Sept
inferno13–110.0921%10 Sept
mirage10–13-0.0225%10 Sept
mirage0–13-0.0521%9 Sept
inferno13–7-0.0312%9 Sept
mirage13–10.037%7 Sept
train11–13-0.0320%6 Sept
overpass13–30.016%6 Sept
inferno8–13-0.047%4 Sept
nuke13–110.0511%1 Sept
inferno11–13-0.0314%31 Aug
mirage8–13-0.0222%31 Aug
overpass13–7-0.0312%30 Aug
overpass13–10-0.0016%30 Aug
mirage13–6-0.0121%29 Aug
nuke13–9-0.0314%28 Aug
inferno13–30.0322%28 Aug
nuke8–13-0.088%28 Aug
inferno7–13-0.0526%28 Aug
mirage13–9-0.0121%28 Aug
overpass1–90.1013%28 Aug
ancient13–6-0.007%28 Aug
mirage13–11-0.0015%27 Aug
train13–6-0.0225%27 Aug
ancient8–13-0.1016%27 Aug
train13–80.0418%27 Aug
overpass13–80.0122%27 Aug
train13–11-0.0514%27 Aug
overpass7–130.1115%25 Aug
mirage2–13-0.0621%25 Aug
train13–80.0622%25 Aug
inferno11–130.0229%25 Aug
mirage13–110.0516%25 Aug
mirage10–13-0.0216%24 Aug
nuke4–130.0321%24 Aug
overpass16–120.0116%24 Aug

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →