pierdola

pierdola — CS2 Stats

NZ76561198344940990[U:1:384675262]Steam profile ↗✓ No bans

118Tracked matches41%Win rate2020Tracked since
1,323Hours in CS
CSDB Rating3.7 LearningClutch Specialist
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate33.8%42.7%43.8%9.9% short
Shot accuracy17.8%11.2%12.0%above
Kill/death ratio1.140.991.02above
Match win rate48.8%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGpierdolaFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim51
Positioning36
Utility13

0–100 skill scores via Leetify.

Recent form

STEADY42–44–4Last 9047%Win rateLLWWLLLWLW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · −7.0pp headshot accuracy · −66ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 608ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 660ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 693ms

Newest first, from the last 90 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+6.3 against its own average).

Aim5.1
Utility1.3
Positioning3.6
Opening Duels0.0
Clutch10.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning3.6
Utility1.3
Mechanics6.8
Opening Duels0.0
Win Impact2.1

Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.05
first ⅓ avg 0.02 → last ⅓ avg -0.03
Reaction time706ms+46ms
first ⅓ avg 661ms → last ⅓ avg 706ms
Headshot accuracy23.9%+6.9%
first ⅓ avg 17.0% → last ⅓ avg 23.9%

Rolling 5-match average across the last 90 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 9–0 · mirage, 12 Jul →
50%Best headshot accuracy · 8–13 · train, 17 Nov →
474msFastest reaction time · 16–6 · mirage, 11 Sept →
16–1Biggest win · anubis, 28 Dec →

Across the last 90 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–8In matches decided by ≤2 rounds
31Overtime games

Map breakdown

vertigoBest map · 60% over 5nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA3319–1458%0.02
anubisC177–1041%-0.02
nukeD82–625%-0.05
ancientB84–450%-0.04
infernoC73–443%0.05
vertigoA53–260%-0.01
dust2—42–250%0.02
overpass—31–233%-0.03
train—20–20%-0.05
cache—20–20%-0.06
edin—11–0100%-0.03

Across the last 90 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

62,069Lifetime kills
1.14K/D · Top 25% of Level 4 players
3,134Matches
48.8%Match win rate · Top 25% of Level 4 players
33.8%Headshot %
17.8%Shot accuracy · Top 10% of Level 4 players
9,348MVPs
1,323Hours (in match)
3,536Bombs planted
836Bombs defused

Most-used weapons

AK-4714,630
AWP8,626
Knife2,698
P902,180
P2502,008
UMP-451,533

Lifetime map wins

5,390dust2
984inferno
550vertigo
439cbble
264train
259nuke
54lake
21militia

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

42Matches
50%Win rate
1.07Avg K/D
77.7ADR
52%Headshot %

Clutches & streaks

70%1v1 clutch win
33%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Anubis1040%1.1014.7
Vertigo771%1.0815.0
Mirage667%1.1919.3
Ancient30%0.6510.3
Nuke10%0.509.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
27.6%Accuracy (enemy spotted)
31.7%Spray accuracy
80.7%Counter-strafing
10.1°Preaim
702msReaction time
20.1%T opening success
27.8%CT opening success
0.40Enemies flashed / flash
4.2%Flash assists
5.37HE damage / grenade
5.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 702.1516ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.398 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.0565% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0324%17 Mar →
anubis9–130.0122%13 Mar →
mirage13–6-0.0316%28 Sept →
mirage13–70.0228%27 Mar →
mirage6–13-0.0224%23 Mar →
nuke2–13-0.157%23 Mar →
anubis7–13-0.0517%20 Mar →
ancient13–11-0.0119%20 Mar →
nuke3–13-0.0719%19 Mar →
dust213–40.0432%12 Mar →
anubis7–13-0.0833%7 Mar →
mirage8–13-0.0623%2 Mar →
ancient13–11-0.0315%27 Feb →
ancient15–15-0.0421%20 Feb →
mirage13–110.0225%19 Feb →
edin13–10-0.0329%3 Dec →
train7–130.0124%3 Dec →
train8–13-0.1250%17 Nov →
mirage13–30.0122%16 Nov →
dust29–130.0735%15 Nov →
ancient5–13-0.0914%27 Oct →
vertigo4–13-0.1129%23 Jul →
mirage13–9-0.0333%23 Jul →
mirage5–10-0.0131%18 Jun →
ancient11–13-0.0423%15 Apr →
mirage13–6-0.0317%13 Apr →
anubis1–13-0.1315%10 Apr →
mirage4–130.0018%2 Apr →
vertigo13–100.0421%1 Apr →
mirage13–50.0631%24 Mar →
anubis11–13-0.0323%24 Mar →
nuke4–13-0.0324%24 Mar →
ancient9–0-0.0550%24 Mar →
nuke2–10-0.0333%21 Mar →
mirage13–8-0.0326%21 Mar →
mirage6–130.0129%20 Mar →
anubis9–13-0.0424%19 Mar →
anubis13–10-0.0122%18 Mar →
nuke13–9-0.0223%18 Mar →
vertigo13–11-0.0230%13 Mar →
ancient8–13-0.0817%25 Feb →
mirage13–00.0736%23 Feb →
anubis13–1-0.0423%23 Feb →
vertigo16–140.0322%23 Feb →
ancient13–6-0.0030%21 Feb →
mirage13–00.1445%21 Feb →
anubis13–60.0431%19 Feb →
nuke3–13-0.0324%17 Feb →
mirage13–60.0925%17 Feb →
nuke9–13-0.1011%28 Sept →
mirage13–160.0217%31 Aug →
vertigo13–160.0430%13 Aug →
mirage8–16-0.0016%31 Jul →
mirage3–16-0.0526%31 Jul →
mirage14–16-0.0131%29 Jul →
mirage14–160.0018%25 Jul →
mirage3–16-0.0413%22 Jul →
mirage16–80.0510%23 Jun →
dust216–90.0320%20 Jun →
inferno9–60.0820%4 Jun →
mirage7–90.0816%31 May →
anubis4–9-0.0316%19 May →
inferno9–20.2120%10 May →
cache1–9-0.0710%9 May →
inferno8–80.0928%9 May →
cache6–9-0.0523%8 May →
dust21–9-0.0618%7 May →
mirage16–110.0716%10 Apr →
anubis10–150.0215%10 Apr →
mirage16–7-0.0518%6 Apr →
mirage8–20.0220%6 Apr →
mirage16–50.1823%21 Mar →
mirage16–70.1525%19 Mar →
mirage9–16-0.0615%18 Mar →
inferno15–15-0.0314%18 Feb →
overpass11–16-0.0619%18 Feb →
anubis14–16-0.0821%28 Dec →
anubis16–90.0224%28 Dec →
anubis16–10.1023%28 Dec →
anubis14–16-0.0213%27 Dec →
anubis16–5-0.016%27 Dec →
anubis16–30.0113%27 Dec →
inferno3–16-0.046%21 Jul →
inferno17–190.0222%21 Jul →
mirage9–00.2414%12 Jul →
overpass8–8-0.035%11 Jul →
inferno19–170.0018%28 Jul →
overpass16–10.0014%28 Jul →
nuke16–90.0011%26 Jul →
mirage16–60.0024%11 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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